ref: 9b3fb3f39ab9bd2b86da35f000b35c28ccca51f5
dir: /todo/
[ ] collision detection [ ] toroidal warping [ ] respect bullets's ttl [ ] communicate this event with the clients [ ] explode when the time comes [ ] fuel consumption [ ] hyperjump [ ] minskytron effect [ ] engine damage on every jump [ ] different screens for each game state [ ] intro [ ] connecting to server [ ] waiting for a player [ ] main game [ ] reduce the amount of data sent on every NSsimstate packet