ref: 0aa5a5517703a7dcbcf0ef2ef29fa37f8f1da6ed
dir: /internal.h/
typedef struct Jobqueue Jobqueue; struct Jobqueue { Renderjob *hd, *tl; }; /* alloc */ void *emalloc(ulong); void *erealloc(void*, ulong); Memimage *eallocmemimage(Rectangle, ulong); /* fb */ Framebuf *mkfb(Rectangle); void rmfb(Framebuf*); Framebufctl *mkfbctl(Rectangle); void rmfbctl(Framebufctl*); /* vertex */ Vertex dupvertex(Vertex*); void lerpvertex(Vertex*, Vertex*, Vertex*, double); void berpvertex(Vertex*, Vertex*, Vertex*, Vertex*, Point3); void delvattrs(Vertex*); void fprintvattrs(int, Vertex*); /* util */ int min(int, int); int max(int, int); void memsetd(double*, double, usize); /* nanosec */ uvlong nanosec(void);