ref: 6477319da461ad78a120a3c777228eaa8194c9f8
dir: /triangle.c/
#include <u.h> #include <libc.h> #include <draw.h> #include <geometry.h> #include <graphics.h> /* * comparison of a point p with an edge [e0 e1] * p to the right: + * p to the left: - * p on the edge: 0 */ static int edgeptcmp(Point e0, Point e1, Point p) { Point3 e0p, e01, r; p = subpt(p, e0); e1 = subpt(e1, e0); e0p = Vec3(p.x,p.y,0); e01 = Vec3(e1.x,e1.y,0); r = crossvec3(e0p, e01); /* clamp to avoid overflow */ return fclamp(r.z, -1, 1); /* e0.x*e1.y - e0.y*e1.x */ } Triangle Trian(int x0, int y0, int x1, int y1, int x2, int y2) { return (Triangle){Pt(x0, y0), Pt(x1, y1), Pt(x2, y2)}; } Triangle Trianpt(Point p0, Point p1, Point p2) { return (Triangle){p0, p1, p2}; }; void triangle(Image *dst, Triangle t, int thick, Image *src, Point sp) { Point pl[4]; pl[0] = t.p0; pl[1] = t.p1; pl[2] = t.p2; pl[3] = pl[0]; poly(dst, pl, nelem(pl), 0, 0, thick, src, sp); } void filltriangle(Image *dst, Triangle t, Image *src, Point sp) { Point pl[3]; pl[0] = t.p0; pl[1] = t.p1; pl[2] = t.p2; fillpoly(dst, pl, nelem(pl), 0, src, sp); } int ptintriangle(Point p, Triangle t) { /* counter-clockwise check */ return edgeptcmp(t.p0, t.p2, p) <= 0 && edgeptcmp(t.p2, t.p1, p) <= 0 && edgeptcmp(t.p1, t.p0, p) <= 0; }