ref: a39951d8f69209cfea2b7051832b851914e662ef
dir: /spranimate.c/
#include <u.h> #include <libc.h> #include <draw.h> enum { SEC = 1000 }; enum { Cred, Cgrn, Cbg, Cgx, Cend }; Image *col[Cend]; int dx, dy; void * emalloc(ulong n) { void *p; p = malloc(n); if(p == nil) sysfatal("malloc: %r"); memset(p, 0, n); setmalloctag(p, getcallerpc(&n)); return p; } Image * eallocimage(Display *d, Rectangle r, ulong chan, int repl, ulong col) { Image *i; i = allocimage(d, r, chan, repl, col); if(i == nil) sysfatal("allocimage: %r"); return i; } void usage(void) { fprint(2, "usage: spranimate\n"); exits("usage"); } void main(int argc, char *argv[]) { Image *spnr, *spnmsk; double θ; uchar *gx; int ds, i, x, y, inc, frame; ARGBEGIN{ default: usage(); }ARGEND; if(initdraw(nil, nil, "spranimate") < 0) sysfatal("initdraw: %r"); dx = Dx(screen->r), dy = Dy(screen->r); col[Cred] = eallocimage(display, Rect(0, 0, 1, 1), RGB24, 1, DRed); col[Cgrn] = eallocimage(display, Rect(0, 0, 1, 1), RGB24, 1, DGreen); col[Cbg] = eallocimage(display, Rect(0, 0, 1, 1), RGB24, 1, DNofill); ds = dx > dy ? dy : dx; spnr = eallocimage(display, Rect(0, 0, ds*60, ds), RGBA32, 0, DTransparent); spnmsk = eallocimage(display, Rect(0, 0, ds, ds), GREY1, 0, DWhite); col[Cgx] = eallocimage(display, Rect(0, 0, 60, 1), GREY8, 1, DNofill); gx = emalloc(60); for(i = 0; i < 60; i++) gx[i] = 255.0 * i/(60-1); for(i = 0; i < 60; i++){ θ = 2*PI * i/60; x = (ds/2 - 5) * cos(θ); y = (ds/2 - 5) * sin(θ); line(spnr, Pt(x + ds/2 + ds*i, y + ds/2), Pt(-x + ds/2 + ds*i, -y + ds/2), Endarrow, Endsquare, 1, display->black, ZP); } loadimage(col[Cgx], col[Cgx]->r, gx, dx); x = inc = frame = 0; for(;;){ draw(col[Cbg], col[Cbg]->r, col[Cred], nil, ZP); if(x == 0) inc = 1; else if(x == 60-1) inc = -1; x += inc; gendraw(col[Cbg], col[Cbg]->r, col[Cgrn], ZP, col[Cgx], Pt(x, 0)); draw(screen, screen->r, col[Cbg], nil, ZP); frame = (frame+1) % 60; gendraw(screen, screen->r, spnr, Pt(frame*ds, 0), spnmsk, ZP); flushimage(display, 1); sleep(SEC/60); } }