ref: 46f2f47b1405c0f644e6d3dd5b8cdf458c458814
dir: /llt/ios.h/
#ifndef __IOS_H_ #define __IOS_H_ // this flag controls when data actually moves out to the underlying I/O // channel. memory streams are a special case of this where the data // never moves out. typedef enum { bm_none, bm_line, bm_block, bm_mem } bufmode_t; typedef enum { bst_none, bst_rd, bst_wr } bufstate_t; #define IOS_INLSIZE 54 #define IOS_BUFSIZE 4095 typedef struct { bufmode_t bm; // the state only indicates where the underlying file position is relative // to the buffer. reading: at the end. writing: at the beginning. // in general, you can do any operation in any state. bufstate_t state; int errcode; char *buf; // start of buffer size_t maxsize; // space allocated to buffer size_t size; // length of valid data in buf, >=ndirty size_t bpos; // current position in buffer size_t ndirty; // # bytes at &buf[0] that need to be written // this is a public field that keeps a running count of bytes // read or written. you can freely use and change it. this is // intended for keeping track of relative positions in streams // that don't have absolute positions (like sockets). size_t tally; // pointer-size integer to support platforms where it might have // to be a pointer long fd; unsigned char byteswap:1; //unsigned char readonly:1; unsigned char ownbuf:1; unsigned char ownfd:1; // this means you can read, seek back, then read the same data // again any number of times. usually only true for files and strings. unsigned char rereadable:1; // this enables "stenciled writes". you can alternately write and // seek without flushing in between. this performs read-before-write // to populate the buffer, so "rereadable" capability is required. // this is off by default. unsigned char stenciled:1; // request durable writes (fsync) // unsigned char durable:1; // todo: mutex char local[IOS_INLSIZE]; } ios_t; /* low-level interface functions */ size_t ios_read(ios_t *s, char *dest, size_t n, int all); size_t ios_write(ios_t *s, char *data, size_t n); off_t ios_seek(ios_t *s, off_t pos); // absolute seek off_t ios_seek_end(ios_t *s); off_t ios_skip(ios_t *s, off_t offs); // relative seek off_t ios_pos(ios_t *s); // get current position size_t ios_trunc(ios_t *s, size_t size); int ios_eof(ios_t *s); int ios_flush(ios_t *s); void ios_close(ios_t *s); char *ios_takebuf(ios_t *s, size_t *psize); // release buffer to caller // set buffer space to use int ios_setbuf(ios_t *s, char *buf, size_t size, int own); int ios_bufmode(ios_t *s, bufmode_t mode); void ios_bswap(ios_t *s, int bswap); int ios_copy(ios_t *to, ios_t *from, size_t nbytes, bool_t all); //void ios_lock(ios_t *s); //int ios_trylock(ios_t *s); //int ios_unlock(ios_t *s); /* stream creation */ ios_t *ios_file(ios_t *s, char *fname, int create, int rewrite); ios_t *ios_mem(ios_t *s, size_t initsize); ios_t *ios_fd(ios_t *s, long fd); // todo: ios_socket /* high-level functions - output */ int ios_putnum(ios_t *s, char *data, uint32_t type); int ios_putint(ios_t *s, int n); int ios_pututf8(ios_t *s, uint32_t wc); int ios_putstringz(ios_t *s, char *str, bool_t do_write_nulterm); int ios_printf(ios_t *s, char *format, ...); /* high-level stream functions - input */ int ios_getnum(ios_t *s, char *data, uint32_t type); int ios_getutf8(ios_t *s, uint32_t *pwc); int ios_ungetutf8(ios_t *s, uint32_t wc); int ios_getstringz(ios_t *dest, ios_t *src); int ios_getstringn(ios_t *dest, ios_t *src, size_t nchars); int ios_readline(ios_t *dest, ios_t *s, char delim); int ios_getline(ios_t *s, char **pbuf, size_t *psz); // seek by utf8 sequence increments int ios_nextutf8(ios_t *s); int ios_prevutf8(ios_t *s); /* stdio-style functions */ #define IOS_EOF (-1) int ios_putc(ios_t *s, int c); wint_t ios_putwc(ios_t *s, wchar_t wc); int ios_getc(ios_t *s); wint_t ios_getwc(ios_t *s); int ios_ungetc(ios_t *s, int c); wint_t ios_ungetwc(ios_t *s, wint_t wc); #define ios_puts(s, str) ios_write(s, str, strlen(str)) /* With memory streams, mixed reads and writes are equivalent to performing sequences of *p++, as either an lvalue or rvalue. File streams behave similarly, but other streams might not support this. Using unbuffered mode makes this more predictable. Note on "unget" functions: There are two kinds of functions here: those that operate on sized blocks of bytes and those that operate on logical units like "character" or "integer". The "unget" functions only work on logical units. There is no "unget n bytes". You can only do an unget after a matching get. However, data pushed back by an unget is available to all read operations. The reason for this is that unget is defined in terms of its effect on the underlying buffer (namely, it rebuffers data as if it had been buffered but not read yet). IOS reserves the right to perform large block operations directly, bypassing the buffer. In such a case data was never buffered, so "rebuffering" has no meaning (i.e. there is no correspondence between the buffer and the physical stream). Single-bit I/O is able to write partial bytes ONLY IF the stream supports seeking. Also, line buffering is not well-defined in the context of single-bit I/O, so it might not do what you expect. implementation notes: in order to know where we are in a file, we must ensure the buffer is only populated from the underlying stream starting with p==buf. to switch from writing to reading: flush, set p=buf, cnt=0 to switch from reading to writing: seek backwards cnt bytes, p=buf, cnt=0 when writing: buf starts at curr. physical stream pos, p - buf is how many bytes we've written logically. cnt==0 dirty == (bitpos>0 && state==iost_wr), EXCEPT right after switching from reading to writing, where we might be in the middle of a byte without having changed it. to write a bit: if !dirty, read up to maxsize-(p-buf) into buffer, then seek back by the same amount (undo it). write onto those bits. now set the dirty bit. in this state, we can bit-read up to the end of the byte, then formally switch to the read state using flush. design points: - data-source independence, including memory streams - support 64-bit and large files - efficient, low-latency buffering - unget - expose buffer to user, allow user-owned buffers - allow direct I/O, don't always go through buffer - buffer-internal seeking. makes seeking back 1-2 bytes very fast, and makes it possible for sockets where it otherwise wouldn't be - special support for utf8 - tries to allow switching between reading and writing - type-aware functions with byte-order swapping service - position counter for meaningful data offsets with sockets note: the current code needs to be mostly rewritten. the design should be as follows: the buffer is a view of part of a file/stream. you can seek, read, and write around in it as much as you like, as if it were just a string. we keep track of the part of the buffer that's invalid (written to). we remember whether the position of the underlying stream is aligned with the end of the buffer (reading mode) or the beginning (writing mode). based on this info, we might have to seek back before doing a flush. as optimizations, we do no writing if the buffer isn't "dirty", and we do no reading if the data will only be overwritten. */ #endif