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d22a9cf1
– rodri <rgl@antares-labs.eu>
authored
on 2024/04/01 11:17
can't always rely on screen being there.
02c06cfb
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/26 06:42
pass a Viewport in the Renderjob instead of a fb.
08744355
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/25 18:25
implement a (partially) concurrent pipeline.
764afe37
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/21 07:58
use the new libgeometry berp routines. add a frame counter to the camstats.
2b19d1a5
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/06 17:09
pass material properties to the fshader.
e848ff8f
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/06 09:54
make the fshader return a Color instead of a Memimage. clean things up.
96eb8b3c
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/06 07:41
add a texture sampler with nearest and bilinear routines.
6b71bf69
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/02 19:40
add user-defined vertex attributes (varyings) and improve the interpolation code.
e0baf147
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/27 06:29
have separate routines for drawing and memdrawing.
c0bc9d33
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/25 15:14
interpolate every vertex attribute when clipping and during rasterization.
22e341ed
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/21 07:34
add initial support for OBJMaterial properties.
aada4866
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/15 17:47
implement general polygon fan triangulation.
3134de0e
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/14 12:46
pass an entire entity to the shader unit. fix a bug in cliptriangle.
5b93335d
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/13 11:40
lay out the grounds for a scene renderer.
e90bf70b
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/12 18:02
completed homogeneous clipping procedure.
d3b995b6
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/10 13:52
initial clipping implementation. (not fully working yet)
5c9a943e
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/08 06:25
load XRGB32 textures.
dc21c6d3
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/07 07:19
implement perspective-correct attribute interpolation.
6c7fd839
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/03 17:20
document part of the pipeline. prepare the grounds for triangle clipping.
f2e5828b
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/01 18:35
only create existing indices during quad triangulation.
5a97a655
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/31 17:34
improve coordinate transformations and fix projections.
feecec6c
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 14:34
make the vertex shader process actual vertices.
19c85d5e
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 07:38
update readme.
37da5f0a
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 07:01
import the new renderer and clean things up.
df792cbb
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/26 17:29
use the system-wide libgeometry.
db4fa883
– rodri <rgl@antares-labs.eu>
authored
on 2021/07/18 11:18
add a line clipping procedure based on the Liang-Barsky algorithm. (thanks jmi2k!)
524e19ee
– rodri <rgl@antares-labs.eu>
authored
on 2020/07/05 06:41
move the edge function out into libgeometry.
6477319d
– rodri <rgl@antares-labs.eu>
authored
on 2020/06/29 14:28
bring flat triangle rasterization back, with some goodies for future shading work. add uv coordinates to the vertex.
3857a7ad
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/28 08:18
transcribe macros into actual functions. remove unused memdraw code.
91d8cc8d
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/17 07:42
standalone version release.