ref: cb1bc5e9b37b5f302221252e4078f8a68d30585b
dir: /beziers.c/
#include <u.h> #include <libc.h> #include <draw.h> #include <event.h> #include <keyboard.h> typedef struct Point2 Point2; typedef struct Bézier Bézier; struct Point2 { double x, y, w; }; struct Bézier { Point2 p0, p1, p2, p3; }; enum { Cbg, Cctl, Cbez, NCOLOR }; Image *pal[NCOLOR]; Bézier *bezs; Point2 pts[4]; ulong nbez, npt; Point2 Pt2(double x, double y, double w) { return (Point2){x,y,w}; } Point toscreen(Point2 p) { return addpt(screen->r.min, Pt(p.x,p.y)); } Point2 fromscreen(Point p) { p = subpt(p, screen->r.min); return Pt2(p.x,p.y,1); } void initpalette(void) { pal[Cbg] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x000000ff); pal[Cctl] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x00ff00ff); pal[Cbez] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xff0000ff); } void redraw(void) { int i; draw(screen, screen->r, pal[Cbg], nil, ZP); for(i = 0; i < nbez; i++) bezier(screen, toscreen(bezs[i].p0), toscreen(bezs[i].p1), toscreen(bezs[i].p2), toscreen(bezs[i].p3), Endsquare, Endsquare, 0, pal[Cbez], ZP); for(i = 0; i < npt; i++) fillellipse(screen, toscreen(pts[i]), 2, 2, pal[Cctl], ZP); flushimage(display, 1); } void usage(void) { fprint(2, "usage: %s\n", argv0); exits("usage"); } void main(int argc, char *argv[]) { Event e; Bézier b; ARGBEGIN{ default: usage(); }ARGEND; if(argc > 0) usage(); if(initdraw(nil, nil, nil) < 0) sysfatal("initdraw: %r"); initpalette(); einit(Emouse|Ekeyboard); redraw(); for(;;) switch(event(&e)){ case Emouse: if((e.mouse.buttons&1) != 0){ pts[npt++] = fromscreen(e.mouse.xy); if(npt >= nelem(pts)){ b.p0 = pts[0]; b.p1 = pts[1]; b.p2 = pts[2]; b.p3 = pts[3]; bezs = realloc(bezs, ++nbez*sizeof(Bézier)); bezs[nbez-1] = b; npt = 0; } redraw(); } break; case Ekeyboard: switch(e.kbdc){ case 'q': case Kdel: exits(0); } break; } } void eresized(int) { if(getwindow(display, Refnone) < 0) sysfatal("resize failed"); redraw(); }