shithub: wl3d

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35e90d35 – qwx <qwx@sciops.net> authored on 2020/05/05 14:50
fs: mountid not always positive

e3314aec – qwx <> authored on 2019/04/24 13:35
rend: raise static limit for visible number of sprites (thanks kvik)

7ac0afd8 – qwx <> authored on 2019/04/23 20:26
gm: fix warping to secret level (thanks kvik)

20c37be7 – qwx <> authored on 2018/11/27 05:28
manpages: minor corrections

c250669d – qwx <> authored on 2018/05/14 04:28
remove typedefs now in /$objtype/include/u.h

61414597 – qwx <> authored on 2017/09/10 22:47
refactor load/save code using cinap packing technology

c357c959 – qwx <> authored on 2017/08/24 07:42
hub: fix multiple calls to intere

8593017d – qwx <> authored on 2017/08/11 17:24
nuke rest of ref code and fix wl3d(6) typo

581f80d9 – qwx <> authored on 2017/08/11 16:26
add configuration file

8cdf6b06 – qwx <> authored on 2017/08/09 12:23
map: fix writing bullshit values in stcs .tl field on save

a6fe5b8c – qwx <> authored on 2017/07/22 21:11
add save/load game

eb9bc6ef – qwx <> authored on 2017/07/21 16:52
hub: fix psych2 skipping to fadeout on low framerates

4b74fc81 – qwx <> authored on 2017/07/13 02:28
wl3d: fix long frames timing botch

0a8f122f – qwx <> authored on 2017/07/13 02:05
wl3d: increase max scale and don't set repl unless needed

3b70bbe3 – qwx <> authored on 2017/07/13 01:49
fs: fix bopen truncating long file paths

20f3678e – qwx <> authored on 2017/06/11 19:55
map: fix wrong offset for Omissile stuff in sod

61a599f5 – qwx <> authored on 2017/05/27 06:30
hub: maybe call srand before using nrand

0074a610 – qwx <> authored on 2017/05/18 13:34
fs: try cwd if datadir is inaccessible

f7d52d0c – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2017/02/26 05:27
fix another timing botch and minor manpage corrections

0c46469f – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2017/01/28 00:13
playable game, most relevant seqs, usable menus, fixes

ddcaa37b – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/12/04 22:15
add scaled walls and sprites, misc fixes

7d1bc4ab – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/12/03 21:57
disown opl2(1)

3b2f4d3d – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/11/22 23:09
implement demo playback sans scaling and drawing walls/sprites

306bd81b – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/05/19 12:14
add wl3d(1), opl2(1), wl3d(6)

a88630d0 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/05/18 23:13
bring introscreens back

5288bbb7 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/05/18 22:21
add sound and music, misc fixes

35a6b626 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/04/15 09:18
don't cargo cult timing shit

efc660ab – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/04/13 02:32
fuck shit goddamn palette crap arrgh

b109f9a8 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/04/13 00:05
implement most of main menu proper

3537473e – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/03/25 22:26
use ver for versioning, ext only for filenames

3891487c – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/03/25 22:18
basic multithread keyboard and mouse, timing, ordering

4c670f45 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/03/23 19:18
implement drawing text, highscores

0441e145 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/03/22 20:26
first graphics and parts of demo loop

7ab940ff – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/03/16 12:18
nuke more useless files and fix silly typo

3364baa6 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/03/16 10:39
implement loading data and handle versions

a12936c5 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/02/21 12:33
audio: partial removal of version defs bullshit

2c0d5e02 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/02/21 07:59
remove most useless defines

ba287ed5 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/02/21 06:33
remove localization crap and more rotten headers

a0c3c62f – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/02/19 02:08
extract obj files

94bc3d7b – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/02/18 05:41
nuke equ

8eea5599 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/02/18 05:32
fixed types, remove silly typedefs

bb66e1f0 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/02/15 02:28
further shuffle

6638e858 – Konstantinn Bonnet <qu7uux@gmail.com> authored on 2016/02/15 02:06
shuffle source

8d4cb55c – Travis Bradshaw <travis@tbradshaw.net> authored on 2012/02/06 05:40
Updated for additional formatting corrections.

9c0929ba – Travis Bradshaw <travis@tbradshaw.net> authored on 2012/02/06 05:35
Quick update to README.rst to fix some formatting.

71378442 – Travis Bradshaw <travis.bradshaw@idsoftware.com> authored on 2012/02/06 05:31
The Wolfenstein 3D source as originally released.