ref: 0a15926abc589c372acf404765862bb22febd64d
dir: /musw.c/
#include <u.h> #include <libc.h> #include <bio.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <keyboard.h> #include "libgeometry/geometry.h" #include "dat.h" #include "fns.h" typedef struct Keymap Keymap; struct Keymap { Rune key; KeyOp op; }; Keymap kmap[] = { {.key = Kup, .op = K↑}, {.key = Kleft, .op = K↺}, {.key = Kright, .op = K↻}, {.key = 'w', .op = K↑}, {.key = 'a', .op = K↺}, {.key = 'd', .op = K↻}, {.key = ' ', .op = Kfire}, {.key = 'h', .op = Khyper}, {.key = 'y', .op = Ksay}, {.key = 'q', .op = Kquit} }; ulong kdown; RFrame screenrf; Universe *universe; VModel *needlemdl; Image *skymap; Channel *kchan; char winspec[32]; int debug; Point toscreen(Point2 p) { p = invrframexform(p, screenrf); return Pt(p.x,p.y); } Point2 fromscreen(Point p) { return rframexform(Pt2(p.x,p.y,1), screenrf); } /* * readvmodel and drawship are testing routines * that will later be implemented as VModel methods. */ VModel * readvmodel(char *file) { ulong lineno; char *s, *args[2]; Biobuf *bin; VModel *mdl; bin = Bopen(file, OREAD); if(bin == nil) sysfatal("Bopen: %r"); mdl = emalloc(sizeof(VModel)); mdl->pts = nil; mdl->npts = 0; mdl->strokefmt = nil; lineno = 0; while(s = Brdline(bin, '\n')){ s[Blinelen(bin)-1] = 0; lineno++; switch(*s++){ case '#': continue; case 'v': if(tokenize(s, args, nelem(args)) != nelem(args)){ werrstr("syntax error: %s:%lud 'v' expects %d args", file, lineno, nelem(args)); free(mdl); Bterm(bin); return nil; } mdl->pts = erealloc(mdl->pts, ++mdl->npts*sizeof(Point2)); mdl->pts[mdl->npts-1].x = strtod(args[0], nil); mdl->pts[mdl->npts-1].y = strtod(args[1], nil); mdl->pts[mdl->npts-1].w = 1; break; case 'l': case 'c': mdl->strokefmt = strdup(s-1); break; } } Bterm(bin); return mdl; } void drawship(Ship *ship, Image *dst) { int i; char *s; Point pts[3]; VModel *mdl; Point2 *p; Matrix T = { 1, 0, ship->p.x, 0, 1, ship->p.y, 0, 0, 1, }, R = { cos(ship->θ), -sin(ship->θ), 0, sin(ship->θ), cos(ship->θ), 0, 0, 0, 1, }; mulm(T, R); mdl = ship->mdl; p = mdl->pts; for(s = mdl->strokefmt; s != 0 && p-mdl->pts < mdl->npts; s++) switch(*s){ case 'l': line(dst, toscreen(xform(p[0], T)), toscreen(xform(p[1], T)), 0, 0, 0, display->white, ZP); p += 2; break; case 'c': for(i = 0; i < nelem(pts); i++) pts[i] = toscreen(xform(p[i], T)); bezspline(dst, pts, nelem(pts), 0, 0, 0, display->white, ZP); p += 3; break; } } void kbdproc(void *) { Rune r; Keymap *k; char buf[128], *s; int fd, n; threadsetname("kbdproc"); if((fd = open("/dev/kbd", OREAD)) < 0) sysfatal("kbdproc: %r"); memset(buf, 0, sizeof buf); for(;;){ if(buf[0] != 0){ n = strlen(buf)+1; memmove(buf, buf+n, sizeof(buf)-n); } if(buf[0] == 0){ if((n = read(fd, buf, sizeof(buf)-1)) <= 0) break; buf[n-1] = 0; buf[n] = 0; } if(buf[0] == 'c'){ if(utfrune(buf, Kdel)){ close(fd); threadexitsall(nil); } } if(buf[0] != 'k' && buf[0] != 'K') continue; s = buf+1; kdown = 0; while(*s){ s += chartorune(&r, s); for(k = kmap; k < kmap+nelem(kmap); k++) if(r == k->key){ kdown |= 1 << k->op; break; } } if(debug) fprint(2, "kdown %.*lub\n", sizeof(kdown)*8, kdown); nbsendul(kchan, kdown); } } void threadnetrecv(void *arg) { uchar buf[1024]; int fd, n; Ioproc *io; fd = *(int*)arg; io = ioproc(); while((n = ioread(io, fd, buf, sizeof buf)) > 0){ unpack(buf, n, "PdPdP", &universe->ships[0].p, &universe->ships[0].θ, &universe->ships[1].p, &universe->ships[1].θ, &universe->star.p); } closeioproc(io); } void threadnetsend(void *arg) { uchar buf[1024]; int fd, n; ulong kdown; fd = *(int*)arg; for(;;){ kdown = recvul(kchan); n = pack(buf, sizeof buf, "k", kdown); if(write(fd, buf, n) != n) sysfatal("write: %r"); } } void resize(void); void threadresize(void *arg) { Mousectl *mc; Alt a[3]; mc = arg; a[0].op = CHANRCV; a[0].c = mc->c; a[0].v = &mc->Mouse; a[1].op = CHANRCV; a[1].c = mc->resizec; a[1].v = nil; a[2].op = CHANEND; for(;;) if(alt(a) == 1) resize(); } void initskymap(void) { int fd; fd = open("assets/bg/defskymap.pic", OREAD); if(fd < 0) goto darkness; skymap = readimage(display, fd, 1); if(skymap == nil){ darkness: fprint(2, "couldn't read a sky map. falling back to darkness...\n"); skymap = display->black; } close(fd); } void redraw(void) { lockdisplay(display); draw(screen, screen->r, skymap, nil, ZP); drawship(&universe->ships[0], screen); drawship(&universe->ships[1], screen); universe->star.spr->draw(universe->star.spr, screen, subpt(toscreen(universe->star.p), Pt(16,16))); flushimage(display, 1); unlockdisplay(display); } void resize(void) { int fd; if(debug) fprint(2, "resizing\n"); lockdisplay(display); if(getwindow(display, Refnone) < 0) sysfatal("resize failed"); unlockdisplay(display); screenrf.p = Pt2(screen->r.min.x+Dx(screen->r)/2,screen->r.max.y-Dy(screen->r)/2,1); /* ignore move events */ if(Dx(screen->r) != SCRW || Dy(screen->r) != SCRH){ fd = open("/dev/wctl", OWRITE); if(fd >= 0){ fprint(fd, "resize %s", winspec); close(fd); } } redraw(); } void usage(void) { fprint(2, "usage: %s [-d] server\n", argv0); threadexitsall("usage"); } void threadmain(int argc, char *argv[]) { uvlong then, now; double frametime; char *server; int fd; Mousectl *mc; Ioproc *io; GEOMfmtinstall(); ARGBEGIN{ case 'd': debug++; break; default: usage(); }ARGEND; if(argc != 1) usage(); server = argv[0]; snprint(winspec, sizeof winspec, "-dx %d -dy %d", SCRWB, SCRHB); if(newwindow(winspec) < 0) sysfatal("newwindow: %r"); if(initdraw(nil, nil, nil) < 0) sysfatal("initdraw: %r"); if((mc = initmouse(nil, screen)) == nil) sysfatal("initmouse: %r"); display->locking = 1; unlockdisplay(display); screenrf.p = Pt2(screen->r.min.x+Dx(screen->r)/2,screen->r.max.y-Dy(screen->r)/2,1); screenrf.bx = Vec2(1, 0); screenrf.by = Vec2(0,-1); kchan = chancreate(sizeof kdown, 1); proccreate(kbdproc, nil, 4096); /* TODO: draw a CONNECTING... sign */ /* TODO: set up an alarm for n secs and update the sign */ fd = dial(server, nil, nil, nil); if(fd < 0) sysfatal("dial: %r"); universe = newuniverse(); needlemdl = readvmodel("assets/mdl/needle.vmdl"); if(needlemdl == nil) sysfatal("readvmodel: %r"); universe->ships[0].mdl = needlemdl; universe->ships[1].mdl = needlemdl; universe->star.spr = readsprite("assets/spr/earth.pic", ZP, Rect(0,0,32,32), 5, 20e3); initskymap(); threadcreate(threadnetrecv, &fd, 4096); threadcreate(threadnetsend, &fd, 4096); threadcreate(threadresize, mc, 4096); then = nanosec(); io = ioproc(); for(;;){ now = nanosec(); frametime = now - then; then = now; universe->star.spr->step(universe->star.spr, frametime/1e6); redraw(); iosleep(io, HZ2MS(30)); } }