ref: 32219aaa35b07d6abceb7df9f802c9758b53eb72
dir: /nanosec.c/
#include <u.h> #include <libc.h> #include <tos.h> /* * This code is a mixture of cpuid(1) and the nanosec() found in vmx, * in order to force the use of nsec(2) in case we are running in a * virtualized environment where the clock is mis-bhyve-ing. */ typedef struct Res { ulong ax, bx, cx, dx; } Res; static uchar _cpuid[] = { 0x5E, /* POP SI (PC) */ 0x5D, /* POP BP (Res&) */ 0x58, /* POP AX */ 0x59, /* POP CX */ 0x51, /* PUSH CX */ 0x50, /* PUSH AX */ 0x55, /* PUSH BP */ 0x56, /* PUSH SI */ 0x31, 0xDB, /* XOR BX, BX */ 0x31, 0xD2, /* XOR DX, DX */ 0x0F, 0xA2, /* CPUID */ 0x89, 0x45, 0x00, /* MOV AX, 0(BP) */ 0x89, 0x5d, 0x04, /* MOV BX, 4(BP) */ 0x89, 0x4d, 0x08, /* MOV CX, 8(BP) */ 0x89, 0x55, 0x0C, /* MOV DX, 12(BP) */ 0xC3, /* RET */ }; static Res (*cpuid)(ulong ax, ulong cx) = (Res(*)(ulong, ulong)) _cpuid; /* * nsec() is wallclock and can be adjusted by timesync * so need to use cycles() instead, but fall back to * nsec() in case we can't */ uvlong nanosec(void) { static uvlong fasthz, xstart; char buf[13], path[128]; ulong w; uvlong x, div; int fd; Res r; if(fasthz == ~0ULL) return nsec() - xstart; if(fasthz == 0){ /* first long in a.out header */ snprint(path, sizeof path, "/proc/%d/text", getpid()); fd = open(path, OREAD); if(fd < 0) goto Wallclock; if(read(fd, buf, 4) != 4){ close(fd); goto Wallclock; } close(fd); w = ((ulong *) buf)[0]; switch(w){ default: goto Wallclock; case 0x978a0000: /* amd64 */ /* patch out POP BP -> POP AX */ _cpuid[1] = 0x58; case 0xeb010000: /* 386 */ break; } segflush(_cpuid, sizeof(_cpuid)); r = cpuid(0x40000000, 0); ((ulong *) buf)[0] = r.bx; ((ulong *) buf)[1] = r.cx; ((ulong *) buf)[2] = r.dx; buf[12] = 0; if(strstr(buf, "bhyve") != nil) goto Wallclock; if(_tos->cyclefreq){ fasthz = _tos->cyclefreq; cycles(&xstart); } else { Wallclock: fasthz = ~0ULL; xstart = nsec(); } return 0; } cycles(&x); x -= xstart; /* this is ugly */ for(div = 1000000000ULL; x < 0x1999999999999999ULL && div > 1 ; div /= 10ULL, x *= 10ULL); return x / (fasthz / div); }