ref: 37da5f0a27740bb43bac67a2eb98f725beca975e
dir: /internal.h/
typedef struct Deco Deco;
struct Deco
{
int pfd[2];
int infd;
char *prog;
};
/* alloc */
void *emalloc(ulong);
void *erealloc(void*, ulong);
Memimage *eallocmemimage(Rectangle, ulong);
/* fb */
Framebuf *mkfb(Rectangle);
void rmfb(Framebuf*);
Framebufctl *mkfbctl(Rectangle);
void rmfbctl(Framebufctl*);
/* render */
void shade(Framebuf *fb, OBJ *model, Memimage *modeltex, Shader *s, ulong nprocs);
/* util */
int min(int, int);
int max(int, int);
void memsetd(double*, double, usize);
/* nanosec */
uvlong nanosec(void);