ref: 8bfd7f2f06dc413180f7c7c795ee3b801df68601
dir: /src/lf_apply.c/
/* * Copyright © 2018, VideoLAN and dav1d authors * Copyright © 2018, Two Orioles, LLC * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include <assert.h> #include <string.h> #include "common/intops.h" #include "src/lf_apply.h" static inline int maxifzero(const uint8_t (*const a)[4], const int have_b, const uint8_t (*const b)[4], const int diridx) { const int a_val = (*a)[diridx]; if (a_val) return a_val; if (!have_b) return a_val; return (*b)[diridx]; } static inline void filter_plane_cols_y(const Dav1dFrameContext *const f, const int have_left, const uint8_t (*lvl)[4], const ptrdiff_t b4_stride, const uint32_t (*const mask)[3], pixel *dst, const ptrdiff_t ls, const int starty4, const int endy4) { const Dav1dDSPContext *const dsp = f->dsp; // filter edges between columns (e.g. block1 | block2) for (int y = starty4; y < endy4; y++, dst += 4 * PXSTRIDE(ls), lvl += b4_stride) { pixel *ptr = dst; const uint8_t (*l)[4] = lvl; const uint32_t *const hmask = mask[y]; const unsigned hm = hmask[0] | hmask[1] | hmask[2]; for (unsigned x = 1; hm & ~(x - 1); l++, x <<= 1, ptr += 4) { if ((have_left || x > 1) && (hm & x)) { const int L = maxifzero(l, have_left || x > 1, &l[-1], 0); if (!L) continue; const int H = L >> 4; const int E = f->lf.lim_lut.e[L], I = f->lf.lim_lut.i[L]; const int idx = (hmask[2] & x) ? 2 : !!(hmask[1] & x); dsp->lf.loop_filter[idx][0](ptr, ls, E, I, H); } } } } static inline void filter_plane_rows_y(const Dav1dFrameContext *const f, const int have_top, const uint8_t (*lvl)[4], const ptrdiff_t b4_stride, const uint32_t (*const mask)[3], pixel *dst, const ptrdiff_t ls, const int starty4, const int endy4) { const Dav1dDSPContext *const dsp = f->dsp; // block1 // filter edges between rows (e.g. ------) // block2 for (int y = starty4; y < endy4; y++, dst += 4 * PXSTRIDE(ls), lvl += b4_stride) { pixel *ptr = dst; const uint8_t (*l)[4] = lvl; const uint32_t *const vmask = mask[y]; const unsigned vm = vmask[0] | vmask[1] | vmask[2]; for (unsigned x = 1; vm & ~(x - 1); x <<= 1, ptr += 4, l++) { if ((have_top || y) && (vm & x)) { const int L = maxifzero(l, have_top || y, &l[-b4_stride], 1); if (!L) continue; const int H = L >> 4; const int E = f->lf.lim_lut.e[L], I = f->lf.lim_lut.i[L]; const int idx = (vmask[2] & x) ? 2 : !!(vmask[1] & x); dsp->lf.loop_filter[idx][1](ptr, ls, E, I, H); } } } } static inline void filter_plane_cols_uv(const Dav1dFrameContext *const f, const int have_left, const uint8_t (*lvl)[4], const ptrdiff_t b4_stride, const uint32_t (*const mask)[2], pixel *const u, pixel *const v, const ptrdiff_t ls, const int starty4, const int endy4) { const Dav1dDSPContext *const dsp = f->dsp; int y; ptrdiff_t off_l; const int ss_ver = f->cur.p.p.layout == DAV1D_PIXEL_LAYOUT_I420; const int ss_hor = f->cur.p.p.layout != DAV1D_PIXEL_LAYOUT_I444; const int hstep = 1 << ss_hor; // filter edges between columns (e.g. block1 | block2) lvl += ss_hor + ss_ver * b4_stride; for (off_l = 0, y = starty4; y < endy4; y++, off_l += 4 * PXSTRIDE(ls), lvl += b4_stride << ss_ver) { ptrdiff_t off = off_l; const uint8_t (*l)[4] = lvl; const uint32_t *const hmask = mask[y]; const unsigned hm = hmask[0] | hmask[1]; for (unsigned x = 1; hm & ~(x - 1); l += hstep, x <<= 1, off += 4) { if ((have_left || x > 1) && (hm & x)) { const int idx = !!(hmask[1] & x); const int Lu = maxifzero(l, have_left || x > 1, &l[-hstep], 2); if (Lu) { const int H = Lu >> 4; const int E = f->lf.lim_lut.e[Lu], I = f->lf.lim_lut.i[Lu]; dsp->lf.loop_filter_uv[idx][0](&u[off], ls, E, I, H); } const int Lv = maxifzero(l, have_left || x > 1, &l[-hstep], 3); if (Lv) { const int H = Lv >> 4; const int E = f->lf.lim_lut.e[Lv], I = f->lf.lim_lut.i[Lv]; dsp->lf.loop_filter_uv[idx][0](&v[off], ls, E, I, H); } } } } } static inline void filter_plane_rows_uv(const Dav1dFrameContext *const f, const int have_top, const uint8_t (*lvl)[4], const ptrdiff_t b4_stride, const uint32_t (*const mask)[2], pixel *const u, pixel *const v, const ptrdiff_t ls, const int starty4, const int endy4) { const Dav1dDSPContext *const dsp = f->dsp; int y; ptrdiff_t off_l; const int ss_ver = f->cur.p.p.layout == DAV1D_PIXEL_LAYOUT_I420; const int ss_hor = f->cur.p.p.layout != DAV1D_PIXEL_LAYOUT_I444; const int hstep = 1 << ss_hor; // block1 // filter edges between rows (e.g. ------) // block2 lvl += ss_ver * b4_stride + ss_hor; for (off_l = 0, y = starty4; y < endy4; y++, off_l += 4 * PXSTRIDE(ls), lvl += b4_stride << ss_ver) { ptrdiff_t off = off_l; const uint8_t (*l)[4] = lvl; const uint32_t *const vmask = mask[y]; const unsigned vm = vmask[0] | vmask[1]; for (unsigned x = 1; vm & ~(x - 1); x <<= 1, off += 4, l += hstep) { if ((have_top || y) && (vm & x)) { const int idx = !!(vmask[1] & x); const int Lu = maxifzero(l, have_top || y, &l[-(b4_stride << ss_ver)], 2); if (Lu) { const int H = Lu >> 4; const int E = f->lf.lim_lut.e[Lu], I = f->lf.lim_lut.i[Lu]; dsp->lf.loop_filter_uv[idx][1](&u[off], ls, E, I, H); } const int Lv = maxifzero(l, have_top || y, &l[-(b4_stride << ss_ver)], 3); if (Lv) { const int H = Lv >> 4; const int E = f->lf.lim_lut.e[Lv], I = f->lf.lim_lut.i[Lv]; dsp->lf.loop_filter_uv[idx][1](&v[off], ls, E, I, H); } } } } } void bytefn(dav1d_loopfilter_sbrow)(const Dav1dFrameContext *const f, pixel *const p[3], Av1Filter *const lflvl, int sby, const int start_of_tile_row) { int x, have_left; // Don't filter outside the frame const int hy4 = (f->cur.p.p.h + 3) >> 2; const int have_top = sby > 0; const int is_sb64 = !f->seq_hdr.sb128; const int starty4 = (sby & is_sb64) << 4; const int sbsz = 32 >> is_sb64; const int sbl2 = 5 - is_sb64; const int endy4 = starty4 + imin(hy4 - sby * f->sb_step, sbsz); const int halign = (f->bh + 31) & ~31; const int ss_ver = f->cur.p.p.layout == DAV1D_PIXEL_LAYOUT_I420; const int ss_hor = f->cur.p.p.layout != DAV1D_PIXEL_LAYOUT_I444; // fix lpf strength at tile col boundaries const uint8_t *lpf_y = &f->lf.tx_lpf_right_edge[0][sby << sbl2]; const uint8_t *lpf_uv = &f->lf.tx_lpf_right_edge[1][sby << (sbl2 - ss_ver)]; for (int tile_col = 1;; tile_col++) { x = f->frame_hdr.tiling.col_start_sb[tile_col]; if ((x << sbl2) >= f->bw) break; const int mask = x & is_sb64 ? 1 << 16 : 1; const int uv_mask = x & is_sb64 ? 1 << (16 >> ss_hor) : 1; x >>= is_sb64; for (int y = starty4; y < endy4; y++) { const int idx = 2 * !!(lflvl[x].filter_y[0][y][2] & mask) + !!(lflvl[x].filter_y[0][y][1] & mask); lflvl[x].filter_y[0][y][2] &= ~mask; lflvl[x].filter_y[0][y][1] &= ~mask; lflvl[x].filter_y[0][y][0] &= ~mask; lflvl[x].filter_y[0][y][imin(idx, lpf_y[y - starty4])] |= mask; } for (int y = starty4 >> ss_ver; y < (endy4 >> ss_ver); y++) { const int idx = !!(lflvl[x].filter_uv[0][y][1] & uv_mask); lflvl[x].filter_uv[0][y][1] &= ~uv_mask; lflvl[x].filter_uv[0][y][0] &= ~uv_mask; lflvl[x].filter_uv[0][y][imin(idx, lpf_uv[y - (starty4 >> ss_ver)])] |= uv_mask; } lpf_y += halign; lpf_uv += halign >> ss_ver; } // fix lpf strength at tile row boundaries if (start_of_tile_row) { const BlockContext *a; for (x = 0, a = &f->a[f->sb128w * (start_of_tile_row - 1)]; x < f->sb128w; x++, a++) { uint32_t *const y_vmask = lflvl[x].filter_y[1][starty4]; const unsigned y_vm = y_vmask[0] | y_vmask[1] | y_vmask[2]; for (unsigned mask = 1, i = 0; i < 32; mask <<= 1, i++) { if (!(y_vm & mask)) continue; const int idx = 2 * !!(y_vmask[2] & mask) + !!(y_vmask[1] & mask); y_vmask[2] &= ~mask; y_vmask[1] &= ~mask; y_vmask[0] &= ~mask; y_vmask[imin(idx, a->tx_lpf_y[i])] |= mask; } uint32_t *const uv_vmask = lflvl[x].filter_uv[1][starty4 >> ss_ver]; const unsigned uv_vm = uv_vmask[0] | uv_vmask[1]; for (unsigned mask = 1, i = 0; i < (32 >> ss_hor); mask <<= 1, i++) { if (!(uv_vm & mask)) continue; const int idx = !!(uv_vmask[1] & mask); uv_vmask[1] &= ~mask; uv_vmask[0] &= ~mask; uv_vmask[imin(idx, a->tx_lpf_uv[i])] |= mask; } } } pixel *ptr; uint8_t (*level_ptr)[4] = f->lf.level + f->b4_stride * sby * sbsz; for (ptr = p[0], have_left = 0, x = 0; x < f->sb128w; x++, have_left = 1, ptr += 128, level_ptr += 32) { filter_plane_cols_y(f, have_left, level_ptr, f->b4_stride, lflvl[x].filter_y[0], ptr, f->cur.p.stride[0], starty4, endy4); } level_ptr = f->lf.level + f->b4_stride * sby * sbsz; for (ptr = p[0], x = 0; x < f->sb128w; x++, ptr += 128, level_ptr += 32) { filter_plane_rows_y(f, have_top, level_ptr, f->b4_stride, lflvl[x].filter_y[1], ptr, f->cur.p.stride[0], starty4, endy4); } if (!f->frame_hdr.loopfilter.level_u && !f->frame_hdr.loopfilter.level_v) return; ptrdiff_t uv_off; level_ptr = f->lf.level + f->b4_stride * sby * sbsz; for (uv_off = 0, have_left = 0, x = 0; x < f->sb128w; x++, have_left = 1, uv_off += 128 >> ss_hor, level_ptr += 32) { filter_plane_cols_uv(f, have_left, level_ptr, f->b4_stride, lflvl[x].filter_uv[0], &p[1][uv_off], &p[2][uv_off], f->cur.p.stride[1], starty4 >> ss_ver, endy4 >> ss_ver); } level_ptr = f->lf.level + f->b4_stride * sby * sbsz; for (uv_off = 0, x = 0; x < f->sb128w; x++, uv_off += 128 >> ss_hor, level_ptr += 32) { filter_plane_rows_uv(f, have_top, level_ptr, f->b4_stride, lflvl[x].filter_uv[1], &p[1][uv_off], &p[2][uv_off], f->cur.p.stride[1], starty4 >> ss_ver, endy4 >> ss_ver); } }