ref: 1ce97b39ea2aaae9da67f202bf86cd07db9f755d
dir: /src/ft2_audio.h/
#pragma once #include <stdint.h> #include <stdbool.h> #include <SDL2/SDL.h> #include "ft2_replayer.h" enum { FREQ_TABLE_LINEAR = 0, FREQ_TABLE_AMIGA = 1, }; #define MIN_AUDIO_FREQ 44100 #define MAX_AUDIO_FREQ 192000 #define MIXER_FRAC_BITS 32 #define MIXER_FRAC_SCALE (1ULL << MIXER_FRAC_BITS) #define MIXER_FRAC_MASK (MIXER_FRAC_SCALE-1) #define MAX_AUDIO_DEVICES 99 // for audio/video sync queue. (2^n-1 - don't change this! Queue buffer is already BIG in size) #define SYNC_QUEUE_LEN 4095 typedef struct audio_t { char *currInputDevice, *currOutputDevice, *lastWorkingAudioDeviceName; char *inputDeviceNames[MAX_AUDIO_DEVICES], *outputDeviceNames[MAX_AUDIO_DEVICES]; volatile bool locked, resetSyncTickTimeFlag, volumeRampingFlag; bool linearFreqTable, rescanAudioDevicesSupported; volatile uint8_t interpolationType; int32_t quickVolRampSamples, inputDeviceNum, outputDeviceNum, lastWorkingAudioFreq, lastWorkingAudioBits; uint32_t freq, audLatencyPerfValInt, audLatencyPerfValFrac, samplesPerTick, musicTimeSpeedVal; uint64_t tickTime64, tickTime64Frac, tickTimeTab[MAX_BPM+1]; double dRampQuickVolMul, dRampTickMul, dRampTickMulTab[MAX_BPM+1]; double *dMixBufferL, *dMixBufferR, *dMixBufferLUnaligned, *dMixBufferRUnaligned; double dAudioLatencyMs, dSamplesPerTick, dTickSampleCounter, dSamplesPerTickTab[MAX_BPM+1]; SDL_AudioDeviceID dev; uint32_t wantFreq, haveFreq, wantSamples, haveSamples, wantChannels, haveChannels; } audio_t; typedef struct { const int8_t *base8, *revBase8; const int16_t *base16, *revBase16; bool active, backwards, isFadeOutVoice, hasLooped; uint8_t mixFuncOffset, pan, loopType; int32_t pos, end, loopStart, loopLength; uint32_t volRampSamples, revDelta, oldRevDelta; uint64_t posFrac, delta, oldDelta; // if (loopEnabled && hasLooped && samplingPos <= loopStart+SINC_LEFT_TAPS) readFixedTapsFromThisPointer(); const int8_t *leftEdgeTaps8; const int16_t *leftEdgeTaps16; const double *dSincLUT; double dVol, dDestVolL, dDestVolR, dVolL, dVolR, dVolDeltaL, dVolDeltaR; } voice_t; typedef struct pattSyncData_t { uint8_t pattern, globalVol, songPos, timer, tempo, patternPos; uint16_t speed; uint64_t timestamp; } pattSyncData_t; typedef struct pattSync_t { volatile int32_t readPos, writePos; pattSyncData_t data[SYNC_QUEUE_LEN+1]; } pattSync_t; typedef struct chSyncData_t { syncedChannel_t channels[MAX_VOICES]; uint64_t timestamp; } chSyncData_t; typedef struct chSync_t { volatile int32_t readPos, writePos; chSyncData_t data[SYNC_QUEUE_LEN+1]; } chSync_t; void resetCachedMixerVars(void); int32_t pattQueueReadSize(void); int32_t pattQueueWriteSize(void); bool pattQueuePush(pattSyncData_t t); bool pattQueuePop(void); bool pattQueuePop(void); pattSyncData_t *pattQueuePeek(void); uint64_t getPattQueueTimestamp(void); int32_t chQueueReadSize(void); int32_t chQueueWriteSize(void); bool chQueuePush(chSyncData_t t); bool chQueuePop(void); chSyncData_t *chQueuePeek(void); uint64_t getChQueueTimestamp(void); void resetSyncQueues(void); void calcPanningTable(void); void setAudioAmp(int16_t amp, int16_t masterVol, bool bitDepth32Flag); void setNewAudioFreq(uint32_t freq); void setBackOldAudioFreq(void); void P_SetSpeed(uint16_t bpm); void audioSetVolRamp(bool volRamp); void audioSetInterpolationType(uint8_t interpolationType); void stopVoice(int32_t i); bool setupAudio(bool showErrorMsg); void closeAudio(void); void pauseAudio(void); void resumeAudio(void); bool setNewAudioSettings(void); void resetAudioDither(void); void lockAudio(void); void unlockAudio(void); void lockMixerCallback(void); void unlockMixerCallback(void); void updateSendAudSamplesRoutine(bool lockMixer); void resetRampVolumes(void); void updateVoices(void); void mixReplayerTickToBuffer(uint32_t samplesToMix, uint8_t *stream, uint8_t bitDepth); // in ft2_audio.c extern audio_t audio; extern pattSyncData_t *pattSyncEntry; extern chSyncData_t *chSyncEntry; extern chSync_t chSync; extern pattSync_t pattSync; extern volatile bool pattQueueClearing, chQueueClearing;