ref: 43eec25b1bef0a0257086e4de55e1edb073fa36c
dir: /src/ft2_gui.c/
// for finding memory leaks in debug mode with Visual Studio #if defined _DEBUG && defined _MSC_VER #include <crtdbg.h> #endif #include <stdint.h> #include <time.h> #include "ft2_header.h" #include "ft2_config.h" #include "ft2_about.h" #include "ft2_mouse.h" #include "ft2_nibbles.h" #include "ft2_gui.h" #include "ft2_pattern_ed.h" #include "ft2_scopes.h" #include "ft2_help.h" #include "ft2_sample_ed.h" #include "ft2_inst_ed.h" #include "ft2_diskop.h" #include "ft2_wav_renderer.h" #include "ft2_trim.h" #include "ft2_video.h" #include "ft2_tables.h" #include "ft2_bmp.h" #include "ft2_structs.h" static void releaseMouseStates(void) { mouse.lastUsedObjectID = OBJECT_ID_NONE; mouse.lastUsedObjectType = OBJECT_NONE; mouse.leftButtonPressed = false; mouse.leftButtonReleased = false; mouse.rightButtonPressed = false; mouse.rightButtonReleased = false; mouse.firstTimePressingButton = false; mouse.buttonCounter = 0; mouse.lastX = 0; mouse.lastY = 0; ui.sampleDataOrLoopDrag = -1; ui.leftLoopPinMoving = false; ui.rightLoopPinMoving = false; } void unstuckLastUsedGUIElement(void) { if (mouse.lastUsedObjectID == OBJECT_ID_NONE) { /* If last object ID is OBJECT_ID_NONE, check if we moved the ** sample data loop pins, and unstuck them if so */ if (ui.leftLoopPinMoving) { setLeftLoopPinState(false); ui.leftLoopPinMoving = false; } if (ui.rightLoopPinMoving) { setRightLoopPinState(false); ui.rightLoopPinMoving = false; } releaseMouseStates(); return; } switch (mouse.lastUsedObjectType) { default: break; case OBJECT_PUSHBUTTON: { assert(mouse.lastUsedObjectID >= 0 && mouse.lastUsedObjectID < NUM_PUSHBUTTONS); pushButton_t *p = &pushButtons[mouse.lastUsedObjectID]; if (p->state == PUSHBUTTON_PRESSED) { p->state = PUSHBUTTON_UNPRESSED; if (p->visible) drawPushButton(mouse.lastUsedObjectID); } } break; case OBJECT_RADIOBUTTON: { assert(mouse.lastUsedObjectID >= 0 && mouse.lastUsedObjectID < NUM_RADIOBUTTONS); radioButton_t *r = &radioButtons[mouse.lastUsedObjectID]; if (r->state == RADIOBUTTON_PRESSED) { r->state = RADIOBUTTON_UNCHECKED; if (r->visible) drawRadioButton(mouse.lastUsedObjectID); } } break; case OBJECT_CHECKBOX: { assert(mouse.lastUsedObjectID >= 0 && mouse.lastUsedObjectID < NUM_CHECKBOXES); checkBox_t *c = &checkBoxes[mouse.lastUsedObjectID]; if (c->state == CHECKBOX_PRESSED) { c->state = CHECKBOX_UNPRESSED; if (c->visible) drawCheckBox(mouse.lastUsedObjectID); } } break; case OBJECT_SCROLLBAR: { assert(mouse.lastUsedObjectID >= 0 && mouse.lastUsedObjectID < NUM_SCROLLBARS); scrollBar_t *s = &scrollBars[mouse.lastUsedObjectID]; if (s->state == SCROLLBAR_PRESSED) { s->state = SCROLLBAR_UNPRESSED; if (s->visible) drawScrollBar(mouse.lastUsedObjectID); } } break; } releaseMouseStates(); } bool setupGUI(void) { int32_t i; // all memory will be NULL-tested and free'd if we return false somewhere in this function editor.tmpFilenameU = (UNICHAR *)calloc(PATH_MAX + 1, sizeof (UNICHAR)); editor.tmpInstrFilenameU = (UNICHAR *)calloc(PATH_MAX + 1, sizeof (UNICHAR)); if (editor.tmpFilenameU == NULL || editor.tmpInstrFilenameU == NULL) goto setupGUI_OOM; // set uninitialized GUI struct entries textBox_t *t = &textBoxes[1]; // skip first entry, it's reserved for inputBox()) for (i = 1; i < NUM_TEXTBOXES; i++, t++) { t->visible = false; t->bufOffset = 0; t->cursorPos = 0; t->textPtr = NULL; t->renderBufW = (9 + 1) * t->maxChars; // 9 = max character/glyph width possible t->renderBufH = 10; // 10 = max character height possible t->renderW = t->w - (t->tx * 2); t->renderBuf = (uint8_t *)malloc(t->renderBufW * t->renderBufH * sizeof (int8_t)); if (t->renderBuf == NULL) goto setupGUI_OOM; } pushButton_t *p = pushButtons; for (i = 0; i < NUM_PUSHBUTTONS; i++, p++) { p->state = 0; p->visible = false; if (i == PB_LOGO || i == PB_BADGE) { p->bitmapFlag = true; } else { p->bitmapFlag = false; p->bitmapUnpressed = NULL; p->bitmapPressed = NULL; } } checkBox_t *c = checkBoxes; for (i = 0; i < NUM_CHECKBOXES; i++, c++) { c->state = 0; c->checked = false; c->visible = false; } radioButton_t *r = radioButtons; for (i = 0; i < NUM_RADIOBUTTONS; i++, r++) { r->state = 0; r->visible = false; } scrollBar_t *s = scrollBars; for (i = 0; i < NUM_SCROLLBARS; i++, s++) { s->visible = false; s->state = 0; s->pos = 0; s->page = 0; s->end = 0; s->thumbX = 0; s->thumbY = 0; s->thumbW = 0; s->thumbH = 0; } setPal16(palTable[config.cfg_StdPalNr], false); seedAboutScreenRandom((uint32_t)time(NULL)); setupInitialTextBoxPointers(); setInitialTrimFlags(); initializeScrollBars(); setMouseMode(MOUSE_MODE_NORMAL); updateTextBoxPointers(); drawGUIOnRunTime(); updateSampleEditorSample(); updatePatternWidth(); initFTHelp(); return true; setupGUI_OOM: showErrorMsgBox("Not enough memory!"); return false; } // TEXT ROUTINES // returns full pixel width of a char/glyph uint8_t charWidth(char ch) { return font1Widths[ch & 0x7F]; } // returns full pixel width of a char/glyph (big font) uint8_t charWidth16(char ch) { return font2Widths[ch & 0x7F]; } // return full pixel width of a text string uint16_t textWidth(const char *textPtr) { assert(textPtr != NULL); uint16_t textWidth = 0; while (*textPtr != '\0') textWidth += charWidth(*textPtr++); // there will be a pixel spacer at the end of the last char/glyph, remove it if (textWidth > 0) textWidth--; return textWidth; } uint16_t textNWidth(const char *textPtr, int32_t length) { assert(textPtr != NULL); uint16_t textWidth = 0; for (int32_t i = 0; i < length; i++) { const char ch = textPtr[i]; if (ch == '\0') break; textWidth += charWidth(ch); } // there will be a pixel spacer at the end of the last char/glyph, remove it if (textWidth > 0) textWidth--; return textWidth; } // return full pixel width of a text string (big font) uint16_t textWidth16(const char *textPtr) { assert(textPtr != NULL); uint16_t textWidth = 0; while (*textPtr != '\0') textWidth += charWidth(*textPtr++); // there will be a pixel spacer at the end of the last char/glyph, remove it if (textWidth > 0) textWidth--; return textWidth; } void charOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr) { assert(xPos < SCREEN_W && yPos < SCREEN_H); chr &= 0x7F; // this is important to get the nordic glyphs in the font if (chr == ' ') return; const uint32_t pixVal = video.palette[paletteIndex]; const uint8_t *srcPtr = &bmp.font1[chr * FONT1_CHAR_W]; uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (uint32_t y = 0; y < FONT1_CHAR_H; y++) { for (uint32_t x = 0; x < FONT1_CHAR_W; x++) { #ifdef __arm__ if (srcPtr[x] != 0) dstPtr[x] = pixVal; #else // carefully written like this to generate conditional move instructions (font data is hard to predict) uint32_t tmp = dstPtr[x]; if (srcPtr[x] != 0) tmp = pixVal; dstPtr[x] = tmp; #endif } srcPtr += FONT1_WIDTH; dstPtr += SCREEN_W; } } static void charOutFade(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr, int32_t fade) // for about screen { assert(xPos < SCREEN_W && yPos < SCREEN_H); chr &= 0x7F; // this is important to get the nordic glyphs in the font if (chr == ' ') return; const uint32_t pixVal = video.palette[paletteIndex]; const uint8_t *srcPtr = &bmp.font1[chr * FONT1_CHAR_W]; uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < FONT1_CHAR_H; y++) { for (int32_t x = 0; x < FONT1_CHAR_W; x++) { if (srcPtr[x] != 0) { const int32_t r = (RGB32_R(pixVal) * fade) >> 8; const int32_t g = (RGB32_G(pixVal) * fade) >> 8; const int32_t b = (RGB32_B(pixVal) * fade) >> 8; dstPtr[x] = RGB32(r, g, b) | 0xFF000000; } } srcPtr += FONT1_WIDTH; dstPtr += SCREEN_W; } } void charOutBg(uint16_t xPos, uint16_t yPos, uint8_t fgPalette, uint8_t bgPalette, char chr) { assert(xPos < SCREEN_W && yPos < SCREEN_H); chr &= 0x7F; // this is important to get the nordic glyphs in the font if (chr == ' ') return; const uint32_t fg = video.palette[fgPalette]; const uint32_t bg = video.palette[bgPalette]; const uint8_t *srcPtr = &bmp.font1[chr * FONT1_CHAR_W]; uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < FONT1_CHAR_H; y++) { for (int32_t x = 0; x < FONT1_CHAR_W-1; x++) dstPtr[x] = srcPtr[x] ? fg : bg; // compiles nicely into conditional move instructions srcPtr += FONT1_WIDTH; dstPtr += SCREEN_W; } } void charOutOutlined(uint16_t x, uint16_t y, uint8_t paletteIndex, char chr) { charOut(x - 1, y, PAL_BCKGRND, chr); charOut(x + 1, y, PAL_BCKGRND, chr); charOut(x, y - 1, PAL_BCKGRND, chr); charOut(x, y + 1, PAL_BCKGRND, chr); charOut(x, y, paletteIndex, chr); } void charOutShadow(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint8_t shadowPaletteIndex, char chr) { assert(xPos < SCREEN_W && yPos < SCREEN_H); chr &= 0x7F; // this is important to get the nordic glyphs in the font if (chr == ' ') return; const uint32_t pixVal1 = video.palette[paletteIndex]; const uint32_t pixVal2 = video.palette[shadowPaletteIndex]; const uint8_t *srcPtr = &bmp.font1[chr * FONT1_CHAR_W]; uint32_t *dstPtr1 = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; uint32_t *dstPtr2 = dstPtr1 + (SCREEN_W+1); for (int32_t y = 0; y < FONT1_CHAR_H; y++) { for (int32_t x = 0; x < FONT1_CHAR_W; x++) { #ifdef __arm__ if (srcPtr[x] != 0) { dstPtr2[x] = pixVal2; dstPtr1[x] = pixVal1; } #else // carefully written like this to generate conditional move instructions (font data is hard to predict) uint32_t tmp = dstPtr2[x]; if (srcPtr[x] != 0) tmp = pixVal2; dstPtr2[x] = tmp; tmp = dstPtr1[x]; if (srcPtr[x] != 0) tmp = pixVal1; dstPtr1[x] = tmp; #endif } srcPtr += FONT1_WIDTH; dstPtr1 += SCREEN_W; dstPtr2 += SCREEN_W; } } void charOutClipX(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr, uint16_t clipX) { assert(xPos < SCREEN_W && yPos < SCREEN_H); if (xPos > clipX) return; chr &= 0x7F; // this is important to get the nordic glyphs in the font if (chr == ' ') return; const uint32_t pixVal = video.palette[paletteIndex]; const uint8_t *srcPtr = &bmp.font1[chr * FONT1_CHAR_W]; uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; int32_t width = FONT1_CHAR_W; if (xPos+width > clipX) width = FONT1_CHAR_W - ((xPos + width) - clipX); for (int32_t y = 0; y < FONT1_CHAR_H; y++) { for (int32_t x = 0; x < width; x++) { #ifdef __arm__ if (srcPtr[x] != 0) dstPtr[x] = pixVal; #else // carefully written like this to generate conditional move instructions (font data is hard to predict) uint32_t tmp = dstPtr[x]; if (srcPtr[x] != 0) tmp = pixVal; dstPtr[x] = tmp; #endif } srcPtr += FONT1_WIDTH; dstPtr += SCREEN_W; } } void bigCharOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr) { assert(xPos < SCREEN_W && yPos < SCREEN_H); chr &= 0x7F; // this is important to get the nordic glyphs in the font if (chr == ' ') return; const uint8_t *srcPtr = &bmp.font2[chr * FONT2_CHAR_W]; uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; const uint32_t pixVal = video.palette[paletteIndex]; for (int32_t y = 0; y < FONT2_CHAR_H; y++) { for (int32_t x = 0; x < FONT2_CHAR_W; x++) { #ifdef __arm__ if (srcPtr[x] != 0) dstPtr[x] = pixVal; #else // carefully written like this to generate conditional move instructions (font data is hard to predict) uint32_t tmp = dstPtr[x]; if (srcPtr[x] != 0) tmp = pixVal; dstPtr[x] = tmp; #endif } srcPtr += FONT2_WIDTH; dstPtr += SCREEN_W; } } static void bigCharOutShadow(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint8_t shadowPaletteIndex, char chr) { assert(xPos < SCREEN_W && yPos < SCREEN_H); chr &= 0x7F; // this is important to get the nordic glyphs in the font if (chr == ' ') return; const uint32_t pixVal1 = video.palette[paletteIndex]; const uint32_t pixVal2 = video.palette[shadowPaletteIndex]; const uint8_t *srcPtr = &bmp.font2[chr * FONT2_CHAR_W]; uint32_t *dstPtr1 = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; uint32_t *dstPtr2 = dstPtr1 + (SCREEN_W+1); for (int32_t y = 0; y < FONT2_CHAR_H; y++) { for (int32_t x = 0; x < FONT2_CHAR_W; x++) { #ifdef __arm__ if (srcPtr[x] != 0) { dstPtr2[x] = pixVal2; dstPtr1[x] = pixVal1; } #else // carefully written like this to generate conditional move instructions (font data is hard to predict) uint32_t tmp = dstPtr2[x]; if (srcPtr[x] != 0) tmp = pixVal2; dstPtr2[x] = tmp; tmp = dstPtr1[x]; if (srcPtr[x] != 0) tmp = pixVal1; dstPtr1[x] = tmp; #endif } srcPtr += FONT2_WIDTH; dstPtr1 += SCREEN_W; dstPtr2 += SCREEN_W; } } void textOut(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr) { assert(textPtr != NULL); uint16_t currX = x; while (true) { const char chr = *textPtr++; if (chr == '\0') break; charOut(currX, y, paletteIndex, chr); currX += charWidth(chr); } } void textOutFade(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr, int32_t fade) // for about screen { char chr; uint16_t currX; assert(textPtr != NULL); currX = x; while (true) { chr = *textPtr++; if (chr == '\0') break; charOutFade(currX, y, paletteIndex, chr, fade); currX += charWidth(chr); } } void textOutBorder(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t borderPaletteIndex, const char *textPtr) { textOut(x, y-1, borderPaletteIndex, textPtr); // top textOut(x+1, y, borderPaletteIndex, textPtr); // right textOut(x, y+1, borderPaletteIndex, textPtr); // bottom textOut(x-1, y, borderPaletteIndex, textPtr); // left textOut(x, y, paletteIndex, textPtr); } // fixed width void textOutFixed(uint16_t x, uint16_t y, uint8_t fgPaltete, uint8_t bgPalette, const char *textPtr) { assert(textPtr != NULL); uint16_t currX = x; while (true) { const char chr = *textPtr++; if (chr == '\0') break; charOutBg(currX, y, fgPaltete, bgPalette, chr); currX += FONT1_CHAR_W-1; } } void textOutShadow(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t shadowPaletteIndex, const char *textPtr) { assert(textPtr != NULL); uint16_t currX = x; while (true) { const char chr = *textPtr++; if (chr == '\0') break; charOutShadow(currX, y, paletteIndex, shadowPaletteIndex, chr); currX += charWidth(chr); } } void bigTextOut(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr) { assert(textPtr != NULL); uint16_t currX = x; while (true) { const char chr = *textPtr++; if (chr == '\0') break; bigCharOut(currX, y, paletteIndex, chr); currX += charWidth16(chr); } } void bigTextOutShadow(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t shadowPaletteIndex, const char *textPtr) { assert(textPtr != NULL); uint16_t currX = x; while (true) { const char chr = *textPtr++; if (chr == '\0') break; bigCharOutShadow(currX, y, paletteIndex, shadowPaletteIndex, chr); currX += charWidth16(chr); } } void textOutClipX(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr, uint16_t clipX) { assert(textPtr != NULL); uint16_t currX = x; while (true) { const char chr = *textPtr++; if (chr == '\0') break; charOutClipX(currX, y, paletteIndex, chr, clipX); currX += charWidth(chr); if (currX >= clipX) break; } } void hexOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint32_t val, uint8_t numDigits) { assert(xPos < SCREEN_W && yPos < SCREEN_H); const uint32_t pixVal = video.palette[paletteIndex]; uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t i = numDigits-1; i >= 0; i--) { const uint8_t *srcPtr = &bmp.font6[((val >> (i * 4)) & 15) * FONT6_CHAR_W]; // render glyph for (int32_t y = 0; y < FONT6_CHAR_H; y++) { for (int32_t x = 0; x < FONT6_CHAR_W; x++) { #ifdef __arm__ if (srcPtr[x] != 0) dstPtr[x] = pixVal; #else // carefully written like this to generate conditional move instructions (font data is hard to predict) uint32_t tmp = dstPtr[x]; if (srcPtr[x] != 0) tmp = pixVal; dstPtr[x] = tmp; #endif } srcPtr += FONT6_WIDTH; dstPtr += SCREEN_W; } dstPtr -= (SCREEN_W * FONT6_CHAR_H) - FONT6_CHAR_W; // xpos += FONT6_CHAR_W } } void hexOutBg(uint16_t xPos, uint16_t yPos, uint8_t fgPalette, uint8_t bgPalette, uint32_t val, uint8_t numDigits) { assert(xPos < SCREEN_W && yPos < SCREEN_H); const uint32_t fg = video.palette[fgPalette]; const uint32_t bg = video.palette[bgPalette]; uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t i = numDigits-1; i >= 0; i--) { // extract current nybble and set pointer to glyph const uint8_t *srcPtr = &bmp.font6[((val >> (i * 4)) & 15) * FONT6_CHAR_W]; // render glyph for (int32_t y = 0; y < FONT6_CHAR_H; y++) { for (int32_t x = 0; x < FONT6_CHAR_W; x++) dstPtr[x] = srcPtr[x] ? fg : bg; // compiles nicely into conditional move instructions srcPtr += FONT6_WIDTH; dstPtr += SCREEN_W; } dstPtr -= (SCREEN_W * FONT6_CHAR_H) - FONT6_CHAR_W; // xpos += FONT6_CHAR_W } } void hexOutShadow(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint8_t shadowPaletteIndex, uint32_t val, uint8_t numDigits) { hexOut(xPos + 1, yPos + 1, shadowPaletteIndex, val, numDigits); hexOut(xPos + 0, yPos + 0, paletteIndex, val, numDigits); } // FILL ROUTINES void clearRect(uint16_t xPos, uint16_t yPos, uint16_t w, uint16_t h) { assert(xPos < SCREEN_W && yPos < SCREEN_H && (xPos + w) <= SCREEN_W && (yPos + h) <= SCREEN_H); const uint32_t width = w * sizeof (int32_t); uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < h; y++) { memset(dstPtr, 0, width); dstPtr += SCREEN_W; } } void fillRect(uint16_t xPos, uint16_t yPos, uint16_t w, uint16_t h, uint8_t paletteIndex) { assert(xPos < SCREEN_W && yPos < SCREEN_H && (xPos + w) <= SCREEN_W && (yPos + h) <= SCREEN_H); const uint32_t pixVal = video.palette[paletteIndex]; uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < h; y++) { for (int32_t x = 0; x < w; x++) dstPtr[x] = pixVal; dstPtr += SCREEN_W; } } void blit32(uint16_t xPos, uint16_t yPos, const uint32_t* srcPtr, uint16_t w, uint16_t h) { assert(srcPtr != NULL && xPos < SCREEN_W && yPos < SCREEN_H && (xPos + w) <= SCREEN_W && (yPos + h) <= SCREEN_H); uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < h; y++) { for (int32_t x = 0; x < w; x++) { if (srcPtr[x] != 0x00FF00) dstPtr[x] = srcPtr[x] | 0xFF000000; // most significant 8 bits = palette number. 0xFF because no true palette } srcPtr += w; dstPtr += SCREEN_W; } } void blit32Fade(uint16_t xPos, uint16_t yPos, const uint32_t* srcPtr, uint16_t w, uint16_t h, int32_t fade) // for about screen { assert(srcPtr != NULL && xPos < SCREEN_W && yPos < SCREEN_H && (xPos + w) <= SCREEN_W && (yPos + h) <= SCREEN_H); uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < h; y++) { for (int32_t x = 0; x < w; x++) { const uint32_t pixel = srcPtr[x]; if (pixel != 0x00FF00) { const int32_t r = (RGB32_R(pixel) * fade) >> 8; const int32_t g = (RGB32_G(pixel) * fade) >> 8; const int32_t b = (RGB32_B(pixel) * fade) >> 8; dstPtr[x] = RGB32(r, g, b) | 0xFF000000; // most significant 8 bits = palette number. 0xFF because no true palette } } srcPtr += w; dstPtr += SCREEN_W; } } void blit(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h) { assert(srcPtr != NULL && xPos < SCREEN_W && yPos < SCREEN_H && (xPos + w) <= SCREEN_W && (yPos + h) <= SCREEN_H); uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < h; y++) { for (int32_t x = 0; x < w; x++) { const uint32_t pixel = srcPtr[x]; if (pixel != PAL_TRANSPR) dstPtr[x] = video.palette[pixel]; } srcPtr += w; dstPtr += SCREEN_W; } } void blitClipX(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h, uint16_t clipX) { if (clipX > w) clipX = w; assert(srcPtr != NULL && xPos < SCREEN_W && yPos < SCREEN_H && (xPos + clipX) <= SCREEN_W && (yPos + h) <= SCREEN_H); uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < h; y++) { for (int32_t x = 0; x < clipX; x++) { const uint32_t pixel = srcPtr[x]; if (pixel != PAL_TRANSPR) dstPtr[x] = video.palette[pixel]; } srcPtr += w; dstPtr += SCREEN_W; } } void blitFast(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h) // no transparency/colorkey { assert(srcPtr != NULL && xPos < SCREEN_W && yPos < SCREEN_H && (xPos + w) <= SCREEN_W && (yPos + h) <= SCREEN_H); uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < h; y++) { for (int32_t x = 0; x < w; x++) dstPtr[x] = video.palette[srcPtr[x]]; srcPtr += w; dstPtr += SCREEN_W; } } void blitFastClipX(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h, uint16_t clipX) // no transparency/colorkey { if (clipX > w) clipX = w; assert(srcPtr != NULL && xPos < SCREEN_W && yPos < SCREEN_H && (xPos + clipX) <= SCREEN_W && (yPos + h) <= SCREEN_H); uint32_t *dstPtr = &video.frameBuffer[(yPos * SCREEN_W) + xPos]; for (int32_t y = 0; y < h; y++) { for (int32_t x = 0; x < clipX; x++) dstPtr[x] = video.palette[srcPtr[x]]; srcPtr += w; dstPtr += SCREEN_W; } } // LINE ROUTINES void hLine(uint16_t x, uint16_t y, uint16_t w, uint8_t paletteIndex) { assert(x < SCREEN_W && y < SCREEN_H && (x + w) <= SCREEN_W); const uint32_t pixVal = video.palette[paletteIndex]; uint32_t *dstPtr = &video.frameBuffer[(y * SCREEN_W) + x]; for (int32_t i = 0; i < w; i++) dstPtr[i] = pixVal; } void vLine(uint16_t x, uint16_t y, uint16_t h, uint8_t paletteIndex) { assert(x < SCREEN_W && y < SCREEN_H && (y + h) <= SCREEN_W); const uint32_t pixVal = video.palette[paletteIndex]; uint32_t *dstPtr = &video.frameBuffer[(y * SCREEN_W) + x]; for (int32_t i = 0; i < h; i++) { *dstPtr = pixVal; dstPtr += SCREEN_W; } } void hLineDouble(uint16_t x, uint16_t y, uint16_t w, uint8_t paletteIndex) { hLine(x, y, w, paletteIndex); hLine(x, y+1, w, paletteIndex); } void vLineDouble(uint16_t x, uint16_t y, uint16_t h, uint8_t paletteIndex) { vLine(x, y, h, paletteIndex); vLine(x+1, y, h, paletteIndex); } void line(int16_t x1, int16_t x2, int16_t y1, int16_t y2, uint8_t paletteIndex) { const int16_t dx = x2 - x1; const uint16_t ax = ABS(dx) * 2; const int16_t sx = SGN(dx); const int16_t dy = y2 - y1; const uint16_t ay = ABS(dy) * 2; const int16_t sy = SGN(dy); int16_t x = x1; int16_t y = y1; uint32_t pixVal = video.palette[paletteIndex]; const int32_t pitch = sy * SCREEN_W; uint32_t *dst32 = &video.frameBuffer[(y * SCREEN_W) + x]; // draw line if (ax > ay) { int16_t d = ay - (ax >> 1); while (true) { *dst32 = pixVal; if (x == x2) break; if (d >= 0) { d -= ax; dst32 += pitch; } x += sx; d += ay; dst32 += sx; } } else { int16_t d = ax - (ay >> 1); while (true) { *dst32 = pixVal; if (y == y2) break; if (d >= 0) { d -= ay; dst32 += sx; } y += sy; d += ax; dst32 += pitch; } } } void drawFramework(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint8_t type) { assert(x < SCREEN_W && y < SCREEN_H && w >= 2 && h >= h); h--; w--; if (type == FRAMEWORK_TYPE1) { // top left corner hLine(x, y, w, PAL_DSKTOP1); vLine(x, y + 1, h - 1, PAL_DSKTOP1); // bottom right corner hLine(x, y + h, w, PAL_DSKTOP2); vLine(x + w, y, h + 1, PAL_DSKTOP2); // fill background fillRect(x + 1, y + 1, w - 1, h - 1, PAL_DESKTOP); } else { // top left corner hLine(x, y, w + 1, PAL_DSKTOP2); vLine(x, y + 1, h, PAL_DSKTOP2); // bottom right corner hLine(x + 1, y + h, w, PAL_DSKTOP1); vLine(x + w, y + 1, h - 1, PAL_DSKTOP1); // clear background clearRect(x + 1, y + 1, w - 1, h - 1); } } // GUI FUNCTIONS void showTopLeftMainScreen(bool restoreScreens) { ui.diskOpShown = false; ui.sampleEditorExtShown = false; ui.instEditorExtShown = false; ui.transposeShown = false; ui.advEditShown = false; ui.wavRendererShown = false; ui.trimScreenShown = false; ui.scopesShown = true; if (restoreScreens) { switch (ui.oldTopLeftScreen) { default: break; case 1: ui.diskOpShown = true; break; case 2: ui.sampleEditorExtShown = true; break; case 3: ui.instEditorExtShown = true; break; case 4: ui.transposeShown = true; break; case 5: ui.advEditShown = true; break; case 6: ui.wavRendererShown = true; break; case 7: ui.trimScreenShown = true; break; } if (ui.oldTopLeftScreen > 0) ui.scopesShown = false; } ui.oldTopLeftScreen = 0; if (ui.diskOpShown) { showDiskOpScreen(); } else { // pos ed. drawFramework(0, 0, 112, 77, FRAMEWORK_TYPE1); drawFramework(2, 2, 51, 19, FRAMEWORK_TYPE2); drawFramework(2,30, 51, 19, FRAMEWORK_TYPE2); showScrollBar(SB_POS_ED); showPushButton(PB_POSED_POS_UP); showPushButton(PB_POSED_POS_DOWN); showPushButton(PB_POSED_INS); showPushButton(PB_POSED_PATT_UP); showPushButton(PB_POSED_PATT_DOWN); showPushButton(PB_POSED_DEL); showPushButton(PB_POSED_LEN_UP); showPushButton(PB_POSED_LEN_DOWN); showPushButton(PB_POSED_REP_UP); showPushButton(PB_POSED_REP_DOWN); textOutShadow(4, 52, PAL_FORGRND, PAL_DSKTOP2, "Songlen."); textOutShadow(4, 64, PAL_FORGRND, PAL_DSKTOP2, "Repstart"); drawPosEdNums(song.songPos); drawSongLength(); drawSongRepS(); // logo button showPushButton(PB_LOGO); showPushButton(PB_BADGE); // left menu drawFramework(291, 0, 65, 173, FRAMEWORK_TYPE1); showPushButton(PB_ABOUT); showPushButton(PB_NIBBLES); showPushButton(PB_KILL); showPushButton(PB_TRIM); showPushButton(PB_EXTEND_VIEW); showPushButton(PB_TRANSPOSE); showPushButton(PB_INST_ED_EXT); showPushButton(PB_SMP_ED_EXT); showPushButton(PB_ADV_EDIT); showPushButton(PB_ADD_CHANNELS); showPushButton(PB_SUB_CHANNELS); // song/pattern drawFramework(112, 32, 94, 45, FRAMEWORK_TYPE1); drawFramework(206, 32, 85, 45, FRAMEWORK_TYPE1); showPushButton(PB_BPM_UP); showPushButton(PB_BPM_DOWN); showPushButton(PB_SPEED_UP); showPushButton(PB_SPEED_DOWN); showPushButton(PB_EDITADD_UP); showPushButton(PB_EDITADD_DOWN); showPushButton(PB_PATT_UP); showPushButton(PB_PATT_DOWN); showPushButton(PB_PATTLEN_UP); showPushButton(PB_PATTLEN_DOWN); showPushButton(PB_PATT_EXPAND); showPushButton(PB_PATT_SHRINK); textOutShadow(116, 36, PAL_FORGRND, PAL_DSKTOP2, "BPM"); textOutShadow(116, 50, PAL_FORGRND, PAL_DSKTOP2, "Spd."); textOutShadow(116, 64, PAL_FORGRND, PAL_DSKTOP2, "Add."); textOutShadow(210, 36, PAL_FORGRND, PAL_DSKTOP2, "Ptn."); textOutShadow(210, 50, PAL_FORGRND, PAL_DSKTOP2, "Ln."); drawSongBPM(song.speed); drawSongSpeed(song.tempo); drawEditPattern(editor.editPattern); drawPatternLength(editor.editPattern); drawIDAdd(); // status bar drawFramework(0, 77, 291, 15, FRAMEWORK_TYPE1); textOutShadow(4, 80, PAL_FORGRND, PAL_DSKTOP2, "Global volume"); drawGlobalVol(song.globVol); ui.updatePosSections = true; textOutShadow(204, 80, PAL_FORGRND, PAL_DSKTOP2, "Time"); charOutShadow(250, 80, PAL_FORGRND, PAL_DSKTOP2, ':'); charOutShadow(270, 80, PAL_FORGRND, PAL_DSKTOP2, ':'); drawPlaybackTime(); if (ui.sampleEditorExtShown) drawSampleEditorExt(); else if (ui.instEditorExtShown) drawInstEditorExt(); else if (ui.transposeShown) drawTranspose(); else if (ui.advEditShown) drawAdvEdit(); else if (ui.wavRendererShown) drawWavRenderer(); else if (ui.trimScreenShown) drawTrimScreen(); if (ui.scopesShown) drawScopeFramework(); } } void hideTopLeftMainScreen(void) { hideDiskOpScreen(); hideInstEditorExt(); hideSampleEditorExt(); hideTranspose(); hideAdvEdit(); hideWavRenderer(); hideTrimScreen(); ui.scopesShown = false; // position editor hideScrollBar(SB_POS_ED); hidePushButton(PB_POSED_POS_UP); hidePushButton(PB_POSED_POS_DOWN); hidePushButton(PB_POSED_INS); hidePushButton(PB_POSED_PATT_UP); hidePushButton(PB_POSED_PATT_DOWN); hidePushButton(PB_POSED_DEL); hidePushButton(PB_POSED_LEN_UP); hidePushButton(PB_POSED_LEN_DOWN); hidePushButton(PB_POSED_REP_UP); hidePushButton(PB_POSED_REP_DOWN); // logo button hidePushButton(PB_LOGO); hidePushButton(PB_BADGE); // left menu hidePushButton(PB_ABOUT); hidePushButton(PB_NIBBLES); hidePushButton(PB_KILL); hidePushButton(PB_TRIM); hidePushButton(PB_EXTEND_VIEW); hidePushButton(PB_TRANSPOSE); hidePushButton(PB_INST_ED_EXT); hidePushButton(PB_SMP_ED_EXT); hidePushButton(PB_ADV_EDIT); hidePushButton(PB_ADD_CHANNELS); hidePushButton(PB_SUB_CHANNELS); // song/pattern hidePushButton(PB_BPM_UP); hidePushButton(PB_BPM_DOWN); hidePushButton(PB_SPEED_UP); hidePushButton(PB_SPEED_DOWN); hidePushButton(PB_EDITADD_UP); hidePushButton(PB_EDITADD_DOWN); hidePushButton(PB_PATT_UP); hidePushButton(PB_PATT_DOWN); hidePushButton(PB_PATTLEN_UP); hidePushButton(PB_PATTLEN_DOWN); hidePushButton(PB_PATT_EXPAND); hidePushButton(PB_PATT_SHRINK); } void showTopRightMainScreen(void) { // right menu drawFramework(356, 0, 65, 173, FRAMEWORK_TYPE1); showPushButton(PB_PLAY_SONG); showPushButton(PB_PLAY_PATT); showPushButton(PB_STOP); showPushButton(PB_RECORD_SONG); showPushButton(PB_RECORD_PATT); showPushButton(PB_DISK_OP); showPushButton(PB_INST_ED); showPushButton(PB_SMP_ED); showPushButton(PB_CONFIG); showPushButton(PB_HELP); // instrument switcher ui.instrSwitcherShown = true; showInstrumentSwitcher(); // song name showTextBox(TB_SONG_NAME); drawSongName(); } void hideTopRightMainScreen(void) { // right menu hidePushButton(PB_PLAY_SONG); hidePushButton(PB_PLAY_PATT); hidePushButton(PB_STOP); hidePushButton(PB_RECORD_SONG); hidePushButton(PB_RECORD_PATT); hidePushButton(PB_DISK_OP); hidePushButton(PB_INST_ED); hidePushButton(PB_SMP_ED); hidePushButton(PB_CONFIG); hidePushButton(PB_HELP); // instrument switcher hideInstrumentSwitcher(); ui.instrSwitcherShown = false; hideTextBox(TB_SONG_NAME); } // BOTTOM STUFF void setOldTopLeftScreenFlag(void) { if (ui.diskOpShown) ui.oldTopLeftScreen = 1; else if (ui.sampleEditorExtShown) ui.oldTopLeftScreen = 2; else if (ui.instEditorExtShown) ui.oldTopLeftScreen = 3; else if (ui.transposeShown) ui.oldTopLeftScreen = 4; else if (ui.advEditShown) ui.oldTopLeftScreen = 5; else if (ui.wavRendererShown) ui.oldTopLeftScreen = 6; else if (ui.trimScreenShown) ui.oldTopLeftScreen = 7; } void hideTopLeftScreen(void) { setOldTopLeftScreenFlag(); hideTopLeftMainScreen(); hideNibblesScreen(); hideConfigScreen(); hideAboutScreen(); hideHelpScreen(); } void hideTopScreen(void) { setOldTopLeftScreenFlag(); hideTopLeftMainScreen(); hideTopRightMainScreen(); hideNibblesScreen(); hideConfigScreen(); hideAboutScreen(); hideHelpScreen(); ui.instrSwitcherShown = false; ui.scopesShown = false; } void showTopScreen(bool restoreScreens) { ui.scopesShown = false; if (ui.aboutScreenShown) { showAboutScreen(); } else if (ui.configScreenShown) { showConfigScreen(); } else if (ui.helpScreenShown) { showHelpScreen(); } else if (ui.nibblesShown) { showNibblesScreen(); } else { showTopLeftMainScreen(restoreScreens); // updates ui.scopesShown showTopRightMainScreen(); } } void showBottomScreen(void) { if (ui.extended || ui.patternEditorShown) showPatternEditor(); else if (ui.instEditorShown) showInstEditor(); else if (ui.sampleEditorShown) showSampleEditor(); } void drawGUIOnRunTime(void) { setScrollBarPos(SB_POS_ED, 0, false); showTopScreen(false); // false = don't restore screens showPatternEditor(); ui.updatePosSections = true; }