ref: 3e95d8ed717082430db632d290309f4f7326e7fe
dir: /src/film_grain_tmpl.c/
/* * Copyright © 2018, Niklas Haas * Copyright © 2018, VideoLAN and dav1d authors * Copyright © 2018, Two Orioles, LLC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include <assert.h> #include <stdint.h> #include "common.h" #include "common/intops.h" #include "common/bitdepth.h" #include "tables.h" #include "film_grain.h" #if BITDEPTH == 8 typedef int8_t entry; #else typedef int16_t entry; #endif enum { GRAIN_WIDTH = 82, GRAIN_HEIGHT = 73, SUB_GRAIN_WIDTH = 44, SUB_GRAIN_HEIGHT = 38, SUB_GRAIN_OFFSET = 6, BLOCK_SIZE = 32, SCALING_SIZE = 1 << BITDEPTH, }; static inline int get_random_number(const int bits, unsigned *state) { const int r = *state; unsigned bit = ((r >> 0) ^ (r >> 1) ^ (r >> 3) ^ (r >> 12)) & 1; *state = (r >> 1) | (bit << 15); return (*state >> (16 - bits)) & ((1 << bits) - 1); } static inline int round2(const int x, const int shift) { return (x + ((1 << shift) >> 1)) >> shift; } enum { GRAIN_CENTER = 128 << (BITDEPTH - 8), GRAIN_MIN = -GRAIN_CENTER, GRAIN_MAX = (256 << (BITDEPTH - 8)) - 1 - GRAIN_CENTER, }; static void generate_grain_y(const Dav1dPicture *const in, entry buf[GRAIN_HEIGHT][GRAIN_WIDTH]) { const Dav1dFilmGrainData *data = &in->frame_hdr->film_grain.data; unsigned seed = data->seed; const int shift = 12 - BITDEPTH + data->grain_scale_shift; for (int y = 0; y < GRAIN_HEIGHT; y++) { for (int x = 0; x < GRAIN_WIDTH; x++) { const int value = get_random_number(11, &seed); buf[y][x] = round2(dav1d_gaussian_sequence[ value ], shift); } } const int ar_pad = 3; const int ar_lag = data->ar_coeff_lag; for (int y = ar_pad; y < GRAIN_HEIGHT; y++) { for (int x = ar_pad; x < GRAIN_WIDTH - ar_pad; x++) { const int8_t *coeff = data->ar_coeffs_y; int sum = 0; for (int dy = -ar_lag; dy <= 0; dy++) { for (int dx = -ar_lag; dx <= ar_lag; dx++) { if (!dx && !dy) break; sum += *(coeff++) * buf[y + dy][x + dx]; } } int grain = buf[y][x] + round2(sum, data->ar_coeff_shift); buf[y][x] = iclip(grain, GRAIN_MIN, GRAIN_MAX); } } } static void generate_grain_uv(const Dav1dPicture *const in, int uv, entry buf[GRAIN_HEIGHT][GRAIN_WIDTH], entry buf_y[GRAIN_HEIGHT][GRAIN_WIDTH]) { const Dav1dFilmGrainData *data = &in->frame_hdr->film_grain.data; unsigned seed = data->seed ^ (uv ? 0x49d8 : 0xb524); const int shift = 12 - BITDEPTH + data->grain_scale_shift; const int subx = in->p.layout != DAV1D_PIXEL_LAYOUT_I444; const int suby = in->p.layout == DAV1D_PIXEL_LAYOUT_I420; const int chromaW = subx ? SUB_GRAIN_WIDTH : GRAIN_WIDTH; const int chromaH = suby ? SUB_GRAIN_HEIGHT : GRAIN_HEIGHT; for (int y = 0; y < chromaH; y++) { for (int x = 0; x < chromaW; x++) { const int value = get_random_number(11, &seed); buf[y][x] = round2(dav1d_gaussian_sequence[ value ], shift); } } const int ar_pad = 3; const int ar_lag = data->ar_coeff_lag; for (int y = ar_pad; y < chromaH; y++) { for (int x = ar_pad; x < chromaW - ar_pad; x++) { const int8_t *coeff = data->ar_coeffs_uv[uv]; int sum = 0; for (int dy = -ar_lag; dy <= 0; dy++) { for (int dx = -ar_lag; dx <= ar_lag; dx++) { // For the final (current) pixel, we need to add in the // contribution from the luma grain texture if (!dx && !dy) { if (!data->num_y_points) break; int luma = 0; const int lumaX = ((x - ar_pad) << subx) + ar_pad; const int lumaY = ((y - ar_pad) << suby) + ar_pad; for (int i = 0; i <= suby; i++) { for (int j = 0; j <= subx; j++) { luma += buf_y[lumaY + i][lumaX + j]; } } luma = round2(luma, subx + suby); sum += luma * (*coeff); break; } sum += *(coeff++) * buf[y + dy][x + dx]; } } const int grain = buf[y][x] + round2(sum, data->ar_coeff_shift); buf[y][x] = iclip(grain, GRAIN_MIN, GRAIN_MAX); } } } static void generate_scaling(const uint8_t points[][2], int num, uint8_t scaling[SCALING_SIZE]) { const int shift_x = BITDEPTH - 8; // Fill up the preceding entries with the initial value for (int i = 0; i < points[0][0] << shift_x; i++) scaling[i] = points[0][1]; // Linearly interpolate the values in the middle for (int i = 0; i < num - 1; i++) { const int bx = points[i][0] << shift_x; const int by = points[i][1]; const int ex = points[i+1][0] << shift_x; const int ey = points[i+1][1]; const int dx = ex - bx; const int dy = ey - by; const int delta = dy * ((0xFFFF + (dx >> 1))) / dx; for (int x = 0; x < dx; x++) { const int v = by + ((x * delta + 0x8000) >> 16); scaling[bx + x] = v; } } // Fill up the remaining entries with the final value for (int i = points[num - 1][0] << shift_x; i < SCALING_SIZE; i++) scaling[i] = points[num - 1][1]; } // samples from the correct block of a grain LUT, while taking into account the // offsets provided by the offsets cache static inline entry sample_lut(entry grain_lut[GRAIN_HEIGHT][GRAIN_WIDTH], int offsets[2][2], int subx, int suby, int bx, int by, int x, int y) { const int randval = offsets[bx][by]; const int offx = 3 + (2 >> subx) * (3 + (randval >> 4)); const int offy = 3 + (2 >> suby) * (3 + (randval & 0xF)); return grain_lut[offy + y + (BLOCK_SIZE >> suby) * by] [offx + x + (BLOCK_SIZE >> subx) * bx]; } static void apply_to_row_y(Dav1dPicture *const out, const Dav1dPicture *const in, entry grain_lut[GRAIN_HEIGHT][GRAIN_WIDTH], uint8_t scaling[SCALING_SIZE], int row_num) { const Dav1dFilmGrainData *const data = &out->frame_hdr->film_grain.data; const int rows = 1 + (data->overlap_flag && row_num > 0); int min_value, max_value; if (data->clip_to_restricted_range) { min_value = 16 << (BITDEPTH - 8); max_value = 235 << (BITDEPTH - 8); } else { min_value = 0; max_value = (1 << BITDEPTH) - 1; } // seed[0] contains the current row, seed[1] contains the previous unsigned seed[2]; for (int i = 0; i < rows; i++) { seed[i] = data->seed; seed[i] ^= (((row_num - i) * 37 + 178) & 0xFF) << 8; seed[i] ^= (((row_num - i) * 173 + 105) & 0xFF); } const ptrdiff_t stride = out->stride[0]; assert(stride % (BLOCK_SIZE * sizeof(pixel)) == 0); assert(stride == in->stride[0]); pixel *const src_row = (pixel *) in->data[0] + PXSTRIDE(stride) * row_num * BLOCK_SIZE; pixel *const dst_row = (pixel *) out->data[0] + PXSTRIDE(stride) * row_num * BLOCK_SIZE; // edge extend source pixels const int row_len = (out->p.w + BLOCK_SIZE - 1) & ~(BLOCK_SIZE - 1); for (int x = out->p.w; x < row_len; x++) { for (int y = 0; y < BLOCK_SIZE; y++) { pixel *src = src_row + y * PXSTRIDE(stride) + x; *src = 0; } } const int row_h = (row_num + 1) * BLOCK_SIZE; for (int y = out->p.h; y < row_h; y++) memset((pixel *) in->data[0] + PXSTRIDE(stride) * y, 0, row_len * sizeof(pixel)); int offsets[2 /* col offset */][2 /* row offset */]; // process this row in BLOCK_SIZE^2 blocks for (int bx = 0; bx < out->p.w; bx += BLOCK_SIZE) { if (data->overlap_flag && bx) { // shift previous offsets left for (int i = 0; i < rows; i++) offsets[1][i] = offsets[0][i]; } // update current offsets for (int i = 0; i < rows; i++) offsets[0][i] = get_random_number(8, &seed[i]); // x/y block offsets to compensate for overlapped regions const int ystart = data->overlap_flag && row_num ? 2 : 0; const int xstart = data->overlap_flag && bx ? 2 : 0; static const int w[2][2] = { { 27, 17 }, { 17, 27 } }; #define add_noise_y(x, y, grain) \ pixel *src = src_row + (y) * PXSTRIDE(stride) + (bx + (x)); \ pixel *dst = dst_row + (y) * PXSTRIDE(stride) + (bx + (x)); \ int noise = round2(scaling[ *src ] * (grain), data->scaling_shift); \ *dst = iclip(*src + noise, min_value, max_value); for (int y = ystart; y < BLOCK_SIZE; y++) { // Non-overlapped image region (straightforward) for (int x = xstart; x < BLOCK_SIZE; x++) { int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y); add_noise_y(x, y, grain); } // Special case for overlapped column for (int x = 0; x < xstart; x++) { int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y); int old = sample_lut(grain_lut, offsets, 0, 0, 1, 0, x, y); grain = round2(old * w[x][0] + grain * w[x][1], 5); grain = iclip(grain, GRAIN_MIN, GRAIN_MAX); add_noise_y(x, y, grain); } } for (int y = 0; y < ystart; y++) { // Special case for overlapped row (sans corner) for (int x = xstart; x < BLOCK_SIZE; x++) { int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y); int old = sample_lut(grain_lut, offsets, 0, 0, 0, 1, x, y); grain = round2(old * w[y][0] + grain * w[y][1], 5); grain = iclip(grain, GRAIN_MIN, GRAIN_MAX); add_noise_y(x, y, grain); } // Special case for doubly-overlapped corner for (int x = 0; x < xstart; x++) { // Blend the top pixel with the top left block int top = sample_lut(grain_lut, offsets, 0, 0, 0, 1, x, y); int old = sample_lut(grain_lut, offsets, 0, 0, 1, 1, x, y); top = round2(old * w[x][0] + top * w[x][1], 5); top = iclip(top, GRAIN_MIN, GRAIN_MAX); // Blend the current pixel with the left block int grain = sample_lut(grain_lut, offsets, 0, 0, 0, 0, x, y); old = sample_lut(grain_lut, offsets, 0, 0, 1, 0, x, y); grain = round2(old * w[x][0] + grain * w[x][1], 5); grain = iclip(grain, GRAIN_MIN, GRAIN_MAX); // Mix the row rows together and apply grain grain = round2(top * w[y][0] + grain * w[y][1], 5); grain = iclip(grain, GRAIN_MIN, GRAIN_MAX); add_noise_y(x, y, grain); } } } } static void apply_to_row_uv(Dav1dPicture *const out, const Dav1dPicture *const in, entry grain_lut[GRAIN_HEIGHT][GRAIN_WIDTH], uint8_t scaling[SCALING_SIZE], int uv, int row_num) { const Dav1dFilmGrainData *const data = &out->frame_hdr->film_grain.data; const int rows = 1 + (data->overlap_flag && row_num > 0); int min_value, max_value; if (data->clip_to_restricted_range) { min_value = 16 << (BITDEPTH - 8); if (out->seq_hdr->mtrx == DAV1D_MC_IDENTITY) { max_value = 235 << (BITDEPTH - 8); } else { max_value = 240 << (BITDEPTH - 8); } } else { min_value = 0; max_value = (1 << BITDEPTH) - 1; } const int sx = in->p.layout != DAV1D_PIXEL_LAYOUT_I444; const int sy = in->p.layout == DAV1D_PIXEL_LAYOUT_I420; // seed[0] contains the current row, seed[1] contains the previous unsigned seed[2]; for (int i = 0; i < rows; i++) { seed[i] = data->seed; seed[i] ^= (((row_num - i) * 37 + 178) & 0xFF) << 8; seed[i] ^= (((row_num - i) * 173 + 105) & 0xFF); } const ptrdiff_t stride = out->stride[1]; assert(stride % (BLOCK_SIZE * sizeof(pixel)) == 0); assert(stride == in->stride[1]); const int by = row_num * (BLOCK_SIZE >> sy); pixel *const dst_row = (pixel *) out->data[1 + uv] + PXSTRIDE(stride) * by; pixel *const src_row = (pixel *) in->data[1 + uv] + PXSTRIDE(stride) * by; pixel *const luma_row = (pixel *) out->data[0] + PXSTRIDE(out->stride[0]) * row_num * BLOCK_SIZE; // edge extend source pixels const int row_len = (((out->p.w + sx) >> sx) + (BLOCK_SIZE >> sx) - 1) & ~((BLOCK_SIZE >> sx) - 1); for (int x = (out->p.w + sx) >> sx; x < row_len; x++) { for (int y = 0; y < BLOCK_SIZE >> sy; y++) { pixel *src = src_row + y * PXSTRIDE(stride) + x; *src = 0; } } const int row_h = (row_num + 1) * (BLOCK_SIZE >> sy); for (int y = (out->p.h + sy) >> sy; y < row_h; y++) memset((pixel *) in->data[1 + uv] + PXSTRIDE(stride) * y, 0, row_len * sizeof(pixel)); int offsets[2 /* col offset */][2 /* row offset */]; // process this row in BLOCK_SIZE^2 blocks (subsampled) for (int bx = 0; bx < (out->p.w + sx) >> sx; bx += BLOCK_SIZE >> sx) { if (data->overlap_flag && bx) { // shift previous offsets left for (int i = 0; i < rows; i++) offsets[1][i] = offsets[0][i]; } // update current offsets for (int i = 0; i < rows; i++) offsets[0][i] = get_random_number(8, &seed[i]); // x/y block offsets to compensate for overlapped regions const int ystart = data->overlap_flag && row_num ? (2 >> sy) : 0; const int xstart = data->overlap_flag && bx ? (2 >> sx) : 0; static const int w[2 /* sub */][2 /* off */][2] = { { { 27, 17 }, { 17, 27 } }, { { 23, 22 } }, }; #define add_noise_uv(x, y, grain) \ const int lx = (bx + x) << sx; \ const int ly = y << sy; \ pixel *luma = luma_row + ly * PXSTRIDE(out->stride[0]) + lx; \ pixel avg = luma[0]; \ if (sx && lx + 1 < out->p.w) \ avg = (avg + luma[1] + 1) >> 1; \ \ pixel *src = src_row + (y) * PXSTRIDE(stride) + (bx + (x)); \ pixel *dst = dst_row + (y) * PXSTRIDE(stride) + (bx + (x)); \ int val = avg; \ if (!data->chroma_scaling_from_luma) { \ int combined = avg * data->uv_luma_mult[uv] + \ *src * data->uv_mult[uv]; \ val = iclip_pixel( (combined >> 6) + \ (data->uv_offset[uv] * (1 << (BITDEPTH - 8))) ); \ } \ \ int noise = round2(scaling[ val ] * (grain), data->scaling_shift); \ *dst = iclip(*src + noise, min_value, max_value); for (int y = ystart; y < BLOCK_SIZE >> sy; y++) { // Non-overlapped image region (straightforward) for (int x = xstart; x < BLOCK_SIZE >> sx; x++) { int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y); add_noise_uv(x, y, grain); } // Special case for overlapped column for (int x = 0; x < xstart; x++) { int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y); int old = sample_lut(grain_lut, offsets, sx, sy, 1, 0, x, y); grain = (old * w[sx][x][0] + grain * w[sx][x][1] + 16) >> 5; grain = iclip(grain, GRAIN_MIN, GRAIN_MAX); add_noise_uv(x, y, grain); } } for (int y = 0; y < ystart; y++) { // Special case for overlapped row (sans corner) for (int x = xstart; x < BLOCK_SIZE >> sx; x++) { int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y); int old = sample_lut(grain_lut, offsets, sx, sy, 0, 1, x, y); grain = (old * w[sy][y][0] + grain * w[sy][y][1] + 16) >> 5; grain = iclip(grain, GRAIN_MIN, GRAIN_MAX); add_noise_uv(x, y, grain); } // Special case for doubly-overlapped corner for (int x = 0; x < xstart; x++) { // Blend the top pixel with the top left block int top = sample_lut(grain_lut, offsets, sx, sy, 0, 1, x, y); int old = sample_lut(grain_lut, offsets, sx, sy, 1, 1, x, y); top = (old * w[sx][x][0] + top * w[sx][x][1] + 16) >> 5; top = iclip(top, GRAIN_MIN, GRAIN_MAX); // Blend the current pixel with the left block int grain = sample_lut(grain_lut, offsets, sx, sy, 0, 0, x, y); old = sample_lut(grain_lut, offsets, sx, sy, 1, 0, x, y); grain = (old * w[sx][x][0] + grain * w[sx][x][1] + 16) >> 5; grain = iclip(grain, GRAIN_MIN, GRAIN_MAX); // Mix the row rows together and apply to image grain = (top * w[sy][y][0] + grain * w[sy][y][1] + 16) >> 5; grain = iclip(grain, GRAIN_MIN, GRAIN_MAX); add_noise_uv(x, y, grain); } } } } void bitfn(dav1d_apply_grain)(Dav1dPicture *const out, const Dav1dPicture *const in) { const Dav1dFilmGrainData *const data = &out->frame_hdr->film_grain.data; entry grain_lut[3][GRAIN_HEIGHT][GRAIN_WIDTH]; uint8_t scaling[3][SCALING_SIZE]; // Generate grain LUTs as needed generate_grain_y(out, grain_lut[0]); // always needed if (data->num_uv_points[0] || data->chroma_scaling_from_luma) generate_grain_uv(out, 0, grain_lut[1], grain_lut[0]); if (data->num_uv_points[1] || data->chroma_scaling_from_luma) generate_grain_uv(out, 1, grain_lut[2], grain_lut[0]); // Generate scaling LUTs as needed if (data->num_y_points) generate_scaling(data->y_points, data->num_y_points, scaling[0]); if (data->num_uv_points[0]) generate_scaling(data->uv_points[0], data->num_uv_points[0], scaling[1]); if (data->num_uv_points[1]) generate_scaling(data->uv_points[1], data->num_uv_points[1], scaling[2]); // Synthesize grain for the affected planes int rows = (out->p.h + 16) >> 5; for (int row = 0; row < rows; row++) { if (data->num_y_points) apply_to_row_y(out, in, grain_lut[0], scaling[0], row); if (data->chroma_scaling_from_luma) { apply_to_row_uv(out, in, grain_lut[1], scaling[0], 0, row); apply_to_row_uv(out, in, grain_lut[2], scaling[0], 1, row); } else { if (data->num_uv_points[0]) apply_to_row_uv(out, in, grain_lut[1], scaling[1], 0, row); if (data->num_uv_points[1]) apply_to_row_uv(out, in, grain_lut[2], scaling[2], 1, row); } } // Copy over the non-modified planes // TODO: eliminate in favor of per-plane refs if (!data->num_y_points) { assert(out->stride[0] == in->stride[0]); memcpy(out->data[0], in->data[0], out->p.h * out->stride[0]); } if (in->p.layout != DAV1D_PIXEL_LAYOUT_I400) { for (int i = 0; i < 2; i++) { if (!data->num_uv_points[i] && !data->chroma_scaling_from_luma) { const int suby = in->p.layout == DAV1D_PIXEL_LAYOUT_I420; assert(out->stride[1] == in->stride[1]); memcpy(out->data[1+i], in->data[1+i], (out->p.h >> suby) * out->stride[1]); } } } }