ref: 4d4850f5de853099d2e2883057458ad48ccec477
dir: /frontend/faad.dsp/
# Microsoft Developer Studio Project File - Name="faad" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=faad - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "faad.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "faad.mak" CFG="faad - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "faad - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "faad - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "faad - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /I "../include" /I "../common/mp4ff" /I "../common/faad" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x413 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 Advapi32.lib /nologo /subsystem:console /machine:I386 # SUBTRACT LINK32 /profile !ELSEIF "$(CFG)" == "faad - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "../include" /I "../common/mp4ff" /I "../common/faad" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x413 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 Advapi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "faad - Win32 Release" # Name "faad - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\audio.c # End Source File # Begin Source File SOURCE=..\common\faad\getopt.c # End Source File # Begin Source File SOURCE=.\main.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\audio.h # End Source File # Begin Source File SOURCE=..\common\faad\getopt.h # End Source File # Begin Source File SOURCE=..\common\mp4v2\mp4.h # End Source File # Begin Source File SOURCE=..\common\mp4ff\mp4ff.h # End Source File # Begin Source File SOURCE=..\common\mp4ff\mp4ff_int_types.h # End Source File # Begin Source File SOURCE=..\common\mp4v2\mpeg4ip.h # End Source File # Begin Source File SOURCE=..\include\neaacdec.h # End Source File # Begin Source File SOURCE=..\common\mp4v2\systems.h # End Source File # Begin Source File SOURCE=..\common\mp4v2\win32_ver.h # End Source File # End Group # End Target # End Project