shithub: flite

ref: 277210ab0b851fe9d87806db2777852374e4bcac
dir: /sapi/cmu_us_kal/cmu_us_kal.dsp/

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# Microsoft Developer Studio Project File - Name="cmu_us_kal" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=cmu_us_kal - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "cmu_us_kal.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "cmu_us_kal.mak" CFG="cmu_us_kal - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "cmu_us_kal - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "cmu_us_kal - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

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# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "cmu_us_kal - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /I "..\..\lang\cmulex" /I "..\..\lang\usenglish" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "NO_UNION_INITIALIZATION" /YX /FD /c
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LIB32=link.exe -lib
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# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "cmu_us_kal - Win32 Debug"

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# PROP BASE Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ  /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\..\lang\cmulex" /I "..\..\lang\usenglish" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "NO_UNION_INITIALIZATION" /YX /FD /GZ  /c
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BSC32=bscmake.exe
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LIB32=link.exe -lib
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# Name "cmu_us_kal - Win32 Debug"
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SOURCE=..\..\lang\cmu_us_kal\cmu_us_kal.c
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# Begin Source File

SOURCE=..\..\lang\cmu_us_kal\cmu_us_kal_diphone.c
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