ref: b967ab547d4f99098f3e62866b1bd3c76dc722cf
dir: /src/mixer/ft2_cubicspline.c/
#include <stdint.h>
#include <stdbool.h>
#include <stdlib.h>
#include "ft2_cubicspline.h"
float *fCubicSplineLUT8 = NULL;
float *fCubicSplineLUT16 = NULL;
/* 4-tap cubic spline interpolation (Horner's method)
**
** This simplified LUT formula has been used in several trackers, but
** I think it originates from ModPlug Tracker (not sure about this).
*/
static void calcCubicLUT(float *fLUTPtr, const double dSale)
{
for (int32_t i = 0; i < CUBIC_PHASES; i++)
{
const double x = i * (1.0 / CUBIC_PHASES);
const double x2 = x * x; // x^2
const double x3 = x2 * x; // x^3
*fLUTPtr++ = (float)((-0.5 * x3 + 1.0 * x2 - 0.5 * x) * dSale);
*fLUTPtr++ = (float)(( 1.5 * x3 - 2.5 * x2 + 1.0) * dSale);
*fLUTPtr++ = (float)((-1.5 * x3 + 2.0 * x2 + 0.5 * x) * dSale);
*fLUTPtr++ = (float)(( 0.5 * x3 - 0.5 * x2) * dSale);
}
}
bool calcCubicTable(void)
{
fCubicSplineLUT8 = (float *)malloc(CUBIC_LUT_LEN * sizeof (float));
if (fCubicSplineLUT8 == NULL)
return false;
fCubicSplineLUT16 = (float *)malloc(CUBIC_LUT_LEN * sizeof (float));
if (fCubicSplineLUT16 == NULL)
return false;
calcCubicLUT(fCubicSplineLUT8, 1.0 / 128.0); // for 8-bit samples
calcCubicLUT(fCubicSplineLUT16, 1.0 / 32768.0); // for 16-bit samples
return true;
}
void freeCubicTable(void)
{
if (fCubicSplineLUT8 != NULL)
{
free(fCubicSplineLUT8);
fCubicSplineLUT8 = NULL;
}
if (fCubicSplineLUT16 != NULL)
{
free(fCubicSplineLUT16);
fCubicSplineLUT16 = NULL;
}
}