ref: ecc5078cec3df5a9974e8d90f89eed96cb3494a1
dir: /examples/dav1dplay.c/
/* * Copyright © 2019, VideoLAN and dav1d authors * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "vcs_version.h" #include <getopt.h> #include <stdbool.h> #include <stdint.h> #include <stdio.h> #include <string.h> #include <SDL.h> #include "common/attributes.h" #include "dav1d/dav1d.h" #include "tools/input/input.h" /** * Settings structure * Hold all settings available for the player, * this is usually filled by parsing arguments * from the console. */ typedef struct { const char *inputfile; int highquality; int untimed; int zerocopy; } Dav1dPlaySettings; #define WINDOW_WIDTH 910 #define WINDOW_HEIGHT 512 #define DAV1D_EVENT_NEW_FRAME 1 #define DAV1D_EVENT_DEC_QUIT 2 /* * Fifo helper functions */ typedef struct dp_fifo { SDL_mutex *lock; SDL_cond *cond_change; size_t capacity; size_t count; void **entries; } Dav1dPlayPtrFifo; static void dp_fifo_destroy(Dav1dPlayPtrFifo *fifo) { assert(fifo->count == 0); SDL_DestroyMutex(fifo->lock); SDL_DestroyCond(fifo->cond_change); free(fifo->entries); free(fifo); } static Dav1dPlayPtrFifo *dp_fifo_create(size_t capacity) { Dav1dPlayPtrFifo *fifo; assert(capacity > 0); if (capacity <= 0) return NULL; fifo = malloc(sizeof(*fifo)); if (fifo == NULL) return NULL; fifo->capacity = capacity; fifo->count = 0; fifo->lock = SDL_CreateMutex(); if (fifo->lock == NULL) { free(fifo); return NULL; } fifo->cond_change = SDL_CreateCond(); if (fifo->cond_change == NULL) { SDL_DestroyMutex(fifo->lock); free(fifo); return NULL; } fifo->entries = calloc(capacity, sizeof(void*)); if (fifo->entries == NULL) { dp_fifo_destroy(fifo); return NULL; } return fifo; } static void dp_fifo_push(Dav1dPlayPtrFifo *fifo, void *element) { SDL_LockMutex(fifo->lock); while (fifo->count == fifo->capacity) SDL_CondWait(fifo->cond_change, fifo->lock); fifo->entries[fifo->count++] = element; if (fifo->count == 1) SDL_CondSignal(fifo->cond_change); SDL_UnlockMutex(fifo->lock); } static void *dp_fifo_array_shift(void **arr, size_t len) { void *shifted_element = arr[0]; for (size_t i = 1; i < len; ++i) arr[i-1] = arr[i]; return shifted_element; } static void *dp_fifo_shift(Dav1dPlayPtrFifo *fifo) { SDL_LockMutex(fifo->lock); while (fifo->count == 0) SDL_CondWait(fifo->cond_change, fifo->lock); void *res = dp_fifo_array_shift(fifo->entries, fifo->count--); if (fifo->count == fifo->capacity - 1) SDL_CondSignal(fifo->cond_change); SDL_UnlockMutex(fifo->lock); return res; } /** * Renderer info */ typedef struct rdr_info { // Cookie passed to the renderer implementation callbacks void *cookie; // Callback to create the renderer void* (*create_renderer)(void *data); // Callback to destroy the renderer void (*destroy_renderer)(void *cookie); // Callback to the render function that renders a prevously sent frame void (*render)(void *cookie, const Dav1dPlaySettings *settings); // Callback to the send frame function int (*update_frame)(void *cookie, Dav1dPicture *dav1d_pic, const Dav1dPlaySettings *settings); // Callback for alloc/release pictures (optional) int (*alloc_pic)(Dav1dPicture *pic, void *cookie); void (*release_pic)(Dav1dPicture *pic, void *cookie); } Dav1dPlayRenderInfo; #ifdef HAVE_PLACEBO_VULKAN #include <libplacebo/renderer.h> #include <libplacebo/utils/upload.h> #include <libplacebo/vulkan.h> #include <SDL_vulkan.h> /** * Renderer context for libplacebo */ typedef struct renderer_priv_ctx { // Placebo context struct pl_context *ctx; // Placebo renderer struct pl_renderer *renderer; // Placebo Vulkan handle const struct pl_vulkan *vk; // Placebo Vulkan instance const struct pl_vk_inst *vk_inst; // Vulkan surface VkSurfaceKHR surf; // Placebo swapchain const struct pl_swapchain *swapchain; // Lock protecting access to the texture SDL_mutex *lock; // Planes to render struct pl_plane y_plane; struct pl_plane u_plane; struct pl_plane v_plane; // Textures to render const struct pl_tex *y_tex; const struct pl_tex *u_tex; const struct pl_tex *v_tex; } Dav1dPlayRendererPrivateContext; static void *placebo_renderer_create(void *data) { // Alloc Dav1dPlayRendererPrivateContext *rd_priv_ctx = malloc(sizeof(Dav1dPlayRendererPrivateContext)); if (rd_priv_ctx == NULL) { return NULL; } // Init libplacebo rd_priv_ctx->ctx = pl_context_create(PL_API_VER, &(struct pl_context_params) { .log_cb = pl_log_color, #ifndef NDEBUG .log_level = PL_LOG_DEBUG, #else .log_level = PL_LOG_WARN, #endif }); if (rd_priv_ctx->ctx == NULL) { free(rd_priv_ctx); return NULL; } // Create Mutex rd_priv_ctx->lock = SDL_CreateMutex(); if (rd_priv_ctx->lock == NULL) { fprintf(stderr, "SDL_CreateMutex failed: %s\n", SDL_GetError()); pl_context_destroy(&(rd_priv_ctx->ctx)); free(rd_priv_ctx); return NULL; } // Init Vulkan struct pl_vk_inst_params iparams = pl_vk_inst_default_params; SDL_Window *sdlwin = data; unsigned num = 0; if (!SDL_Vulkan_GetInstanceExtensions(sdlwin, &num, NULL)) { fprintf(stderr, "Failed enumerating Vulkan extensions: %s\n", SDL_GetError()); exit(1); } iparams.extensions = malloc(num * sizeof(const char *)); iparams.num_extensions = num; assert(iparams.extensions); SDL_bool ok = SDL_Vulkan_GetInstanceExtensions(sdlwin, &num, iparams.extensions); if (!ok) { fprintf(stderr, "Failed getting Vk instance extensions\n"); exit(1); } if (num > 0) { printf("Requesting %d additional Vulkan extensions:\n", num); for (unsigned i = 0; i < num; i++) printf(" %s\n", iparams.extensions[i]); } rd_priv_ctx->vk_inst = pl_vk_inst_create(rd_priv_ctx->ctx, &iparams); if (!rd_priv_ctx->vk_inst) { fprintf(stderr, "Failed creating Vulkan instance!\n"); exit(1); } free(iparams.extensions); if (!SDL_Vulkan_CreateSurface(sdlwin, rd_priv_ctx->vk_inst->instance, &rd_priv_ctx->surf)) { fprintf(stderr, "Failed creating vulkan surface: %s\n", SDL_GetError()); exit(1); } struct pl_vulkan_params params = pl_vulkan_default_params; params.instance = rd_priv_ctx->vk_inst->instance; params.surface = rd_priv_ctx->surf; params.allow_software = true; rd_priv_ctx->vk = pl_vulkan_create(rd_priv_ctx->ctx, ¶ms); if (!rd_priv_ctx->vk) { fprintf(stderr, "Failed creating vulkan device!\n"); exit(2); } // Create swapchain rd_priv_ctx->swapchain = pl_vulkan_create_swapchain(rd_priv_ctx->vk, &(struct pl_vulkan_swapchain_params) { .surface = rd_priv_ctx->surf, .present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR, }); if (!rd_priv_ctx->swapchain) { fprintf(stderr, "Failed creating vulkan swapchain!\n"); exit(2); } int w = WINDOW_WIDTH, h = WINDOW_HEIGHT; if (!pl_swapchain_resize(rd_priv_ctx->swapchain, &w, &h)) { fprintf(stderr, "Failed resizing vulkan swapchain!\n"); exit(2); } if (w != WINDOW_WIDTH || h != WINDOW_HEIGHT) printf("Note: window dimensions differ (got %dx%d)\n", w, h); rd_priv_ctx->y_tex = NULL; rd_priv_ctx->u_tex = NULL; rd_priv_ctx->v_tex = NULL; rd_priv_ctx->renderer = NULL; return rd_priv_ctx; } static void placebo_renderer_destroy(void *cookie) { Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie; assert(rd_priv_ctx != NULL); pl_renderer_destroy(&(rd_priv_ctx->renderer)); pl_tex_destroy(rd_priv_ctx->vk->gpu, &(rd_priv_ctx->y_tex)); pl_tex_destroy(rd_priv_ctx->vk->gpu, &(rd_priv_ctx->u_tex)); pl_tex_destroy(rd_priv_ctx->vk->gpu, &(rd_priv_ctx->v_tex)); pl_swapchain_destroy(&(rd_priv_ctx->swapchain)); pl_vulkan_destroy(&(rd_priv_ctx->vk)); vkDestroySurfaceKHR(rd_priv_ctx->vk_inst->instance, rd_priv_ctx->surf, NULL); pl_vk_inst_destroy(&(rd_priv_ctx->vk_inst)); pl_context_destroy(&(rd_priv_ctx->ctx)); } static void placebo_render(void *cookie, const Dav1dPlaySettings *settings) { Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie; assert(rd_priv_ctx != NULL); SDL_LockMutex(rd_priv_ctx->lock); if (rd_priv_ctx->y_tex == NULL) { SDL_UnlockMutex(rd_priv_ctx->lock); return; } // Prepare rendering if (rd_priv_ctx->renderer == NULL) { rd_priv_ctx->renderer = pl_renderer_create(rd_priv_ctx->ctx, rd_priv_ctx->vk->gpu); } struct pl_swapchain_frame frame; bool ok = pl_swapchain_start_frame(rd_priv_ctx->swapchain, &frame); if (!ok) { SDL_UnlockMutex(rd_priv_ctx->lock); return; } const struct pl_tex *img = rd_priv_ctx->y_plane.texture; struct pl_image image = { .num_planes = 3, .planes = { rd_priv_ctx->y_plane, rd_priv_ctx->u_plane, rd_priv_ctx->v_plane }, .repr = pl_color_repr_hdtv, .color = pl_color_space_unknown, .width = img->params.w, .height = img->params.h, }; struct pl_render_params render_params = {0}; if (settings->highquality) render_params = pl_render_default_params; struct pl_render_target target; pl_render_target_from_swapchain(&target, &frame); target.profile = (struct pl_icc_profile) { .data = NULL, .len = 0, }; if (!pl_render_image(rd_priv_ctx->renderer, &image, &target, &render_params)) { fprintf(stderr, "Failed rendering frame!\n"); SDL_UnlockMutex(rd_priv_ctx->lock); return; } ok = pl_swapchain_submit_frame(rd_priv_ctx->swapchain); if (!ok) { fprintf(stderr, "Failed submitting frame!\n"); SDL_UnlockMutex(rd_priv_ctx->lock); return; } pl_swapchain_swap_buffers(rd_priv_ctx->swapchain); SDL_UnlockMutex(rd_priv_ctx->lock); } static int placebo_upload_planes(void *cookie, Dav1dPicture *dav1d_pic, const Dav1dPlaySettings *settings) { Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie; assert(rd_priv_ctx != NULL); SDL_LockMutex(rd_priv_ctx->lock); if (dav1d_pic == NULL) { SDL_UnlockMutex(rd_priv_ctx->lock); return 0; } int width = dav1d_pic->p.w; int height = dav1d_pic->p.h; enum Dav1dPixelLayout dav1d_layout = dav1d_pic->p.layout; if (DAV1D_PIXEL_LAYOUT_I420 != dav1d_layout || dav1d_pic->p.bpc != 8) { fprintf(stderr, "Unsupported pixel format, only 8bit 420 supported so far.\n"); exit(50); } struct pl_plane_data data_y = { .type = PL_FMT_UNORM, .width = width, .height = height, .pixel_stride = 1, .row_stride = dav1d_pic->stride[0], .component_size = {8}, .component_map = {0}, }; struct pl_plane_data data_u = { .type = PL_FMT_UNORM, .width = width/2, .height = height/2, .pixel_stride = 1, .row_stride = dav1d_pic->stride[1], .component_size = {8}, .component_map = {1}, }; struct pl_plane_data data_v = { .type = PL_FMT_UNORM, .width = width/2, .height = height/2, .pixel_stride = 1, .row_stride = dav1d_pic->stride[1], .component_size = {8}, .component_map = {2}, }; if (settings->zerocopy) { const struct pl_buf *buf = dav1d_pic->allocator_data; assert(buf); data_y.buf = data_u.buf = data_v.buf = buf; data_y.buf_offset = (uintptr_t) dav1d_pic->data[0] - (uintptr_t) buf->data; data_u.buf_offset = (uintptr_t) dav1d_pic->data[1] - (uintptr_t) buf->data; data_v.buf_offset = (uintptr_t) dav1d_pic->data[2] - (uintptr_t) buf->data; } else { data_y.pixels = dav1d_pic->data[0]; data_u.pixels = dav1d_pic->data[1]; data_v.pixels = dav1d_pic->data[2]; } bool ok = true; ok &= pl_upload_plane(rd_priv_ctx->vk->gpu, &(rd_priv_ctx->y_plane), &(rd_priv_ctx->y_tex), &data_y); ok &= pl_upload_plane(rd_priv_ctx->vk->gpu, &(rd_priv_ctx->u_plane), &(rd_priv_ctx->u_tex), &data_u); ok &= pl_upload_plane(rd_priv_ctx->vk->gpu, &(rd_priv_ctx->v_plane), &(rd_priv_ctx->v_tex), &data_v); pl_chroma_location_offset(PL_CHROMA_LEFT, &rd_priv_ctx->u_plane.shift_x, &rd_priv_ctx->u_plane.shift_y); pl_chroma_location_offset(PL_CHROMA_LEFT, &rd_priv_ctx->v_plane.shift_x, &rd_priv_ctx->v_plane.shift_y); if (!ok) { fprintf(stderr, "Failed uploading planes!\n"); } SDL_UnlockMutex(rd_priv_ctx->lock); return !ok; } // Align to power of 2 #define ALIGN2(x, align) (((x) + (align) - 1) & ~((align) - 1)) static int placebo_alloc_pic(Dav1dPicture *const p, void *cookie) { Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie; assert(rd_priv_ctx != NULL); SDL_LockMutex(rd_priv_ctx->lock); const struct pl_gpu *gpu = rd_priv_ctx->vk->gpu; int ret = DAV1D_ERR(ENOMEM); // Copied from dav1d_default_picture_alloc const int hbd = p->p.bpc > 8; const int aligned_w = ALIGN2(p->p.w, 128); const int aligned_h = ALIGN2(p->p.h, 128); const int has_chroma = p->p.layout != DAV1D_PIXEL_LAYOUT_I400; const int ss_ver = p->p.layout == DAV1D_PIXEL_LAYOUT_I420; const int ss_hor = p->p.layout != DAV1D_PIXEL_LAYOUT_I444; p->stride[0] = aligned_w << hbd; p->stride[1] = has_chroma ? (aligned_w >> ss_hor) << hbd : 0; // Align strides up to multiples of the GPU performance hints p->stride[0] = ALIGN2(p->stride[0], gpu->limits.align_tex_xfer_stride); p->stride[1] = ALIGN2(p->stride[1], gpu->limits.align_tex_xfer_stride); // Aligning offsets to 4 also implicity aligns to the texel size (1 or 2) size_t off_align = ALIGN2(gpu->limits.align_tex_xfer_offset, 4); const size_t y_sz = ALIGN2(p->stride[0] * aligned_h, off_align); const size_t uv_sz = ALIGN2(p->stride[1] * (aligned_h >> ss_ver), off_align); // The extra DAV1D_PICTURE_ALIGNMENTs are to brute force plane alignment, // even in the case that the driver gives us insane alignments const size_t pic_size = y_sz + 2 * uv_sz; const size_t total_size = pic_size + DAV1D_PICTURE_ALIGNMENT * 4; // Validate size limitations if (total_size > gpu->limits.max_xfer_size) { printf("alloc of %zu bytes exceeds limits\n", total_size); goto err; } const struct pl_buf *buf = pl_buf_create(gpu, &(struct pl_buf_params) { .type = PL_BUF_TEX_TRANSFER, .host_mapped = true, .size = total_size, .memory_type = PL_BUF_MEM_HOST, .user_data = p, }); if (!buf) { printf("alloc of GPU mapped buffer failed\n"); goto err; } assert(buf->data); uintptr_t base = (uintptr_t) buf->data, data[3]; data[0] = ALIGN2(base, DAV1D_PICTURE_ALIGNMENT); data[1] = ALIGN2(data[0] + y_sz, DAV1D_PICTURE_ALIGNMENT); data[2] = ALIGN2(data[1] + uv_sz, DAV1D_PICTURE_ALIGNMENT); // Sanity check offset alignment for the sake of debugging if (data[0] - base != ALIGN2(data[0] - base, off_align) || data[1] - base != ALIGN2(data[1] - base, off_align) || data[2] - base != ALIGN2(data[2] - base, off_align)) { printf("GPU buffer horribly misaligned, expect slowdown!\n"); } p->allocator_data = (void *) buf; p->data[0] = (void *) data[0]; p->data[1] = (void *) data[1]; p->data[2] = (void *) data[2]; ret = 0; // fall through err: SDL_UnlockMutex(rd_priv_ctx->lock); return ret; } static void placebo_release_pic(Dav1dPicture *pic, void *cookie) { Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie; assert(rd_priv_ctx != NULL); assert(pic->allocator_data); SDL_LockMutex(rd_priv_ctx->lock); const struct pl_gpu *gpu = rd_priv_ctx->vk->gpu; pl_buf_destroy(gpu, (const struct pl_buf **) &pic->allocator_data); SDL_UnlockMutex(rd_priv_ctx->lock); } static const Dav1dPlayRenderInfo renderer_info = { .create_renderer = placebo_renderer_create, .destroy_renderer = placebo_renderer_destroy, .render = placebo_render, .update_frame = placebo_upload_planes, .alloc_pic = placebo_alloc_pic, .release_pic = placebo_release_pic, }; #else /** * Renderer context for SDL */ typedef struct renderer_priv_ctx { // SDL renderer SDL_Renderer *renderer; // Lock protecting access to the texture SDL_mutex *lock; // Texture to render SDL_Texture *tex; } Dav1dPlayRendererPrivateContext; static void *sdl_renderer_create(void *data) { SDL_Window *win = data; // Alloc Dav1dPlayRendererPrivateContext *rd_priv_ctx = malloc(sizeof(Dav1dPlayRendererPrivateContext)); if (rd_priv_ctx == NULL) { return NULL; } // Create renderer rd_priv_ctx->renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED); // Set scale quality SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); // Create Mutex rd_priv_ctx->lock = SDL_CreateMutex(); if (rd_priv_ctx->lock == NULL) { fprintf(stderr, "SDL_CreateMutex failed: %s\n", SDL_GetError()); free(rd_priv_ctx); return NULL; } rd_priv_ctx->tex = NULL; return rd_priv_ctx; } static void sdl_renderer_destroy(void *cookie) { Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie; assert(rd_priv_ctx != NULL); SDL_DestroyRenderer(rd_priv_ctx->renderer); SDL_DestroyMutex(rd_priv_ctx->lock); free(rd_priv_ctx); } static void sdl_render(void *cookie, const Dav1dPlaySettings *settings) { Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie; assert(rd_priv_ctx != NULL); SDL_LockMutex(rd_priv_ctx->lock); if (rd_priv_ctx->tex == NULL) { SDL_UnlockMutex(rd_priv_ctx->lock); return; } // Display the frame SDL_RenderClear(rd_priv_ctx->renderer); SDL_RenderCopy(rd_priv_ctx->renderer, rd_priv_ctx->tex, NULL, NULL); SDL_RenderPresent(rd_priv_ctx->renderer); SDL_UnlockMutex(rd_priv_ctx->lock); } static int sdl_update_texture(void *cookie, Dav1dPicture *dav1d_pic, const Dav1dPlaySettings *settings) { Dav1dPlayRendererPrivateContext *rd_priv_ctx = cookie; assert(rd_priv_ctx != NULL); SDL_LockMutex(rd_priv_ctx->lock); if (dav1d_pic == NULL) { rd_priv_ctx->tex = NULL; SDL_UnlockMutex(rd_priv_ctx->lock); return 0; } int width = dav1d_pic->p.w; int height = dav1d_pic->p.h; int tex_w = width; int tex_h = height; enum Dav1dPixelLayout dav1d_layout = dav1d_pic->p.layout; if (DAV1D_PIXEL_LAYOUT_I420 != dav1d_layout || dav1d_pic->p.bpc != 8) { fprintf(stderr, "Unsupported pixel format, only 8bit 420 supported so far.\n"); exit(50); } SDL_Texture *texture = rd_priv_ctx->tex; if (texture != NULL) { SDL_QueryTexture(texture, NULL, NULL, &tex_w, &tex_h); if (tex_w != width || tex_h != height) { SDL_DestroyTexture(texture); texture = NULL; } } if (texture == NULL) { texture = SDL_CreateTexture(rd_priv_ctx->renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, width, height); } SDL_UpdateYUVTexture(texture, NULL, dav1d_pic->data[0], (int)dav1d_pic->stride[0], // Y dav1d_pic->data[1], (int)dav1d_pic->stride[1], // U dav1d_pic->data[2], (int)dav1d_pic->stride[1] // V ); rd_priv_ctx->tex = texture; SDL_UnlockMutex(rd_priv_ctx->lock); return 0; } static const Dav1dPlayRenderInfo renderer_info = { .create_renderer = sdl_renderer_create, .destroy_renderer = sdl_renderer_destroy, .render = sdl_render, .update_frame = sdl_update_texture }; #endif /** * Render context structure * This structure contains informations necessary * to be shared between the decoder and the renderer * threads. */ typedef struct render_context { Dav1dPlaySettings settings; Dav1dSettings lib_settings; // Renderer callbacks Dav1dPlayRenderInfo *renderer_info; // Renderer private data (passed to callbacks) void *rd_priv; // Lock to protect access to the context structure SDL_mutex *lock; // Timestamp of previous decoded frame int64_t last_pts; // Timestamp of current decoded frame int64_t current_pts; // Ticks when last frame was received uint32_t last_ticks; // PTS time base double timebase; // Fifo Dav1dPlayPtrFifo *fifo; // Custom SDL2 event type uint32_t renderer_event_type; // Indicates if termination of the decoder thread was requested uint8_t dec_should_terminate; } Dav1dPlayRenderContext; static void dp_settings_print_usage(const char *const app, const char *const reason, ...) { if (reason) { va_list args; va_start(args, reason); vfprintf(stderr, reason, args); va_end(args); fprintf(stderr, "\n\n"); } fprintf(stderr, "Usage: %s [options]\n\n", app); fprintf(stderr, "Supported options:\n" " --input/-i $file: input file\n" " --untimed/-u: ignore PTS, render as fast as possible\n" " --framethreads $num: number of frame threads (default: 1)\n" " --tilethreads $num: number of tile threads (default: 1)\n" " --highquality: enable high quality rendering\n" " --zerocopy/-z: enable zero copy upload path\n" " --version/-v: print version and exit\n"); exit(1); } static unsigned parse_unsigned(const char *const optarg, const int option, const char *const app) { char *end; const unsigned res = (unsigned) strtoul(optarg, &end, 0); if (*end || end == optarg) dp_settings_print_usage(app, "Invalid argument \"%s\" for option %s; should be an integer", optarg, option); return res; } static void dp_rd_ctx_parse_args(Dav1dPlayRenderContext *rd_ctx, const int argc, char *const *const argv) { int o; Dav1dPlaySettings *settings = &rd_ctx->settings; Dav1dSettings *lib_settings = &rd_ctx->lib_settings; // Short options static const char short_opts[] = "i:vuz"; enum { ARG_FRAME_THREADS = 256, ARG_TILE_THREADS, ARG_HIGH_QUALITY, }; // Long options static const struct option long_opts[] = { { "input", 1, NULL, 'i' }, { "version", 0, NULL, 'v' }, { "untimed", 0, NULL, 'u' }, { "framethreads", 1, NULL, ARG_FRAME_THREADS }, { "tilethreads", 1, NULL, ARG_TILE_THREADS }, { "highquality", 0, NULL, ARG_HIGH_QUALITY }, { "zerocopy", 0, NULL, 'z' }, { NULL, 0, NULL, 0 }, }; while ((o = getopt_long(argc, argv, short_opts, long_opts, NULL)) != -1) { switch (o) { case 'i': settings->inputfile = optarg; break; case 'v': fprintf(stderr, "%s\n", dav1d_version()); exit(0); case 'u': settings->untimed = true; break; case ARG_HIGH_QUALITY: settings->highquality = true; #ifndef HAVE_PLACEBO_VULKAN fprintf(stderr, "warning: --highquality requires libplacebo\n"); #endif break; case 'z': settings->zerocopy = true; #ifndef HAVE_PLACEBO_VULKAN fprintf(stderr, "warning: --zerocopy requires libplacebo\n"); #endif break; case ARG_FRAME_THREADS: lib_settings->n_frame_threads = parse_unsigned(optarg, ARG_FRAME_THREADS, argv[0]); break; case ARG_TILE_THREADS: lib_settings->n_tile_threads = parse_unsigned(optarg, ARG_TILE_THREADS, argv[0]); break; default: dp_settings_print_usage(argv[0], NULL); } } if (optind < argc) dp_settings_print_usage(argv[0], "Extra/unused arguments found, e.g. '%s'\n", argv[optind]); if (!settings->inputfile) dp_settings_print_usage(argv[0], "Input file (-i/--input) is required"); } /** * Destroy a Dav1dPlayRenderContext */ static void dp_rd_ctx_destroy(Dav1dPlayRenderContext *rd_ctx) { assert(rd_ctx != NULL); renderer_info.destroy_renderer(rd_ctx->rd_priv); dp_fifo_destroy(rd_ctx->fifo); SDL_DestroyMutex(rd_ctx->lock); free(rd_ctx); } /** * Create a Dav1dPlayRenderContext * * \note The Dav1dPlayRenderContext must be destroyed * again by using dp_rd_ctx_destroy. */ static Dav1dPlayRenderContext *dp_rd_ctx_create(void *rd_data) { Dav1dPlayRenderContext *rd_ctx; // Alloc rd_ctx = malloc(sizeof(Dav1dPlayRenderContext)); if (rd_ctx == NULL) { return NULL; } // Register a custom event to notify our SDL main thread // about new frames rd_ctx->renderer_event_type = SDL_RegisterEvents(1); if (rd_ctx->renderer_event_type == UINT32_MAX) { fprintf(stderr, "Failure to create custom SDL event type!\n"); free(rd_ctx); return NULL; } rd_ctx->fifo = dp_fifo_create(5); if (rd_ctx->fifo == NULL) { fprintf(stderr, "Failed to create FIFO for output pictures!\n"); free(rd_ctx); return NULL; } rd_ctx->lock = SDL_CreateMutex(); if (rd_ctx->lock == NULL) { fprintf(stderr, "SDL_CreateMutex failed: %s\n", SDL_GetError()); dp_fifo_destroy(rd_ctx->fifo); free(rd_ctx); return NULL; } rd_ctx->rd_priv = renderer_info.create_renderer(rd_data); if (rd_ctx->rd_priv == NULL) { SDL_DestroyMutex(rd_ctx->lock); dp_fifo_destroy(rd_ctx->fifo); free(rd_ctx); return NULL; } dav1d_default_settings(&rd_ctx->lib_settings); memset(&rd_ctx->settings, 0, sizeof(rd_ctx->settings)); rd_ctx->last_pts = 0; rd_ctx->last_ticks = 0; rd_ctx->current_pts = 0; rd_ctx->timebase = 0; rd_ctx->dec_should_terminate = 0; return rd_ctx; } /** * Notify about new available frame */ static void dp_rd_ctx_post_event(Dav1dPlayRenderContext *rd_ctx, uint32_t code) { SDL_Event event; SDL_zero(event); event.type = rd_ctx->renderer_event_type; event.user.code = code; SDL_PushEvent(&event); } /** * Update the decoder context with a new dav1d picture * * Once the decoder decoded a new picture, this call can be used * to update the internal texture of the render context with the * new picture. */ static void dp_rd_ctx_update_with_dav1d_picture(Dav1dPlayRenderContext *rd_ctx, Dav1dPicture *dav1d_pic) { renderer_info.update_frame(rd_ctx->rd_priv, dav1d_pic, &rd_ctx->settings); rd_ctx->current_pts = dav1d_pic->m.timestamp; } /** * Terminate decoder thread (async) */ static void dp_rd_ctx_request_shutdown(Dav1dPlayRenderContext *rd_ctx) { SDL_LockMutex(rd_ctx->lock); rd_ctx->dec_should_terminate = 1; SDL_UnlockMutex(rd_ctx->lock); } /** * Query state of decoder shutdown request */ static int dp_rd_ctx_should_terminate(Dav1dPlayRenderContext *rd_ctx) { int ret = 0; SDL_LockMutex(rd_ctx->lock); ret = rd_ctx->dec_should_terminate; SDL_UnlockMutex(rd_ctx->lock); return ret; } /** * Render the currently available texture * * Renders the currently available texture, if any. */ static void dp_rd_ctx_render(Dav1dPlayRenderContext *rd_ctx) { // Calculate time since last frame was received uint32_t ticks_now = SDL_GetTicks(); uint32_t ticks_diff = (rd_ctx->last_ticks != 0) ? ticks_now - rd_ctx->last_ticks : 0; // Calculate when to display the frame int64_t pts_diff = rd_ctx->current_pts - rd_ctx->last_pts; int32_t wait_time = (pts_diff * rd_ctx->timebase) * 1000 - ticks_diff; rd_ctx->last_pts = rd_ctx->current_pts; // In untimed mode, simply don't wait if (rd_ctx->settings.untimed) wait_time = 0; // This way of timing the playback is not accurate, as there is no guarantee // that SDL_Delay will wait for exactly the requested amount of time so in a // accurate player this would need to be done in a better way. if (wait_time > 0) { SDL_Delay(wait_time); } else if (wait_time < -10) { // Do not warn for minor time drifts fprintf(stderr, "Frame displayed %f seconds too late\n", wait_time/(float)1000); } renderer_info.render(rd_ctx->rd_priv, &rd_ctx->settings); rd_ctx->last_ticks = SDL_GetTicks(); } /* Decoder thread "main" function */ static int decoder_thread_main(void *cookie) { Dav1dPlayRenderContext *rd_ctx = cookie; Dav1dPicture *p; Dav1dContext *c = NULL; Dav1dData data; DemuxerContext *in_ctx = NULL; int res = 0; unsigned n_out = 0, total, timebase[2], fps[2]; // Store current ticks for stats calculation uint32_t decoder_start = SDL_GetTicks(); Dav1dPlaySettings settings = rd_ctx->settings; if ((res = input_open(&in_ctx, "ivf", settings.inputfile, fps, &total, timebase)) < 0) { fprintf(stderr, "Failed to open demuxer\n"); res = 1; goto cleanup; } double timebase_d = timebase[1]/(double)timebase[0]; rd_ctx->timebase = timebase_d; if ((res = dav1d_open(&c, &rd_ctx->lib_settings))) { fprintf(stderr, "Failed opening dav1d decoder\n"); res = 1; goto cleanup; } if ((res = input_read(in_ctx, &data)) < 0) { fprintf(stderr, "Failed demuxing input\n"); res = 1; goto cleanup; } // Decoder loop do { if (dp_rd_ctx_should_terminate(rd_ctx)) break; // Send data packets we got from the demuxer to dav1d if ((res = dav1d_send_data(c, &data)) < 0) { // On EAGAIN, dav1d can not consume more data and // dav1d_get_picture needs to be called first, which // will happen below, so just keep going in that case // and do not error out. if (res != DAV1D_ERR(EAGAIN)) { dav1d_data_unref(&data); fprintf(stderr, "Error decoding frame: %s\n", strerror(-res)); break; } } p = calloc(1, sizeof(*p)); // Try to get a decoded frame if ((res = dav1d_get_picture(c, p)) < 0) { // In all error cases, even EAGAIN, p needs to be freed as // it is never added to the queue and would leak. free(p); // On EAGAIN, it means dav1d has not enough data to decode // therefore this is not a decoding error but just means // we need to feed it more data, which happens in the next // run of this decoder loop. if (res != DAV1D_ERR(EAGAIN)) { fprintf(stderr, "Error decoding frame: %s\n", strerror(-res)); break; } res = 0; } else { // Queue frame dp_fifo_push(rd_ctx->fifo, p); dp_rd_ctx_post_event(rd_ctx, DAV1D_EVENT_NEW_FRAME); n_out++; } } while ((data.sz > 0 || !input_read(in_ctx, &data))); // Release remaining data if (data.sz > 0) dav1d_data_unref(&data); // Do not drain in case an error occured and caused us to leave the // decoding loop early. if (res < 0) goto cleanup; // Drain decoder // When there is no more data to feed to the decoder, for example // because the file ended, we still need to request pictures, as // even though we do not have more data, there can be frames decoded // from data we sent before. So we need to call dav1d_get_picture until // we get an EAGAIN error. do { if (dp_rd_ctx_should_terminate(rd_ctx)) break; p = calloc(1, sizeof(*p)); res = dav1d_get_picture(c, p); if (res < 0) { free(p); if (res != DAV1D_ERR(EAGAIN)) { fprintf(stderr, "Error decoding frame: %s\n", strerror(-res)); break; } } else { // Queue frame dp_fifo_push(rd_ctx->fifo, p); dp_rd_ctx_post_event(rd_ctx, DAV1D_EVENT_NEW_FRAME); n_out++; } } while (res != DAV1D_ERR(EAGAIN)); // Print stats uint32_t decoding_time_ms = SDL_GetTicks() - decoder_start; printf("Decoded %u frames in %d seconds, avg %.02f fps\n", n_out, decoding_time_ms/1000, n_out / (decoding_time_ms / 1000.0)); cleanup: dp_rd_ctx_post_event(rd_ctx, DAV1D_EVENT_DEC_QUIT); if (in_ctx) input_close(in_ctx); if (c) dav1d_close(&c); return (res != DAV1D_ERR(EAGAIN) && res < 0); } int main(int argc, char **argv) { SDL_Thread *decoder_thread; SDL_Window *win = NULL; // Check for version mismatch between library and tool const char *version = dav1d_version(); if (strcmp(version, DAV1D_VERSION)) { fprintf(stderr, "Version mismatch (library: %s, executable: %s)\n", version, DAV1D_VERSION); return 1; } // Init SDL2 library if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) return 10; // Create Window and Renderer int window_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI; #ifdef HAVE_PLACEBO_VULKAN window_flags |= SDL_WINDOW_VULKAN; #endif win = SDL_CreateWindow("Dav1dPlay", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, window_flags); SDL_SetWindowResizable(win, SDL_TRUE); // Create render context Dav1dPlayRenderContext *rd_ctx = dp_rd_ctx_create(win); if (rd_ctx == NULL) { fprintf(stderr, "Failed creating render context\n"); return 5; } // Parse and validate arguments dp_rd_ctx_parse_args(rd_ctx, argc, argv); if (rd_ctx->settings.zerocopy) { if (renderer_info.alloc_pic) { rd_ctx->lib_settings.allocator = (Dav1dPicAllocator) { .cookie = rd_ctx->rd_priv, .alloc_picture_callback = renderer_info.alloc_pic, .release_picture_callback = renderer_info.release_pic, }; } else { fprintf(stderr, "--zerocopy unsupported by compiled renderer\n"); } } // Start decoder thread decoder_thread = SDL_CreateThread(decoder_thread_main, "Decoder thread", rd_ctx); // Main loop while (1) { SDL_Event e; if (SDL_WaitEvent(&e)) { if (e.type == SDL_QUIT) { dp_rd_ctx_request_shutdown(rd_ctx); } else if (e.type == rd_ctx->renderer_event_type) { if (e.user.code == DAV1D_EVENT_NEW_FRAME) { // Dequeue frame and update the render context with it Dav1dPicture *p = dp_fifo_shift(rd_ctx->fifo); // Do not update textures during termination if (!dp_rd_ctx_should_terminate(rd_ctx)) dp_rd_ctx_update_with_dav1d_picture(rd_ctx, p); dav1d_picture_unref(p); free(p); } else if (e.user.code == DAV1D_EVENT_DEC_QUIT) { break; } } } // Do not render during termination if (!dp_rd_ctx_should_terminate(rd_ctx)) dp_rd_ctx_render(rd_ctx); } int decoder_ret = 0; SDL_WaitThread(decoder_thread, &decoder_ret); dp_rd_ctx_destroy(rd_ctx); SDL_DestroyWindow(win); return decoder_ret; }