ref: d36e762e12d108fec8cd19071b22909b4466812a
dir: /viewport.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <memdraw.h> #include <geometry.h> #include "libobj/obj.h" #include "graphics.h" #include "internal.h" static void viewport_draw(Viewport *v, Image *dst, char *rname) { Point off, scale; off = Pt(v->p.x, v->p.y); /* no downsampling support yet */ scale.x = max(v->bx.x, 1); scale.y = max(v->by.y, 1); v->fbctl->draw(v->fbctl, dst, rname, off, scale); } static void viewport_memdraw(Viewport *v, Memimage *dst, char *rname) { Point off, scale; off = Pt(v->p.x, v->p.y); /* no downsampling support yet */ scale.x = max(v->bx.x, 1); scale.y = max(v->by.y, 1); v->fbctl->memdraw(v->fbctl, dst, rname, off, scale); } static void viewport_setscale(Viewport *v, double sx, double sy) { assert(sx > 0 && sy > 0); v->bx.x = sx; v->by.y = sy; } static void viewport_setscalefilter(Viewport *v, int f) { v->fbctl->upfilter = f; } static Framebuf * viewport_getfb(Viewport *v) { return v->fbctl->getfb(v->fbctl); } static int viewport_getwidth(Viewport *v) { return Dx(v->r)*v->bx.x; } static int viewport_getheight(Viewport *v) { return Dy(v->r)*v->by.y; } static void viewport_createraster(Viewport *v, char *name, ulong chan) { v->fbctl->createraster(v->fbctl, name, chan); } static Raster * viewport_fetchraster(Viewport *v, char *name) { return v->fbctl->fetchraster(v->fbctl, name); } Viewport * mkviewport(Rectangle r) { Viewport *v; if(badrect(r)){ werrstr("bad viewport rectangle"); return nil; } v = emalloc(sizeof *v); v->p = Pt2(0,0,1); v->bx = Vec2(1,0); v->by = Vec2(0,1); v->fbctl = mkfbctl(r); v->r = r; v->draw = viewport_draw; v->memdraw = viewport_memdraw; v->setscale = viewport_setscale; v->setscalefilter = viewport_setscalefilter; v->getfb = viewport_getfb; v->getwidth = viewport_getwidth; v->getheight = viewport_getheight; v->createraster = viewport_createraster; v->fetchraster = viewport_fetchraster; return v; } void rmviewport(Viewport *v) { if(v == nil) return; rmfbctl(v->fbctl); free(v); }