shithub: 3dee

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f8bc128e – rodri <rgl@antares-labs.eu> authored on 2024/02/03 09:33
issue screen redrawings at a fixed step.

1aacac5b – rodri <rgl@antares-labs.eu> authored on 2024/02/02 11:05
add profiling option. get rid of unnecessary vertex ops.

80f3da58 – rodri <rgl@antares-labs.eu> authored on 2024/02/01 17:42
get rid of useless screenshot function.

653b6d5f – rodri <rgl@antares-labs.eu> authored on 2024/01/31 17:35
read an image(6) file for textures. adapt vertex shaders to new coordinate transformations.

02fff2dc – rodri <rgl@antares-labs.eu> authored on 2024/01/30 14:39
adapt the vertex shaders.

3000f798 – rodri <rgl@antares-labs.eu> authored on 2024/01/30 10:12
adapted to the new libgraphics and its rendering requirements.

5f823efa – rodri <rgl@antares-labs.eu> authored on 2020/06/29 14:24
localize the draw channel. put the alloc code in its own module.

5d9dbc72 – rodri <rgl@antares-labs.eu> authored on 2020/04/28 08:40
changes to fit libgeometry and libgraphics.

7a595ccb – rodri <rgl@antares-labs.eu> authored on 2020/04/17 08:03
add a readme.

e77a3462 – rodri <rgl@antares-labs.eu> authored on 2020/04/17 07:37
roll everything back.

26344421 – rodri <rgl@antares-labs.eu> authored on 2020/03/06 16:05
redesign of the camera abstraction. general unused/useless data cleaning.

a435467f – rodri <rgl@antares-labs.eu> authored on 2020/03/04 16:03
first steps towards a general rendering architecture.

3e0fe77f – rgl <devnull@localhost> authored on 2020/02/03 17:48
main: go back to channel-sync'd drawing.

03732550 – rgl <devnull@localhost> authored on 2020/02/03 17:42
after a year or so of work, i dare create a proper repo.