ref: 564482b67ea23ab590530aa3713918d237247736
dir: /NEWS/
Changes for 0.5.1 'Asiatic Cheetah': ------------------------------------ 0.5.1 is a small release improving speeds and fixing minor issues compared to 0.5.0: - SSE2 optimizations for CDEF, wiener and warp_affine - NEON optimizations for SGR on ARM32 - Fix mismatch issue in x86 asm in inverse identity transforms - Fix build issue in ARM64 assembly if debug info was enabled - Add a workaround for Xcode 11 -fstack-check bug Changes for 0.5.0 'Asiatic Cheetah': ------------------------------------ 0.5.0 is a medium release fixing regressions and minor issues, and improving speed significantly: - Export ITU T.35 metadata - Speed improvements on blend_ on ARM - Speed improvements on decode_coef and MSAC - NEON optimizations for blend*, w_mask_, ipred functions for ARM64 - NEON optimizations for CDEF and warp on ARM32 - SSE2 optimizations for MSAC hi_tok decoding - SSSE3 optimizations for deblocking loopfilters and warp_affine - AVX-2 optimizations for film grain and ipred_z2 - SSE4 optimizations for warp_affine - VSX optimizations for wiener - Fix inverse transform overflows in x86 and NEON asm - Fix integer overflows with large frames - Improve film grain generation to match reference code - Improve compatibility with older binutils for ARM - More advanced Player example in tools Changes for 0.4.0 'Cheetah': ---------------------------- - Fix playback with unknown OBUs - Add an option to limit the maximum frame size - SSE2 and ARM64 optimizations for MSAC - Improve speed on 32bits systems - Optimization in obmc blend - Reduce RAM usage significantly - The initial PPC SIMD code, cdef_filter - NEON optimizations for blend functions on ARM - NEON optimizations for w_mask functions on ARM - NEON optimizations for inverse transforms on ARM64 - VSX optimizations for CDEF filter - Improve handling of malloc failures - Simple Player example in tools Changes for 0.3.1 'Sailfish': ------------------------------ - Fix a buffer overflow in frame-threading mode on SSSE3 CPUs - Reduce binary size, notably on Windows - SSSE3 optimizations for ipred_filter - ARM optimizations for MSAC Changes for 0.3.0 'Sailfish': ------------------------------ This is the final release for the numerous speed improvements of 0.3.0-rc. It mostly: - Fixes an annoying crash on SSSE3 that happened in the itx functions Changes for 0.2.2 (0.3.0-rc) 'Antelope': ----------------------------- - Large improvement on MSAC decoding with SSE, bringing 4-6% speed increase The impact is important on SSSE3, SSE4 and AVX-2 cpus - SSSE3 optimizations for all blocks size in itx - SSSE3 optimizations for ipred_paeth and ipred_cfl (420, 422 and 444) - Speed improvements on CDEF for SSE4 CPUs - NEON optimizations for SGR and loop filter - Minor crashes, improvements and build changes Changes for 0.2.1 'Antelope': ---------------------------- - SSSE3 optimization for cdef_dir - AVX-2 improvements of the existing CDEF optimizations - NEON improvements of the existing CDEF and wiener optimizations - Clarification about the numbering/versionning scheme Changes for 0.2.0 'Antelope': ---------------------------- - ARM64 and ARM optimizations using NEON instructions - SSSE3 optimizations for both 32 and 64bits - More AVX-2 assembly, reaching almost completion - Fix installation of includes - Rewrite inverse transforms to avoid overflows - Snap packaging for Linux - Updated API (ABI and API break) - Fixes for un-decodable samples Changes for 0.1.0 'Gazelle': ---------------------------- Initial release of dav1d, the fast and small AV1 decoder. - Support for all features of the AV1 bitstream - Support for all bitdepth, 8, 10 and 12bits - Support for all chroma subsamplings 4:2:0, 4:2:2, 4:4:4 *and* grayscale - Full acceleration for AVX-2 64bits processors, making it the fastest decoder - Partial acceleration for SSSE3 processors - Partial acceleration for NEON processors