shithub: musw

ref: 42ea627853d79a54ef956a831e2f8badff5bfdb8
dir: /todo/

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[ ] collision detection
[✓] toroidal warping
[ ] respect bullets's ttl
	[ ] communicate this event to the clients
	[ ] explode when the time comes
[ ] fuel consumption
[ ] hyperjump
	[ ] minskytron effect
	[ ] engine damage on every jump
[✓] different screens for each game state
	[✓] intro
	[✓] connecting to server
	[✓] waiting for a player
	[✓] main game
[ ] reduce the amount of data sent on every NSsimstate packet
[?] the client must try to connect continously
	> there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up.
[ ] more realistic DEC Type 30 CRT emulation
	[ ] the right colors (fg: 0x3daaf7, fgblur: 0x0063eb, bg0: 0x79cc3e, bg1: 0x7eba1e)
	[ ] the right decay function