ref: b98919ac46cb331ea5fcd6bd4c30db272e6f4a63
dir: /plugins/mpeg4ip/faad2_plugin.dsp/
# Microsoft Developer Studio Project File - Name="faad2_plugin" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=faad2_plugin - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "faad2_plugin.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "faad2_plugin.mak" CFG="faad2_plugin - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "faad2_plugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "faad2_plugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "faad2_plugin - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "/mpeg4ip/include" /I "/mpeg4ip/player/src" /I "/mpeg4ip/player/lib/mp4util" /I "/mpeg4ip/lib/sdp" /I "/mpeg4ip/lib/SDL/include" /I "/mpeg4ip/lib/mp4v2" /D "_WINDOWS" /D "_WIN32" /D "WIN32" /D "NDEBUG" /YX /FD /I /mpeg4ip/include" /I /mpeg4ip/player/src" /I /mpeg4ip/lib/sdp" /I /mpeg4ip/player/lib/mp4util" /I /mpeg4ip/lib/SDL/include" " " " " " /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \mpeg4ip\player\lib\mp4util\Release\libmp4util60.lib \mpeg4ip\lib\bitstream\Release\bitstream60.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcmt.lib" /nodefaultlib:"libc.lib" !ELSEIF "$(CFG)" == "faad2_plugin - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../include" /I "/mpeg4ip/include" /I "/mpeg4ip/player/src" /I "/mpeg4ip/player/lib/mp4util" /I "/mpeg4ip/lib/sdp" /I "/mpeg4ip/lib/SDL/include" /I "/mpeg4ip/lib/mp4v2" /D "_WINDOWS" /D "_WIN32" /D "WIN32" /D "_DEBUG" /YX /FD /I /mpeg4ip/lib/mp4v2" /I /mpeg4ip/lib/SDL" /I /mpeg4ip/include" /I /mpeg4ip/player/src" /I /mpeg4ip/lib/sdp" /I /mpeg4ip/player/lib/mp4util" /I /mpeg4ip/lib/SDL/include" " " " " " " " /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \mpeg4ip\player\lib\mp4util\Debug\libmp4util60.lib \mpeg4ip\lib\bitstream\Debug\bitstream60.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /pdbtype:sept !ENDIF # Begin Target # Name "faad2_plugin - Win32 Release" # Name "faad2_plugin - Win32 Debug" # Begin Source File SOURCE=.\aa_file.cpp # End Source File # Begin Source File SOURCE=.\aa_file.h # End Source File # Begin Source File SOURCE=.\faad2.cpp # End Source File # Begin Source File SOURCE=.\faad2.h # End Source File # End Target # End Project