ref: e00515a9d7d03b30af0d55f8b217e3fff28a0fdf
dir: /doc/xcode_frameworks.rst/
Frameworks for Xcode -------------------- `Binary frameworks`_ are available and ready to use in your XCode project, for `iOS`_ and `macOS`_. #. Download and extract the corresponding ``framework.zip`` file from the `Download`_ page #. Select **Build Phases** in your project setting and unfold **Link Binary with Libraries** #. Add *AudioToolbox* and *Accelerate* system frameworks (or make sure they are listed) #. Add ``aubio.framework`` from the unzipped ``framework.zip`` #. Include the aubio header in your code: * in C/C++: .. code-block:: c #include <aubio/aubio.h> * in Obj-C: .. code-block:: obj-c #import <aubio/aubio.h> * in Swift: .. code-block:: swift import aubio Using aubio from swift ---------------------- Once you have downloaded and installed :ref:`aubio.framework <xcode-frameworks-label>`, you sould be able to use aubio from C, Obj-C, and Swift source files. Here is a short example showing how to read a sound file in swift: .. code-block:: swift import aubio let path = Bundle.main.path(forResource: "example", ofType: "mp4") if (path != nil) { let hop_size : uint_t = 512 let a = new_fvec(hop_size) let b = new_aubio_source(path, 0, hop_size) var read: uint_t = 0 var total_frames : uint_t = 0 while (true) { aubio_source_do(b, a, &read) total_frames += read if (read < hop_size) { break } } print("read", total_frames, "frames at", aubio_source_get_samplerate(b), "Hz") del_aubio_source(b) del_fvec(a) } else { print("could not find file") } .. _Binary frameworks: https://aubio.org/download .. _iOS: https://aubio.org/download#ios .. _macOS: https://aubio.org/download#osx