ref: c1cdf0f980b92193953f05bf444b7c78f369a122
dir: /dat.h/
typedef enum { K↑, K↺, K↻, Kfire, Khyper, Ksay, Kquit, NKEYOPS } KeyOp; typedef enum { NEEDLE, WEDGE } Kind; enum { SCRW = 640, SCRH = 480, SCRWB = SCRW+2*Borderwidth, SCRHB = SCRH+2*Borderwidth }; enum { NChi = 10, /* C wants to connect */ NShi, /* S accepts */ NCdhx0 = 12, /* C asks for p and g */ NSdhx0, /* S sends them. it's not a negotiation */ NCdhx1 = 14, /* C shares pubkey */ NSdhx1, /* S shares pubkey */ NCnudge = 16, NSnudge, /* check the pulse of the line */ NCinput = 20, /* C sends player input state */ NSsimstate, /* S sends current simulation state */ NCbuhbye = 30, NSbuhbye }; enum { Framehdrsize = 1+4+4+2, MTU = 1024 }; typedef struct VModel VModel; typedef struct Sprite Sprite; typedef struct Particle Particle; typedef struct Bullet Bullet; typedef struct Ship Ship; typedef struct Star Star; typedef struct Universe Universe; typedef struct Derivative Derivative; typedef struct Frame Frame; typedef struct NetConn NetConn; typedef struct Player Player; typedef struct Party Party; /* * Vector model - made out of lines and curves */ struct VModel { Point2 *pts; ulong npts; /* WIP * l(ine) → takes 2 points * c(urve) → takes 3 points */ char *strokefmt; }; struct Sprite { Image *sheet; Point sp; Rectangle r; int nframes; int curframe; ulong period; ulong elapsed; void (*step)(Sprite*, ulong); void (*draw)(Sprite*, Image*, Point); }; struct Particle { Point2 p, v; double θ, ω; double mass; /* kg */ }; struct Bullet { Particle; ulong ttl; /* in s */ int fired; /* XXX: |v| != 0 */ }; struct Ship { Particle; Kind kind; int fuel; Bullet rounds[10]; VModel *mdl; Matrix mdlxform; }; struct Star { Particle; Sprite *spr; }; struct Universe { Ship ships[2]; Star star; double t, timeacc; void (*step)(Universe*, double); void (*reset)(Universe*); }; struct Derivative { Point2 dx; /* v */ Point2 dv; /* a */ }; struct Frame { Udphdr udp; u8int type; u32int seq; u32int ack; u16int len; uchar data[]; }; struct NetConn { Udphdr udp; int isconnected; }; struct Player { char *name; NetConn conn; ulong okdown, kdown; }; struct Party { Player players[2]; /* the needle and the wedge */ Universe *u; Party *prev, *next; };