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f8bc128e
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/03 09:33
issue screen redrawings at a fixed step.
1aacac5b
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/02 11:05
add profiling option. get rid of unnecessary vertex ops.
80f3da58
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/01 17:42
get rid of useless screenshot function.
653b6d5f
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/31 17:35
read an image(6) file for textures. adapt vertex shaders to new coordinate transformations.
02fff2dc
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 14:39
adapt the vertex shaders.
3000f798
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 10:12
adapted to the new libgraphics and its rendering requirements.
5f823efa
– rodri <rgl@antares-labs.eu>
authored
on 2020/06/29 14:24
localize the draw channel. put the alloc code in its own module.
5d9dbc72
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/28 08:40
changes to fit libgeometry and libgraphics.
7a595ccb
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/17 08:03
add a readme.
e77a3462
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/17 07:37
roll everything back.
26344421
– rodri <rgl@antares-labs.eu>
authored
on 2020/03/06 16:05
redesign of the camera abstraction. general unused/useless data cleaning.
a435467f
– rodri <rgl@antares-labs.eu>
authored
on 2020/03/04 16:03
first steps towards a general rendering architecture.
3e0fe77f
– rgl <devnull@localhost>
authored
on 2020/02/03 17:48
main: go back to channel-sync'd drawing.
03732550
– rgl <devnull@localhost>
authored
on 2020/02/03 17:42
after a year or so of work, i dare create a proper repo.