ref: 5b93335dd430e09a71ebaba131826cd7db154cb4
dir: /doc/libgraphics.ms/
.TL libgraphics .AU Rodrigo G. López .sp rgl@antares-labs.eu .AI Antares Telecom Laboratories Albatera, Alicante .FS ACHTUNG! this is a .B "WORK IN PROGRESS" .FE .NH 1 Data Structures .NH 2 Camera .P1 struct Camera { RFrame3; /* VCS */ Image *viewport; double fov; /* vertical FOV */ struct { double n, f; /* near and far clipping planes */ } clip; Projection ptype; Matrix3 proj; /* VCS to viewport xform */ }; .P2 .PP A camera is an image capturing entity, analog to the real world device we all know, that allows us to see the virtual 3-D world by projecting it into a viewport we can attach to a screen or window for real-time visualization or write out into a file.