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25a30d01
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/12 05:23
Lesson 2: Hidden faces removal (z-buffer)
97755fa8
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/11 11:45
Lesson 1: Triangle rasterization and back-face culling—Flat shading render
95630e7e
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/11 10:34
adapted to the new libobj element format.
212ca282
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/11 07:41
add support for OBJ models (triangles only).
1a839bc2
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/10 10:29
parallelize shader execution.
82771754
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/10 06:30
correct the fb's rframe and use another Memimage for fragments.
5d4bf57b
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/10 06:10
experiments with triangle and circle shaders.
76f41120
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/09 12:07
track nanosec.c and fix some things.
65bcb349
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/09 11:28
Lesson 1: Triangle rasterization and back-face culling—Triangle shader
26b6967a
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/09 09:39
cleanup.
bc074b6e
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/09 09:27
Lesson 1: Triangle rasterization and back-face culling—First attempt
f1ab2951
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/09 06:41
Lesson 1: Triangle rasterization and back-face culling—Preparation
63b78361
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/09 06:29
Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attempt
b1f6c2b6
– rodri <rgl@antares-labs.eu>
authored
on 2023/11/09 06:22
Lesson 0: Bresenham's Line Drawing Algorithm—Third attempt
667fd01d
– rodri <rgl@antares-labs.eu>
authored
on 2022/06/22 17:20
Lesson 0: Bresenham's Line Drawing Algorithm—First attempt