shithub: battleship

ref: 8f1306dfeadd090819c1257d2d4c244e52f98614
dir: /bts.c/

View raw version
#include <u.h>
#include <libc.h>
#include <bio.h>
#include <thread.h>
#include <draw.h>
#include <mouse.h>
#include <cursor.h>
#include <keyboard.h>
#include <geometry.h>
#include "dat.h"
#include "fns.h"
#include "mixer.h"

enum {
	PCBlack,
	PCWhite,
	PCRed,
	PCGreen,
	PCShip,
	PCYellow,
	PCBlue,
	PCWater,
	PCWaves,
	PCBrown,
	PCShadow,
	NCOLORS
};

enum {
	CMid,
	CMqueued,
	CMlayout,
	CMoid,
	CMwait,
	CMplay,
	CMwehit,
	CMwemiss,
	CMtheyhit,
	CMtheymiss,
	CMmatches,	/* list opening */
	CMmatch,	/* list entry */
	CMendmatches,	/* list closure */
	CMwatching,
	CMwin,
	CMlose,
	CMplayeroutlay,
	CMplayerhit,
	CMplayermiss,
	CMplayerplays,
	CMplayerwon,
	CMstats,
};
Cmdtab svcmd[] = {
	CMid,		"id",		1,
	CMqueued,	"queued",	1,
	CMlayout, 	"layout",	1,
	CMoid, 		"oid",		2,
	CMwait, 	"wait",		1,
	CMplay,		"play",		1,
	CMwehit,	"hit",		1,
	CMwemiss,	"miss",		1,
	CMtheyhit, 	"hit",		2,
	CMtheymiss,	"miss",		2,
	CMmatches,	"matches",	1,
	CMmatch,	"m",		4,
	CMendmatches,	"endmatches",	1,
	CMwatching,	"watching",	4,
	CMwin,		"win",		1,
	CMlose,		"lose",		1,
	CMplayeroutlay,	"outlayed",	3,
	CMplayerhit,	"hit",		3,
	CMplayermiss,	"miss",		3,
	CMplayerplays,	"plays",	2,
	CMplayerwon,	"won",		2,
	CMstats,	"stats",	2,
};

int debug;
int silent;

Cursor patrolcursor = {
	{0, 0},
	{ 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x03, 0x80,
	  0x06, 0x80, 0x06, 0xc0, 0x0e, 0xe0, 0x1e, 0xf0,
	  0x1f, 0xf8, 0x3f, 0x00, 0x01, 0x00, 0x41, 0x02,
	  0x7f, 0xfe, 0x7f, 0xfc, 0x3f, 0xf8, 0x00, 0x00,
	},
	{ 0x03, 0x80, 0x06, 0x80, 0x04, 0xc0, 0x0c, 0x40,
	  0x09, 0x60, 0x19, 0x30, 0x31, 0x18, 0x21, 0x0c,
	  0x60, 0x04, 0x40, 0xfc, 0xfe, 0x87, 0xbe, 0xfd,
	  0x80, 0x01, 0x80, 0x03, 0xc0, 0x06, 0x7f, 0xfc,
	},
};
Cursor waitcursor = {
	{0, 0},
	{ 0x01, 0x80, 0x03, 0xc0, 0x07, 0xe0, 0x07, 0xe0,
	  0x07, 0xe0, 0x07, 0xe0, 0x03, 0xc0, 0x0f, 0xf0,
	  0x1f, 0xf8, 0x1f, 0xf8, 0x1f, 0xf8, 0x1f, 0xf8,
	  0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x3f, 0xfc,
	},
	{ 0x01, 0x80, 0x03, 0xc0, 0x07, 0xe0, 0x04, 0x20,
	  0x04, 0x20, 0x06, 0x60, 0x02, 0x40, 0x0c, 0x30,
	  0x10, 0x08, 0x14, 0x08, 0x14, 0x28, 0x12, 0x28,
	  0x0a, 0x50, 0x16, 0x68, 0x20, 0x04, 0x3f, 0xfc,
	}
};
Cursor boxcursor = {
	{-7, -7},
	{ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
	  0xff, 0xff, 0xf8, 0x1f, 0xf8, 0x1f, 0xf8, 0x1f,
	  0xf8, 0x1f, 0xf8, 0x1f, 0xf8, 0x1f, 0xff, 0xff,
	  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
	},
	{ 0x00, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe,
	  0x70, 0x0e, 0x70, 0x0e, 0x70, 0x0e, 0x70, 0x0e,
	  0x70, 0x0e, 0x70, 0x0e, 0x70, 0x0e, 0x70, 0x0e,
	  0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00
	}
};
Cursor aimcursor = {
	{-7, -7},
	{ 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xfb, 0xdf,
	  0xf3, 0xcf, 0xe3, 0xc7, 0xff, 0xff, 0xff, 0xff,
	  0xff, 0xff, 0xff, 0xff, 0xe3, 0xc7, 0xf3, 0xcf,
	  0x7b, 0xdf, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f, 0xf8,
	},
	{ 0x00, 0x00, 0x0f, 0xf0, 0x31, 0x8c, 0x21, 0x84,
	  0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7f, 0xfe,
	  0x7f, 0xfe, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82,
	  0x21, 0x84, 0x31, 0x8c, 0x0f, 0xf0, 0x00, 0x00,
	}
};
char deffont[] = "/lib/font/bit/pelm/unicode.9.font";
char assetdir[] = "/sys/games/lib/battleship";
//char assetdir[] = "assets";
char titlefontpath[] = "font/gunmetal/gunmetal.48.font";
Font *titlefont;
char winspec[32];
char uid[8+1], oid[8+1];
Image *coverimg;
Sprite *spritetab[NVFX];
Vfx vfxqueue;
Channel *drawchan;
Channel *reconnc;
Channel *ingress, *egress;
Mousectl *mctl; /* only used to update the cursor */
Keyboardctl *kctl; /* only used to ignore key presses during specific interactions */
RFrame worldrf;
Image *pal[NCOLORS];
Image *screenb;
Image *tiletab[NTILES];
AudioSource *playlist[NSOUNDS];
Board alienboard;
Board localboard;
Ship armada[NSHIPS];
Ship *curship;
int layoutdone;
Point2 lastshot;
Menulist *matches;
MatchInfo match; /* of which we are an spectator */
int nplayers;

struct {
	Image *c; /* color */
	char *s; /* banner text */
	AudioSource *snd; /* victory or defeat bg sfx */
} conclusion;
int gamestate;


static void
PvP_handler(Button *)
{
	if(gamestate != Waiting0)
		return;
	chanprint(egress, "play %d\n", GMPvP);
}

static void
PvAI_handler(Button *)
{
	if(gamestate != Waiting0)
		return;
	chanprint(egress, "play %d\n", GMPvAI);
}

Button mainbtns[] = {
	{ .label = "PvP", .handler = PvP_handler },
	{ .label = "PvAI", .handler = PvAI_handler },
};

Point
fromworld(Point2 p)
{
	p = invrframexform(p, worldrf);
	return Pt(p.x,p.y);
}

Point2
toworld(Point p)
{
	return rframexform(Pt2(p.x,p.y,1), worldrf);
}

Point
fromboard(Board *b, Point2 p)
{
	p = invrframexform(invrframexform(p, *b), worldrf);
	return Pt(p.x,p.y);
}

Point2
toboard(Board *b, Point p)
{
	Point2 np;

	np = rframexform(rframexform(Pt2(p.x,p.y,1), worldrf), *b);
	np.x = floor(np.x);
	np.y = floor(np.y);
	return np;
}

int
rectXarmada(Rectangle r)
{
	int i;

	for(i = 0; i < nelem(armada); i++)
		if(curship != &armada[i] && rectXrect(r, armada[i].bbox))
			return 1;
	return 0;
}

Rectangle
mkshipbbox(Point2 p, int o, int ncells)
{
	Point2 sv;

	assert(o == OH || o == OV);
	sv = o == OH? Vec2(1,0): Vec2(0,1);

	return Rpt(
		fromboard(&localboard, p),
		fromboard(&localboard, addpt2(addpt2(p, mulpt2(sv, ncells)), Vec2(sv.y,sv.x)))
	);
}

void
csetcursor(Mousectl *mc, Cursor *c)
{
	static Cursor *oc;

	if(c == oc)
		return;
	setcursor(mc, c);
	oc = c;
}

void
playvfx(int idx, Point p, int times)
{
	if(idx < 0 || idx > NVFX)
		return;

	addvfx(&vfxqueue, newvfx(spritetab[idx]->clone(spritetab[idx]), p, times));
}

void
resetgame(void)
{
	int i;

	memset(localboard.map, Twater, MAPW*MAPH);
	memset(alienboard.map, Twater, MAPW*MAPH);
	for(i = 0; i < nelem(armada); i++){
		armada[i].bbox = ZR;
		memset(armada[i].hit, 0, armada[i].ncells*sizeof(int));
	}
	curship = nil;
	layoutdone = 0;
	oid[0] = 0;
	gamestate = Waiting0;
	conclusion.s = nil;
	csetcursor(mctl, nil);
	if(!silent){
		stopaudio(conclusion.snd);
		conclusion.snd = nil;
		playaudio(playlist[SBG0]);
	}
}

Point
vstring(Image *dst, Point p, Image *src, Point sp, Font *f, char *s)
{
	while(*s){
		stringn(dst, p, src, sp, f, s++, 1);
		p.y += font->height;
	}
	return p;
}

Image *
gettileimage(int type)
{
	if(type < 0 || type > nelem(tiletab))
		return nil;
	return tiletab[type];
}

void
drawtile(Image *dst, Board *b, Point2 cell, int type)
{
	Point p;
	Image *ti;

	p = fromboard(b, cell);
	ti = gettileimage(type);
	if(ti == nil)
		return;

	draw(dst, Rpt(p, addpt(p, Pt(TW,TH))), ti, nil, ZP);
}

void
drawship(Image *dst, Ship *s)
{
	Point2 p, sv;
	int i;

	if(!rectinrect(s->bbox, localboard.bbox))
		return;

	p = s->p;
	assert(s->orient == OH || s->orient == OV);
	sv = s->orient == OH? Vec2(1,0): Vec2(0,1);

	for(i = 0; i < s->ncells; i++){
		drawtile(dst, &localboard, p, s->hit[i]? Thit: Tship);
		p = addpt2(p, sv);
	}
}

void
drawarmada(Image *dst)
{
	int i;

	for(i = 0; i < nelem(armada); i++)
		drawship(dst, &armada[i]);
}

void
drawboard(Image *dst, Board *b)
{
	int i, j;

	border(dst, b->bbox, -Borderwidth, pal[PCBrown], ZP);
	for(i = 0; i < MAPW; i++)
		for(j = 0; j < MAPH; j++)
			drawtile(dst, b, Pt2(i,j,1), b->map[i][j]);
}

void
drawtitle(Image *dst)
{
	static char s[] = "BATTLESHIP";

	string(dst, Pt(SCRW/2 - stringwidth(titlefont, s)/2, 0), pal[PCWhite], ZP, titlefont, s);
	draw(dst, rectaddpt(coverimg->r, subpt(dst->r.max, subpt(coverimg->r.max, coverimg->r.min))), coverimg, nil, ZP);
}

void
drawgameoptions(Image *dst)
{
	Button *b;

	for(b = mainbtns; b < mainbtns+nelem(mainbtns); b++){
		draw(dst, b->r, pal[b->status? PCBlack: PCWhite], nil, ZP);
		border(dst, b->r, Btnborder, pal[PCWater], ZP);
		string(dst, addpt(b->r.min, Pt(Dx(b->r)/2 - stringwidth(font, b->label)/2, Btnpadding + Btnborder)), pal[b->status? PCWhite: PCBlack], ZP, font, b->label);
	}
}

void
drawgamestats(Image *dst)
{
	Point p, dim;
	char buf[32];

	if(nplayers < 1)
		return;

	snprint(buf, sizeof buf, "%d player%s connected", nplayers, nplayers == 1? "": "s");
	dim = stringsize(font, buf);
	p = Pt(matches->r.min.x + Dx(matches->r)/2, matches->r.max.y + font->height);
	p.x -= dim.x/2;
	string(dst, p, pal[PCWater], ZP, font, buf);
}

void
drawinfo(Image *dst)
{
	Point p;
	char *s, buf[32];
	int i;

	s = "";
	switch(gamestate){
	case Watching:
		snprint(buf, sizeof buf, "watching %s vs. %s", match.pl[0].uid, match.pl[1].uid);
		s = buf;
		break;
	case Ready: s = "looking for players"; break;
	case Outlaying: s = "place the fleet"; break;
	case Waiting: s = "wait for your turn"; break;
	case Playing: s = "your turn"; break;
	}
	p = Pt(SCRW/2 - stringwidth(font, s)/2, 0);
	string(dst, p, pal[PCWhite], ZP, font, s);

	s = gamestate == Watching? "PLAYER 1": "TARGET";
	p = subpt(alienboard.bbox.min, Pt(font->width+2+Borderwidth,0));
	vstring(dst, p, pal[PCWhite], ZP, font, s);
	s = gamestate == Watching? "PLAYER 2": "LOCAL";
	p = Pt(localboard.bbox.max.x+2+Borderwidth, localboard.bbox.min.y);
	vstring(dst, p, pal[PCWhite], ZP, font, s);

	p = Pt(alienboard.bbox.max.x+2+Borderwidth, alienboard.bbox.min.y);
	vstring(dst, p, pal[PCWhite], ZP, font, gamestate == Watching? match.pl[1].uid: oid);
	p = subpt(localboard.bbox.min, Pt(font->width+2+Borderwidth,0));
	vstring(dst, p, pal[PCWhite], ZP, font, gamestate == Watching? match.pl[0].uid: uid);

	switch(gamestate){
	case Outlaying:
		if(curship != nil){
			snprint(buf, sizeof buf, "%s (%d)", shipname(curship-armada), curship->ncells);
			p = Pt(SCRW/2 - stringwidth(font, buf)/2, SCRH-Boardmargin);
			string(dst, p, pal[PCYellow], ZP, font, buf);
			s = "MMB to rotate the ship";
			p = Pt(SCRW/2 - stringwidth(font, s)/2, SCRH-Boardmargin+font->height);
			string(dst, p, pal[PCYellow], ZP, font, s);
		}else{
			s = "done with the layout?";
			p = Pt(SCRW/2 - stringwidth(font, s)/2, SCRH-Boardmargin);
			string(dst, p, pal[PCYellow], ZP, font, s);
			s = "LMB/MMB = No, RMB = Yes";
			p = Pt(SCRW/2 - stringwidth(font, s)/2, SCRH-Boardmargin+font->height);
			string(dst, p, pal[PCYellow], ZP, font, s);
		}
		break;
	case Watching:
		for(i = 0; i < nelem(match.pl); i++)
			if(match.pl[i].state == Playing){
				snprint(buf, sizeof buf, "it's %s's turn", match.pl[i].uid);
				p = Pt(SCRW/2 - stringwidth(font, buf)/2, SCRH-Boardmargin);
				string(dst, p, pal[PCBlue], ZP, font, buf);
				return;
			}

		s = "waiting for players to";
		p = Pt(SCRW/2 - stringwidth(font, s)/2, SCRH-Boardmargin);
		string(dst, p, pal[PCBlue], ZP, font, s);
		s = "lay out their fleet";
		p = Pt(SCRW/2 - stringwidth(font, s)/2, SCRH-Boardmargin+font->height);
		string(dst, p, pal[PCBlue], ZP, font, s);
		break;
	}
}

void
drawconclusion(Image *dst)
{
	static char s[] = "press any key to continue";

	if(conclusion.s == nil)
		return;

	draw(dst, dst->r, pal[PCShadow], nil, ZP);
	string(dst, Pt(SCRW/2 - stringwidth(font, conclusion.s)/2, font->height+5), conclusion.c, ZP, font, conclusion.s);
	string(dst, Pt(SCRW/2 - stringwidth(font, s)/2, 10*font->height+5), pal[PCWhite], ZP, font, s);
}

void
redraw(void)
{
	Vfx *vfx;

	lockdisplay(display);

	draw(screenb, screenb->r, pal[PCBlack], nil, ZP);
	switch(gamestate){
	case Waiting0:
		drawtitle(screenb);
		drawgameoptions(screenb);
		matches->draw(matches, screenb);
		drawgamestats(screenb);
		break;
	default:
		drawboard(screenb, &alienboard);
		drawboard(screenb, &localboard);
		drawarmada(screenb);
		drawinfo(screenb);
		break;
	}
	for(vfx = vfxqueue.next; vfx != &vfxqueue; vfx = vfx->next)
		vfx->draw(vfx, screenb);
	drawconclusion(screenb);

	draw(screen, screen->r, screenb, nil, ZP);

	flushimage(display, 1);
	unlockdisplay(display);
}

void
resize(void)
{
	int fd;

	lockdisplay(display);
	if(getwindow(display, Refnone) < 0)
		sysfatal("resize failed");
	unlockdisplay(display);

	if(Dx(screen->r) != SCRW || Dy(screen->r) != SCRH){
		fd = open("/dev/wctl", OWRITE);
		if(fd >= 0){
			fprint(fd, "resize %s", winspec);
			close(fd);
		}
	}

	nbsend(drawchan, nil);
}

void
initpalette(void)
{
	pal[PCBlack] = display->black;
	pal[PCWhite] = display->white;
	pal[PCRed] = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DRed);
	pal[PCGreen] = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DGreen);
	pal[PCShip] = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xAAAAAAFF);
	pal[PCYellow] = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DDarkyellow);
	pal[PCWater] = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalegreyblue);
	pal[PCWaves] = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalebluegreen);
	pal[PCBlue] = pal[PCWaves];
	pal[PCBrown] = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x806000FF);
	pal[PCShadow] = eallocimage(display, Rect(0,0,1,1), RGBA32, 1, 0x0000007f);
}

void
inittiles(void)
{
	int i, x, y;
	Point pts[2];

	for(i = 0; i < nelem(tiletab); i++){
		tiletab[i] = eallocimage(display, Rect(0,0,TW,TH), screen->chan, 0, DNofill);
		switch(i){
		case Twater:
			draw(tiletab[i], tiletab[i]->r, pal[PCWater], nil, ZP);
			for(pts[0] = ZP, x = 0; x < TW; x++){
				y = sin(x)*TH/2;
				pts[1] = Pt(x,y+TH/2);
				line(tiletab[i], pts[0], pts[1], Endsquare, Endsquare, 0, pal[PCWaves], ZP);
				pts[0] = pts[1];
			}
			break;
		case Tship:
			draw(tiletab[i], tiletab[i]->r, pal[PCShip], nil, ZP);
			fillellipse(tiletab[i], Pt(TW/2,TH/2), 2, 2, pal[PCBlack], ZP);
			break;
		case Thit:
			draw(tiletab[i], tiletab[i]->r, pal[PCRed], nil, ZP);
			pts[0] = Pt(TW/2-TW/4,TH/2-TH/4);
			pts[1] = Pt(TW/2+TW/4,TH/2+TH/4);
			line(tiletab[i], pts[0], pts[1], Endsquare, Endsquare, 1, pal[PCBlack], ZP);
			pts[0].y += TH/2;
			pts[1].y -= TH/2;
			line(tiletab[i], pts[0], pts[1], Endsquare, Endsquare, 1, pal[PCBlack], ZP);
			break;
		case Tmiss:
			draw(tiletab[i], tiletab[i]->r, tiletab[Twater], nil, ZP);
			ellipse(tiletab[i], Pt(TW/2,TH/2), 6, 6, 1, pal[PCWhite], ZP);
			break;
		}
	}
}

void
initmainbtns(void)
{
	Button *b;
	Point btnsize;

	btnsize.x = Btnborder + Btnpadding + 100 + Btnpadding + Btnborder;
	btnsize.y = Btnborder + Btnpadding + font->height + Btnpadding + Btnborder;

	for(b = mainbtns; b < mainbtns+nelem(mainbtns); b++){
		b->status = BRest;
		if(b == mainbtns)
			b->r.min = Pt(SCRW/2 - Btnpadding - 100/2, 8*font->height);
		else
			b->r.min = addpt(b[-1].r.min, Pt(0, btnsize.y+4));
		b->r.max = addpt(b->r.min, btnsize);
	}
}

void
initboards(void)
{
	memset(alienboard.map, Twater, MAPW*MAPH);
	alienboard.p = Pt2(Boardmargin+Borderwidth,Boardmargin+Borderwidth,1);
	alienboard.bx = Vec2(TW,0);
	alienboard.by = Vec2(0,TH);
	alienboard.bbox = Rpt(fromworld(alienboard.p), fromworld(addpt2(alienboard.p, Pt2(TW*MAPW,TH*MAPH,1))));

	memset(localboard.map, Twater, MAPW*MAPH);
	localboard.p = addpt2(alienboard.p, Vec2(0,MAPH*TH+Borderwidth+TH+Borderwidth));
	localboard.bx = Vec2(TW,0);
	localboard.by = Vec2(0,TH);
	localboard.bbox = Rpt(fromworld(localboard.p), fromworld(addpt2(localboard.p, Pt2(TW*MAPW,TH*MAPH,1))));
}

void
initarmada(void)
{
	Ship *s;
	int i;

	for(i = 0; i < nelem(armada); i++){
		s = &armada[i];
		s->ncells = shiplen(i);
		s->orient = OV;
		s->hit = emalloc(s->ncells*sizeof(int));
		memset(s->hit, 0, s->ncells*sizeof(int));
	}
}

void
initvfx(void)
{
	char aux[64];

	snprint(aux, sizeof aux, "%s/%s", assetdir, "vfx/battleship.png");
	coverimg = readpngimage(aux);

	snprint(aux, sizeof aux, "%s/%s", assetdir, "vfx/hit.png");
	spritetab[VFXHit] = readpngsprite(aux, ZP, Rect(0, 0, 32, 32), 12, 100);
	snprint(aux, sizeof aux, "%s/%s", assetdir, "vfx/miss.png");
	spritetab[VFXMiss] = readpngsprite(aux, ZP, Rect(0, 0, 32, 32), 7, 150);
	snprint(aux, sizeof aux, "%s/%s", assetdir, "vfx/shining.png");
	spritetab[VFXShine] = readpngsprite(aux, ZP, Rect(0, 0, 50, 50), 11, 100);

	initvfxq(&vfxqueue);
}

void
initsfx(void)
{
	struct {
		char *path;
		double gain;
		int loops;
	} sndtab[NSOUNDS] = {
	 [SBG0]		{"sfx/bg0.mp3", 1.0, 1},
	 [SBG1]		{"sfx/bg1.mp3", 1.0, 1},
	 [SBG2]		{"sfx/bg2.mp3", 1.0, 1},
	 [SCANNON]	{"sfx/cannon.mp3", 5.0, 0},
	 [SWATER]	{"sfx/water.mp3", 3.0, 0},
	 [SVICTORY]	{"sfx/victory.mp3", 1.0, 1},
	 [SDEFEAT]	{"sfx/defeat.mp3", 1.0, 1},
	};
	int i;
	char aux[64];

	initaudio(44100);
	audio_set_master_gain(0.5);

	for(i = 0; i < NSOUNDS; i++){
		snprint(aux, sizeof aux, "%s/%s", assetdir, sndtab[i].path);
		playlist[i] = loadaudiosource(aux);
		if(playlist[i] == nil)
			sysfatal("loadaudiosource: %r");
		audio_set_gain(playlist[i], sndtab[i].gain);
		audio_set_loop(playlist[i], sndtab[i].loops);
	}

	playaudio(playlist[SBG0]);
}

int
confirmdone(Mousectl *mc)
{
	Cursor anchor = {
		{0, 0},
		{ 0x00, 0x00, 0x00, 0x1e, 0x01, 0x92, 0x30, 0xd2,
		  0x70, 0x7e, 0x60, 0x70, 0x40, 0xf8, 0x41, 0xcc,
		  0x43, 0x84, 0x47, 0x00, 0x4e, 0x00, 0x5c, 0x00,
		  0x78, 0x18, 0x70, 0x38, 0x7f, 0xf0, 0x00, 0x00,
		},
		{ 0x00, 0x3f, 0x03, 0xe1, 0x7a, 0x6d, 0xcb, 0x2d,
		  0x89, 0x81, 0x99, 0x8f, 0xb3, 0x07, 0xa6, 0x33,
		  0xac, 0x7a, 0xb8, 0xce, 0xb1, 0x80, 0xa3, 0x3c,
		  0x86, 0x64, 0x8f, 0xc4, 0x80, 0x0c, 0xff, 0xf8,
		},
	};

	csetcursor(mc, &anchor);
	readmouse(mc);
	while(mc->buttons == 0)
		readmouse(mc);
	if(mc->buttons != 4){
		while(nbrecv(kctl->c, nil))	/* flush key presses */
		csetcursor(mc, nil);
		return 0;
	}
	while(mc->buttons){
		if(mc->buttons != 4){
			while(nbrecv(kctl->c, nil));
			csetcursor(mc, nil);
			return 0;
		}
		readmouse(mc);
	}
	while(nbrecv(kctl->c, nil));
	csetcursor(mc, nil);
	return 1;
}

void
sendlayout(void)
{
	char buf[NSHIPS*(1+3+1)+1];
	int i, n;

	n = 0;
	for(i = 0; i < nelem(armada); i++){
		assert(sizeof(buf) - n > 1+3+1);
		if(i != 0)
			buf[n++] = ',';
		n += cell2coords(buf+n, sizeof(buf) - n, armada[i].p);
		buf[n++] = armada[i].orient == OH? 'h': 'v';
	}
	buf[n] = 0;

	chanprint(egress, "layout %s\n", buf);
	layoutdone++;
}

void
lmb(Mousectl *mc)
{
	Point2 cell;
	Button *b;
	char buf[3+1];

	if(conclusion.s != nil)
		return;

	switch(gamestate){
	case Waiting0:
		for(b = mainbtns; b < mainbtns+nelem(mainbtns); b++)
			if(ptinrect(mc->xy, b->r)){
				b->handler(b);
				break;
			}
		break;
	case Outlaying:
		if(!ptinrect(mc->xy, localboard.bbox))
			break;

		if(curship != nil && rectinrect(curship->bbox, localboard.bbox)){
			if(++curship >= armada+nelem(armada)){
				curship = nil;
				redraw();
				if(confirmdone(mc))
					sendlayout();
				else
					curship = &armada[0];
			}else if(curship != &armada[0])
				curship->orient = (curship-1)->orient;
			nbsend(drawchan, nil);
		}
		break;
	case Playing:
		if(!ptinrect(mc->xy, alienboard.bbox))
			break;

		if(!silent)
			playaudio(playlist[SCANNON]);
		cell = toboard(&alienboard, mc->xy);
		cell2coords(buf, sizeof buf, cell);
		if(gettile(&alienboard, cell) == Twater){
			chanprint(egress, "shoot %s\n", buf);
			lastshot = cell;
		}
		break;
	}
}

void
mmb(Mousectl *mc)
{
	if(gamestate != Outlaying)
		return;

	if(curship != nil){
		curship->orient = curship->orient == OH? OV: OH;
		curship->bbox = mkshipbbox(curship->p, curship->orient, curship->ncells);

		if(debug)
			fprint(2, "curship orient %c\n", curship->orient == OH? 'h': 'v');

		/* steer it, captain! don't let it go off-board! */
		if(!rectinrect(curship->bbox, localboard.bbox)){
			switch(curship->orient){
			case OH:
				curship->bbox.min.x -= curship->bbox.max.x - localboard.bbox.max.x;
				curship->bbox.max.x = localboard.bbox.max.x;
				break;
			case OV:
				curship->bbox.min.y -= curship->bbox.max.y - localboard.bbox.max.y;
				curship->bbox.max.y = localboard.bbox.max.y;
				break;
			}
			curship->p = toboard(&localboard, curship->bbox.min);
			moveto(mc, addpt(screen->r.min, curship->bbox.min));
			readmouse(mc); /* ignore mmb click triggered by moveto */
		}
		/* …nor ram allied ships! */
		if(rectXarmada(curship->bbox))
			curship->bbox = ZR;

		nbsend(drawchan, nil);
	}
}

void
mouse(Mousectl *mc)
{
	static Mouse oldm;
	Rectangle newbbox;
	Button *b;
	int selmatch;

	mc->xy = subpt(mc->xy, screen->r.min);

	if(gamestate == Waiting0){
		for(b = mainbtns; b < mainbtns+nelem(mainbtns); b++){
			if(ptinrect(mc->xy, b->r)){
				if(b->status == BRest)
					playvfx(VFXShine, addpt(b->r.min, Pt(Btnborder, Btnborder)), 1);
				b->status = BHover;
			}else
				b->status = BRest;
		}
		nbsend(drawchan, nil);

		if((selmatch = matches->update(matches, mc, drawchan)) >= 0){
			if(debug) fprint(2, "selected match id %d title %s\n",
					matches->entries[selmatch].id,
					matches->entries[selmatch].title);
			chanprint(egress, "watch %d\n", matches->entries[selmatch].id);
		}
	}

	if(gamestate == Outlaying && curship != nil){
		newbbox = mkshipbbox(toboard(&localboard, mc->xy), curship->orient, curship->ncells);

		if(ptinrect(mc->xy, localboard.bbox))
			csetcursor(mctl, &boxcursor);
		else
			csetcursor(mctl, nil);

		if(rectinrect(newbbox, localboard.bbox) && !rectXarmada(newbbox)){
			curship->p = toboard(&localboard, mc->xy);
			curship->bbox = newbbox;
			nbsend(drawchan, nil);
		}
	}

	if(gamestate == Playing && conclusion.s == nil)
		if(ptinrect(mc->xy, alienboard.bbox))
			csetcursor(mctl, &aimcursor);
		else
			csetcursor(mctl, nil);

	if(oldm.buttons != mc->buttons)
		switch(mc->buttons){
		case 1:
			lmb(mc);
			break;
		case 2:
			mmb(mc);
			break;
		}

	oldm = mc->Mouse;
}

void
key(Rune r)
{
	if(conclusion.s != nil){
		resetgame();
		nbsend(drawchan, nil);
		return;
	}

	switch(r){
	case Kdel:
		threadexitsall(nil);
	case Kesc:
	case 'q':
		if(gamestate == Waiting0)
			threadexitsall(nil);
		nbsend(reconnc, nil);
		break;
	}
}

void
celebrate(void)
{
	static char s[] = "YOU WON!";

	conclusion.c = pal[PCGreen];
	conclusion.s = s;
	if(!silent){
		conclusion.snd = playlist[SVICTORY];
		stopaudio(playlist[SBG2]);
		playaudio(conclusion.snd);
	}
}

void
keelhaul(void)
{
	static char s[] = "...YOU LOST";

	conclusion.c = pal[PCRed];
	conclusion.s = s;
	if(!silent){
		conclusion.snd = playlist[SDEFEAT];
		stopaudio(playlist[SBG2]);
		playaudio(conclusion.snd);
	}
}

void
announcewinner(char *winner)
{
	static char s[16];

	if(winner == nil)
		return;

	snprint(s, sizeof s, "%s WON", winner);
	conclusion.c = pal[PCGreen];
	conclusion.s = s;
	if(!silent){
		conclusion.snd = playlist[SVICTORY];
		stopaudio(playlist[SBG2]);
		playaudio(conclusion.snd);
	}
}

void
processcmd(char *cmd)
{
	Cmdbuf *cb;
	Cmdtab *ct;
	Point2 cell;
	uchar buf[BY2MAP];
	int i, idx;
	struct {
		int high, off;
	} menuparams;

	if(debug)
		fprint(2, "rcvd '%s'\n", cmd);

	cb = parsecmd(cmd, strlen(cmd));
	ct = lookupcmd(cb, svcmd, nelem(svcmd));
	if(ct == nil){
		free(cb);
		return;
	}

	switch(ct->index){
	case CMwin:
		celebrate();
		break;
	case CMlose:
		keelhaul();
		break;
	}

	switch(gamestate){
	case Waiting0:
		switch(ct->index){
		case CMid:
			chanprint(egress, "id %s\n", uid);
			break;
		case CMqueued:
			gamestate = Ready;
			csetcursor(mctl, &patrolcursor);
			break;
		case CMmatches:
			if(!matches->filling){
				menuparams.high = matches->high;
				menuparams.off = matches->off;
				matches->clear(matches);
				matches->filling = 1;
			}
			break;
		case CMmatch:
			if(matches->filling)
				matches->add(matches, strtoul(cb->f[1], nil, 10),
						smprint("%s vs %s", cb->f[2], cb->f[3]));
			break;
		case CMendmatches:
			if(matches->filling){
				matches->high = min(menuparams.high, matches->nentries-1);
				matches->off = menuparams.off > matches->nentries - matches->maxvis?
					0: menuparams.off;
				matches->filling = 0;
			}
			break;
		case CMwatching:
			match.id = strtoul(cb->f[1], nil, 10);

			snprint(match.pl[0].uid, sizeof match.pl[0].uid, "%s", cb->f[2]);
			snprint(match.pl[1].uid, sizeof match.pl[1].uid, "%s", cb->f[3]);

			match.pl[0].state = Outlaying;
			match.pl[1].state = Outlaying;

			match.bl[0] = &localboard;
			match.bl[1] = &alienboard;
			gamestate = Watching;

			if(!silent){
				stopaudio(playlist[SBG0]);
				playaudio(playlist[SBG2]);
			}
			break;
		case CMstats:
			nplayers = strtoul(cb->f[1], nil, 10);
			break;
		}
		break;
	case Ready:
		switch(ct->index){
		case CMlayout:
			gamestate = Outlaying;
			curship = &armada[0];

			if(!silent){
				stopaudio(playlist[SBG0]);
				playaudio(playlist[SBG2]);
			}
			break;
		case CMoid:
			snprint(oid, sizeof oid, "%s", cb->f[1]);
			break;
		}
		break;
	case Watching:
		switch(ct->index){
		case CMplayeroutlay:
			idx = strtoul(cb->f[1], nil, 10);
			if(dec64(buf, sizeof buf, cb->f[2], strlen(cb->f[2])) < 0)
				sysfatal("dec64 failed");
			bitunpackmap(match.bl[idx], buf, sizeof buf);
			match.pl[idx].state = Waiting;
			break;
		case CMplayerhit:
			idx = strtoul(cb->f[1], nil, 10);
			cell = coords2cell(cb->f[2]);
			settile(match.bl[idx^1], cell, Thit);
			playvfx(VFXHit, addpt(fromboard(match.bl[idx^1], cell), Pt(TW/2, TH/2)), 1);
			break;
		case CMplayermiss:
			idx = strtoul(cb->f[1], nil, 10);
			cell = coords2cell(cb->f[2]);
			settile(match.bl[idx^1], cell, Tmiss);
			playvfx(VFXMiss, addpt(fromboard(match.bl[idx^1], cell), Pt(TW/2, TH/2)), 1);
			break;
		case CMplayerplays:
			idx = strtoul(cb->f[1], nil, 10);
			match.pl[idx].state = Playing;
			match.pl[idx^1].state = Waiting;
			break;
		case CMplayerwon:
			idx = strtoul(cb->f[1], nil, 10);
			announcewinner(match.pl[idx].uid);
			break;
		}
		break;
	case Outlaying:
		switch(ct->index){
		case CMwait:
			gamestate = Waiting;
			csetcursor(mctl, &waitcursor);
			break;
		case CMplay:
			gamestate = Playing;
			break;
		}
		break;
	case Playing:
		switch(ct->index){
		case CMwait:
			gamestate = Waiting;
			csetcursor(mctl, &waitcursor);
			break;
		case CMwehit:
			settile(&alienboard, lastshot, Thit);
			playvfx(VFXHit, addpt(fromboard(&alienboard, lastshot), Pt(TW/2, TH/2)), 1);
			break;
		case CMwemiss:
			if(!silent)
				playaudio(playlist[SWATER]);

			settile(&alienboard, lastshot, Tmiss);
			playvfx(VFXMiss, addpt(fromboard(&alienboard, lastshot), Pt(TW/2, TH/2)), 1);
			break;
		}
		break;
	case Waiting:
		switch(ct->index){
		case CMplay:
			gamestate = Playing;
			csetcursor(mctl, nil);
			break;
		case CMtheyhit:
			cell = coords2cell(cb->f[1]);
			for(i = 0; i < nelem(armada); i++)
				if(ptinrect(fromboard(&localboard, cell), armada[i].bbox)){
					playvfx(VFXHit, addpt(fromboard(&localboard, cell), Pt(TW/2, TH/2)), 1);
					cell = subpt2(cell, armada[i].p);
					armada[i].hit[(int)vec2len(cell)] = 1;
					break;
				}
			break;
		case CMtheymiss:
			cell = coords2cell(cb->f[1]);
			settile(&localboard, cell, Tmiss);
			playvfx(VFXMiss, addpt(fromboard(&localboard, cell), Pt(TW/2, TH/2)), 1);
			break;
		}
		break;
	}
	free(cb);
	nbsend(drawchan, nil);
}

void
soundproc(void *)
{
	Biobuf *aout;
	uchar buf[1024];

	threadsetname("soundproc");

	aout = Bopen("/dev/audio", OWRITE);
	if(aout == nil)
		sysfatal("Bopen: %r");

	for(;;){
		processaudio((void*)buf, sizeof(buf)/2);
		Bwrite(aout, buf, sizeof buf);
	}
}

void
timerproc(void *)
{
	Vfx *vfx;
	uvlong t0, Δt, φt, acc;
	int refresh;

	threadsetname("timer");

	t0 = nsec();
	acc = 0;
	for(;;){
		Δt = nsec() - t0;
		φt = Δt/1000000ULL;
		acc += Δt;

		refresh = 0;
		for(vfx = vfxqueue.next; vfx != &vfxqueue; vfx = vfx->next){
			vfx->step(vfx, φt);
			refresh = 1;
		}
		if(refresh)
			nbsend(drawchan, nil);

		if(gamestate == Waiting0 && acc >= 5*SEC){
			chanprint(egress, "watch\n");
			chanprint(egress, "stats\n");
			acc = 0;
		}

		t0 += Δt;
		sleep(HZ2MS(20));
	}
}

void
netrecvthread(void *arg)
{
	Ioproc *io;
	char buf[256], *e;
	int n, tot, fd;

	fd = *(int*)arg;
	io = ioproc();

	tot = 0;
	while((n = ioread(io, fd, buf+tot, sizeof(buf)-1-tot)) > 0){
		tot += n;
		buf[tot] = 0;
		while((e = strchr(buf, '\n')) != nil){
			*e++ = 0;
			processcmd(buf);
			tot -= e-buf;
			memmove(buf, e, tot);
		}
		if(tot >= sizeof(buf)-1)
			tot = 0;
	}
	closeioproc(io);
	threadexits(nil);
}

void
netsendthread(void *arg)
{
	char *s;
	int fd;

	fd = *(int*)arg;

	while(recv(egress, &s) > 0){
		if(write(fd, s, strlen(s)) != strlen(s))
			break;
		if(debug)
			fprint(2, "sent '%s'\n", s);
		free(s);
	}
	threadexits(nil);
}

void
usage(void)
{
	fprint(2, "usage: %s [-ds] addr\n", argv0);
	threadexitsall("usage");
}

void
threadmain(int argc, char *argv[])
{
	char aux[64];
	char *addr;
	char *user;
	int fd, cfd;
	Mousectl *mc;
	Keyboardctl *kc;
	Rune r;

	GEOMfmtinstall();
	ARGBEGIN{
	case 'd':
		debug++;
		break;
	case 's':
		silent++;
		break;
	default: usage();
	}ARGEND
	if(argc != 1)
		usage();

	snprint(winspec, sizeof winspec, "-dx %d -dy %d", SCRW, SCRH);
	if(debug && newwindow(winspec) < 0)
		sysfatal("newwindow: %r");
	if(initdraw(nil, deffont, "bts") < 0)
		sysfatal("initdraw: %r");
	if((mc = initmouse(nil, screen)) == nil)
		sysfatal("initmouse: %r");
	if((kc = initkeyboard(nil)) == nil)
		sysfatal("initkeyboard: %r");

	display->locking = 1;
	unlockdisplay(display);
	resize();

	mctl = mc;
	kctl = kc;
	if((user = getenv("user")) == nil)
		user = getuser();
	snprint(uid, sizeof uid, "%s", user);

	screenb = eallocimage(display, Rect(0,0,SCRW,SCRH), screen->chan, 0, DNofill);
	worldrf.p = Pt2(0,0,1);
	worldrf.bx = Vec2(1,0);
	worldrf.by = Vec2(0,1);

	snprint(aux, sizeof aux, "%s/%s", assetdir, titlefontpath);
	titlefont = openfont(display, aux);
	if(titlefont == nil)
		sysfatal("openfont: %r");

	initpalette();
	inittiles();
	initmainbtns();
	initboards();
	initarmada();
	initvfx();
	matches = newmenulist(14*font->height, "ongoing matches");
	gamestate = Waiting0;

	if(!silent){
		initsfx();
		proccreate(soundproc, nil, mainstacksize);
	}

	addr = netmkaddr(argv[0], "tcp", "3047");
	if(debug)
		fprint(2, "connecting to %s\n", addr);

	fd = dial(addr, nil, nil, &cfd);
	if(fd < 0)
		sysfatal("dial: %r");
	else if(debug)
		fprint(2, "line established\n");

	drawchan = chancreate(sizeof(void*), 1);
	reconnc = chancreate(sizeof(void*), 1);
	ingress = chancreate(sizeof(char*), 8);
	egress = chancreate(sizeof(char*), 8);
	threadcreate(netrecvthread, &fd, mainstacksize);
	threadcreate(netsendthread, &fd, mainstacksize);
	nbsend(drawchan, nil);

	proccreate(timerproc, nil, mainstacksize);

	enum { MOUSE, RESIZE, KEYS, DRAW, RECONN, NONE };
	Alt a[] = {
	 [MOUSE]	{mc->c, &mc->Mouse, CHANRCV},
	 [RESIZE]	{mc->resizec, nil, CHANRCV},
	 [KEYS]		{kc->c, &r, CHANRCV},
	 [DRAW]		{drawchan, nil, CHANRCV},
	 [RECONN]	{reconnc, nil, CHANRCV},
	 [NONE]		{nil, nil, CHANEND}
	};
	for(;;)
		switch(alt(a)){
		case MOUSE:
			mouse(mc);
			break;
		case RESIZE:
			resize();
			break;
		case KEYS:
			key(r);
			break;
		case DRAW:
			redraw();
			break;
		case RECONN:
			if(debug)
				fprint(2, "reconnecting to %s\n", addr);

			write(cfd, "close", 5);
			close(cfd);
			close(fd);

			fd = dial(addr, nil, nil, &cfd);
			if(fd < 0)
				sysfatal("dial: %r");
			else if(debug)
				fprint(2, "line established\n");

			threadcreate(netrecvthread, &fd, mainstacksize);
			threadcreate(netsendthread, &fd, mainstacksize);

			resetgame();
			nbsend(drawchan, nil);
			break;
		default:
			sysfatal("input thread interrupted");
		}
}