shithub: tinyrend

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212ca282 – rodri <rgl@antares-labs.eu> authored on 2023/11/11 07:41
add support for OBJ models (triangles only).

1a839bc2 – rodri <rgl@antares-labs.eu> authored on 2023/11/10 10:29
parallelize shader execution.

82771754 – rodri <rgl@antares-labs.eu> authored on 2023/11/10 06:30
correct the fb's rframe and use another Memimage for fragments.

5d4bf57b – rodri <rgl@antares-labs.eu> authored on 2023/11/10 06:10
experiments with triangle and circle shaders.

76f41120 – rodri <rgl@antares-labs.eu> authored on 2023/11/09 12:07
track nanosec.c and fix some things.

65bcb349 – rodri <rgl@antares-labs.eu> authored on 2023/11/09 11:28
Lesson 1: Triangle rasterization and back-face culling—Triangle shader

26b6967a – rodri <rgl@antares-labs.eu> authored on 2023/11/09 09:39
cleanup.

bc074b6e – rodri <rgl@antares-labs.eu> authored on 2023/11/09 09:27
Lesson 1: Triangle rasterization and back-face culling—First attempt

f1ab2951 – rodri <rgl@antares-labs.eu> authored on 2023/11/09 06:41
Lesson 1: Triangle rasterization and back-face culling—Preparation

63b78361 – rodri <rgl@antares-labs.eu> authored on 2023/11/09 06:29
Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attempt

b1f6c2b6 – rodri <rgl@antares-labs.eu> authored on 2023/11/09 06:22
Lesson 0: Bresenham's Line Drawing Algorithm—Third attempt

667fd01d – rodri <rgl@antares-labs.eu> authored on 2022/06/22 17:20
Lesson 0: Bresenham's Line Drawing Algorithm—First attempt