ref: 3e0fe77fe3832b4c4eb7abe9c16088d9ff08f7bc
dir: /graphics.h/
typedef enum { Portho, /* orthographic */ Ppersp /* perspective */ } Projection; typedef struct Vertex Vertex; typedef struct Triangle Triangle; typedef struct Viewport Viewport; typedef struct Camera Camera; struct Vertex { Point3 p; /* position */ Point3 n; /* surface normal */ //Image tx; /* (?) */ }; struct Triangle { Point p0, p1, p2; }; struct Camera { RFrame3; /* VCS */ Image *viewport; double fov; /* vertical FOV */ struct { double n, f; /* near and far clipping planes */ } clip; Matrix3 proj; /* VCS to NDC xform */ Projection ptype; }; /* Triangle */ Triangle Trian(int, int, int, int, int, int); Triangle Trianpt(Point, Point, Point); void triangle(Image *, Triangle, int, Image *, Point); void filltriangle(Image *, Triangle, Image *, Point); /* Camera */ void perspective(Matrix3, double, double, double, double); void orthographic(Matrix3, double, double, double, double, double, double); void configcamera(Camera*, Image*, double, double, double, Projection); void placecamera(Camera*, Point3, Point3, Point3); void aimcamera(Camera*, Point3); void reloadcamera(Camera*); /* rendering */ #define FPS2MS(n) (1000/(n)) #define WORLD2VCS(cp, p) (rframexform3((p), *(cp))) #define VCS2NDC(cp, p) (xform3((p), (cp)->proj)) #define WORLD2NDC(cp, p) (VCS2NDC((cp), WORLD2VCS((cp), (p)))) int isclipping(Point3); Point toviewport(Camera*, Point3); Point2 fromviewport(Camera*, Point); void line3(Camera *c, Point3 p0, Point3 p1, int end0, int end1, Image *src); Point string3(Camera *c, Point3 p, Image *src, Font *f, char *s);