shithub: flite

ref: 0eebc77cdae418c8daa5f4a81af8ee438ae454b7
dir: /sapi/FliteCMUGenericCG/FliteCMUGenericCG.vcxproj/

View raw version
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{CB643967-71C6-4C26-86D7-15051EF2E258}</ProjectGuid>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
    <Keyword>AtlProj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140_xp</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140_xp</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140_xp</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140_xp</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IgnoreImportLibrary>true</IgnoreImportLibrary>
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IgnoreImportLibrary>true</IgnoreImportLibrary>
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IgnoreImportLibrary>true</IgnoreImportLibrary>
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
    <TargetName>$(ProjectName)_$(Platform)</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IgnoreImportLibrary>true</IgnoreImportLibrary>
    <LinkIncremental>false</LinkIncremental>
    <TargetName>$(ProjectName)_$(Platform)</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Midl>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <HeaderFileName>FliteCMUGenericCG_i.h</HeaderFileName>
      <InterfaceIdentifierFileName>FliteCMUGenericCG_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>FliteCMUGenericCG_p.c</ProxyFileName>
      <GenerateStublessProxies>true</GenerateStublessProxies>
      <TypeLibraryName>$(IntDir)FliteCMUGenericCG.tlb</TypeLibraryName>
      <DllDataFileName />
      <ValidateAllParameters>true</ValidateAllParameters>
    </Midl>
    <ResourceCompile>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <ModuleDefinitionFile>.\FliteCMUGenericCG.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <RegisterOutput>true</RegisterOutput>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <PerUserRedirection>false</PerUserRedirection>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_WINDOWS;_DEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Midl>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <HeaderFileName>FliteCMUGenericCG_i.h</HeaderFileName>
      <InterfaceIdentifierFileName>FliteCMUGenericCG_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>FliteCMUGenericCG_p.c</ProxyFileName>
      <GenerateStublessProxies>true</GenerateStublessProxies>
      <TypeLibraryName>$(IntDir)FliteCMUGenericCG.tlb</TypeLibraryName>
      <DllDataFileName />
      <ValidateAllParameters>true</ValidateAllParameters>
    </Midl>
    <ResourceCompile>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <ModuleDefinitionFile>.\FliteCMUGenericCG.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <RegisterOutput>true</RegisterOutput>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Midl>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <HeaderFileName>FliteCMUGenericCG_i.h</HeaderFileName>
      <InterfaceIdentifierFileName>FliteCMUGenericCG_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>FliteCMUGenericCG_p.c</ProxyFileName>
      <GenerateStublessProxies>true</GenerateStublessProxies>
      <TypeLibraryName>$(IntDir)FliteCMUGenericCG.tlb</TypeLibraryName>
      <DllDataFileName />
      <ValidateAllParameters>true</ValidateAllParameters>
    </Midl>
    <ResourceCompile>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <ModuleDefinitionFile>.\FliteCMUGenericCG.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <RegisterOutput>true</RegisterOutput>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <PreprocessorDefinitions>_WINDOWS;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Midl>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <HeaderFileName>FliteCMUGenericCG_i.h</HeaderFileName>
      <InterfaceIdentifierFileName>FliteCMUGenericCG_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>FliteCMUGenericCG_p.c</ProxyFileName>
      <GenerateStublessProxies>true</GenerateStublessProxies>
      <TypeLibraryName>$(IntDir)FliteCMUGenericCG.tlb</TypeLibraryName>
      <DllDataFileName />
      <ValidateAllParameters>true</ValidateAllParameters>
    </Midl>
    <ResourceCompile>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <ModuleDefinitionFile>.\FliteCMUGenericCG.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <RegisterOutput>true</RegisterOutput>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="dllmain.cpp">
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="FliteCMUGenericCG.cpp">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include;..\flitettsengineobj;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <ClCompile Include="FliteCMUGenericCGObj.cpp" />
    <ClCompile Include="FliteCMUGenericCG_i.c">
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="dllmain.h" />
    <ClInclude Include="FliteCMUGenericCGObj.h" />
    <ClInclude Include="FliteCMUGenericCG_i.h" />
    <ClInclude Include="Resource.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="targetver.h" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="FliteCMUGenericCG.rc" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="ReadMe.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="FliteCMUGenericCG.def" />
    <None Include="FliteCMUGenericCG.rgs" />
    <None Include="FliteCMUGenericCGObj.rgs" />
  </ItemGroup>
  <ItemGroup>
    <Midl Include="FliteCMUGenericCG.idl" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\cmulex\cmulex.vcxproj">
      <Project>{cc82d26b-9b9c-4e75-83f8-05cb445c72f0}</Project>
    </ProjectReference>
    <ProjectReference Include="..\cmu_cg\cmu_cg.vcxproj">
      <Project>{ec5a5cdd-0d26-4209-82c4-eedd865e6e57}</Project>
    </ProjectReference>
    <ProjectReference Include="..\FliteTTSEngineObj\FliteTTSEngineObj.vcxproj">
      <Project>{190bf306-14e8-449f-b343-5a42eccd87c9}</Project>
    </ProjectReference>
    <ProjectReference Include="..\flite\flite.vcxproj">
      <Project>{c8a762df-2981-43e7-967d-1cd89cca7f14}</Project>
    </ProjectReference>
    <ProjectReference Include="..\usenglish\usenglish.vcxproj">
      <Project>{b8637186-90a9-446c-967a-02174180c23f}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>