ref: d3b48593b0fee862ea60687336031fd9374ab667
dir: /obj.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <memdraw.h> #include <geometry.h> #include "libobj/obj.h" #include "graphics.h" #include "internal.h" /* * fan triangulation. * * TODO check that the polygon is in fact convex * try to adapt if not (by finding a convex * vertex), or discard it. */ static int triangulate(OBJElem **newe, OBJElem *e) { OBJIndexArray *newidxtab; OBJIndexArray *idxtab; int i; idxtab = &e->indextab[OBJVGeometric]; for(i = 0; i < idxtab->nindex-2; i++){ idxtab = &e->indextab[OBJVGeometric]; newe[i] = emalloc(sizeof **newe); memset(newe[i], 0, sizeof **newe); newe[i]->type = OBJEFace; newe[i]->mtl = e->mtl; newidxtab = &newe[i]->indextab[OBJVGeometric]; newidxtab->nindex = 3; newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices)); newidxtab->indices[0] = idxtab->indices[0]; newidxtab->indices[1] = idxtab->indices[i+1]; newidxtab->indices[2] = idxtab->indices[i+2]; idxtab = &e->indextab[OBJVTexture]; if(idxtab->nindex > 0){ newidxtab = &newe[i]->indextab[OBJVTexture]; newidxtab->nindex = 3; newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices)); newidxtab->indices[0] = idxtab->indices[0]; newidxtab->indices[1] = idxtab->indices[i+1]; newidxtab->indices[2] = idxtab->indices[i+2]; } idxtab = &e->indextab[OBJVNormal]; if(idxtab->nindex > 0){ newidxtab = &newe[i]->indextab[OBJVNormal]; newidxtab->nindex = 3; newidxtab->indices = emalloc(newidxtab->nindex*sizeof(*newidxtab->indices)); newidxtab->indices[0] = idxtab->indices[0]; newidxtab->indices[1] = idxtab->indices[i+1]; newidxtab->indices[2] = idxtab->indices[i+2]; } } return i; } typedef struct OBJ2MtlEntry OBJ2MtlEntry; typedef struct OBJ2MtlMap OBJ2MtlMap; struct OBJ2MtlEntry { OBJMaterial *objmtl; ulong idx; OBJ2MtlEntry *next; }; struct OBJ2MtlMap { OBJ2MtlEntry *head; Material *mtls; }; static void addmtlmap(OBJ2MtlMap *map, OBJMaterial *om, ulong idx) { OBJ2MtlEntry *e; if(om == nil) return; e = emalloc(sizeof *e); memset(e, 0, sizeof *e); e->objmtl = om; e->idx = idx; if(map->head == nil){ map->head = e; return; } e->next = map->head; map->head = e; } static Material * getmtlmap(OBJ2MtlMap *map, OBJMaterial *om) { OBJ2MtlEntry *e; for(e = map->head; e != nil; e = e->next) if(e->objmtl == om) return &map->mtls[e->idx]; return nil; } static void clrmtlmap(OBJ2MtlMap *map) { OBJ2MtlEntry *e, *ne; for(e = map->head; e != nil; e = ne){ ne = e->next; free(e); } } int loadobjmodel(Model *m, OBJ *obj) { Primitive *p; OBJVertex *pverts, *tverts, *nverts, *v; /* geometric, texture and normals vertices */ OBJElem **trielems, *e, *ne; OBJObject *o; OBJIndexArray *idxtab; OBJ2MtlMap mtlmap; OBJMaterial *objmtl; Material *mtl; Point3 n; /* surface normal */ int i, idx, nt, maxnt, neednormal, gottaclean; if(obj == nil) return 0; pverts = obj->vertdata[OBJVGeometric].verts; tverts = obj->vertdata[OBJVTexture].verts; nverts = obj->vertdata[OBJVNormal].verts; trielems = nil; maxnt = 0; if(m->prims != nil){ free(m->prims); m->prims = nil; } m->nprims = 0; mtlmap.head = nil; for(i = 0; obj->materials != nil && i < nelem(obj->materials->mattab); i++) for(objmtl = obj->materials->mattab[i]; objmtl != nil; objmtl = objmtl->next){ mtlmap.mtls = m->materials = erealloc(m->materials, ++m->nmaterials*sizeof(*m->materials)); mtl = &m->materials[m->nmaterials-1]; memset(mtl, 0, sizeof *mtl); if(objmtl->name != nil){ mtl->name = strdup(objmtl->name); if(mtl->name == nil) sysfatal("strdup: %r"); } mtl->ambient = Pt3(objmtl->Ka.r, objmtl->Ka.g, objmtl->Ka.b, 1); mtl->diffuse = Pt3(objmtl->Kd.r, objmtl->Kd.g, objmtl->Kd.b, 1); mtl->specular = Pt3(objmtl->Ks.r, objmtl->Ks.g, objmtl->Ks.b, 1); mtl->shininess = objmtl->Ns; if(objmtl->map_Kd != nil){ mtl->diffusemap = alloctexture(sRGBTexture, nil); mtl->diffusemap->image = dupmemimage(objmtl->map_Kd); } if(objmtl->norm != nil){ mtl->normalmap = alloctexture(RAWTexture, nil); mtl->normalmap->image = dupmemimage(objmtl->norm); } addmtlmap(&mtlmap, objmtl, m->nmaterials-1); } for(i = 0; i < nelem(obj->objtab); i++) for(o = obj->objtab[i]; o != nil; o = o->next) for(e = o->child; e != nil; e = ne){ ne = e->next; switch(e->type){ case OBJEPoint: m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims)); p = &m->prims[m->nprims-1]; memset(p, 0, sizeof *p); p->type = PPoint; p->mtl = getmtlmap(&mtlmap, e->mtl); idxtab = &e->indextab[OBJVGeometric]; v = &pverts[idxtab->indices[0]]; p->v[0].p = Pt3(v->x, v->y, v->z, v->w); idxtab = &e->indextab[OBJVTexture]; if(idxtab->nindex == 1){ v = &tverts[idxtab->indices[0]]; p->v[0].uv = Pt2(v->u, v->v, 1); } break; case OBJELine: m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims)); p = &m->prims[m->nprims-1]; memset(p, 0, sizeof *p); p->type = PLine; p->mtl = getmtlmap(&mtlmap, e->mtl); for(idx = 0; idx < 2; idx++){ idxtab = &e->indextab[OBJVGeometric]; v = &pverts[idxtab->indices[idx]]; p->v[idx].p = Pt3(v->x, v->y, v->z, v->w); idxtab = &e->indextab[OBJVTexture]; if(idxtab->nindex == 2){ v = &tverts[idxtab->indices[idx]]; p->v[idx].uv = Pt2(v->u, v->v, 1); } } break; case OBJEFace: idxtab = &e->indextab[OBJVGeometric]; assert(idxtab->nindex >= 3); gottaclean = 0; /* it takes n-2 triangles to fill any given n-gon */ nt = idxtab->nindex-2; if(nt > maxnt){ maxnt = nt; trielems = erealloc(trielems, maxnt*sizeof(*trielems)); } if(nt > 1){ assert(triangulate(trielems, e) == nt); gottaclean = 1; }else trielems[0] = e; while(nt-- > 0){ e = trielems[nt]; neednormal = 0; m->prims = erealloc(m->prims, ++m->nprims*sizeof(*m->prims)); p = &m->prims[m->nprims-1]; memset(p, 0, sizeof *p); p->type = PTriangle; p->mtl = getmtlmap(&mtlmap, e->mtl); for(idx = 0; idx < 3; idx++){ idxtab = &e->indextab[OBJVGeometric]; v = &pverts[idxtab->indices[idx]]; p->v[idx].p = Pt3(v->x, v->y, v->z, v->w); idxtab = &e->indextab[OBJVNormal]; if(idxtab->nindex == 3){ v = &nverts[idxtab->indices[idx]]; p->v[idx].n = normvec3(Vec3(v->i, v->j, v->k)); }else neednormal = 1; idxtab = &e->indextab[OBJVTexture]; if(idxtab->nindex == 3){ v = &tverts[idxtab->indices[idx]]; p->v[idx].uv = Pt2(v->u, v->v, 1); } } if(p->v[0].uv.w != 0){ Point3 e0, e1; Point2 Δuv0, Δuv1; double det; e0 = subpt3(p->v[1].p, p->v[0].p); e1 = subpt3(p->v[2].p, p->v[0].p); Δuv0 = subpt2(p->v[1].uv, p->v[0].uv); Δuv1 = subpt2(p->v[2].uv, p->v[0].uv); det = Δuv0.x * Δuv1.y - Δuv1.x * Δuv0.y; det = det == 0? 0: 1.0/det; p->tangent.x = det*(Δuv1.y * e0.x - Δuv0.y * e1.x); p->tangent.y = det*(Δuv1.y * e0.y - Δuv0.y * e1.y); p->tangent.z = det*(Δuv1.y * e0.z - Δuv0.y * e1.z); p->tangent = normvec3(p->tangent); } if(neednormal){ n = normvec3(crossvec3(subpt3(p->v[1].p, p->v[0].p), subpt3(p->v[2].p, p->v[0].p))); p->v[0].n = p->v[1].n = p->v[2].n = n; } if(gottaclean){ free(e->indextab[OBJVGeometric].indices); free(e->indextab[OBJVNormal].indices); free(e->indextab[OBJVTexture].indices); free(e); } } break; default: continue; } } free(trielems); clrmtlmap(&mtlmap); return m->nprims; } Model * readobjmodel(char *path) { Model *m; OBJ *obj; m = newmodel(); if((obj = objparse(path)) == nil) sysfatal("objparse: %r"); loadobjmodel(m, obj); objfree(obj); return m; }