ref: c8e0c5efe33319eb553525fbbde851cd0c625111
dir: /src/ft2_audio.h/
#pragma once #include <stdint.h> #include <stdbool.h> #include <SDL2/SDL.h> #include "ft2_replayer.h" enum { FREQ_TABLE_LINEAR = 0, FREQ_TABLE_AMIGA = 1, }; // for audio/video sync queue. (2^n-1 - don't change this! Queue buffer is already ~2.7MB in size) #define SYNC_QUEUE_LEN 4095 #define MAX_AUDIO_DEVICES 99 #define MIN_AUDIO_FREQ 44100 #define MAX_AUDIO_FREQ 96000 #define CUBIC_TABLE_LEN (8192+1) struct audio_t { char *currInputDevice, *currOutputDevice, *lastWorkingAudioDeviceName; char *inputDeviceNames[MAX_AUDIO_DEVICES], *outputDeviceNames[MAX_AUDIO_DEVICES]; volatile bool locked, resetSyncTickTimeFlag, volumeRampingFlag, interpolationFlag; bool linearFreqTable, rescanAudioDevicesSupported; int32_t inputDeviceNum, outputDeviceNum, lastWorkingAudioFreq, lastWorkingAudioBits; int32_t quickVolSizeVal, *mixBufferL, *mixBufferR, *mixBufferLUnaligned, *mixBufferRUnaligned; int32_t rampQuickVolMul, rampSpeedValMul; uint32_t freq; uint32_t audLatencyPerfValInt, audLatencyPerfValFrac; uint64_t tickTime64, tickTime64Frac; double dAudioLatencyMs, dSpeedValMul, dScopeFreqMul, dPianoDeltaMul; SDL_AudioDeviceID dev; uint32_t wantFreq, haveFreq, wantSamples, haveSamples, wantChannels, haveChannels; } audio; typedef struct { const int8_t *SBase8, *SRevBase8; const int16_t *SBase16, *SRevBase16; bool backwards, isFadeOutVoice; uint8_t SPan; uint16_t SVol; int32_t SLVol1, SRVol1, SLVol2, SRVol2, SLVolIP, SRVolIP, SVolIPLen; int32_t SPos, SLen, SRepS, SRepL, SFrq, SFrqRev; uint32_t SPosDec; void (*mixRoutine)(void *, int32_t); // function pointer to mix routine } voice_t; typedef struct pattSyncData_t { uint8_t pattern, globalVol, songPos, timer, speed, tempo, patternPos; uint64_t timestamp; } pattSyncData_t; struct pattSync { volatile int32_t readPos, writePos; pattSyncData_t data[SYNC_QUEUE_LEN + 1]; } pattSync; typedef struct chSyncData_t { syncedChannel_t channels[MAX_VOICES]; uint64_t timestamp; } chSyncData_t; struct chSync { volatile int32_t readPos, writePos; chSyncData_t data[SYNC_QUEUE_LEN + 1]; } chSync; extern pattSyncData_t *pattSyncEntry; extern chSyncData_t *chSyncEntry; extern volatile bool pattQueueReading, pattQueueClearing, chQueueReading, chQueueClearing; void resetCachedMixerVars(void); int32_t pattQueueReadSize(void); int32_t pattQueueWriteSize(void); bool pattQueuePush(pattSyncData_t t); bool pattQueuePop(void); pattSyncData_t *pattQueuePeek(void); uint64_t getPattQueueTimestamp(void); int32_t chQueueReadSize(void); int32_t chQueueWriteSize(void); bool chQueuePush(chSyncData_t t); bool chQueuePop(void); chSyncData_t *chQueuePeek(void); uint64_t getChQueueTimestamp(void); void setAudioAmp(int16_t ampFactor, int16_t master, bool bitDepth32Flag); void setNewAudioFreq(uint32_t freq); void setBackOldAudioFreq(void); void setSpeed(uint16_t bpm); void audioSetVolRamp(bool volRamp); void audioSetInterpolation(bool interpolation); void stopVoice(uint8_t i); bool setupAudio(bool showErrorMsg); void closeAudio(void); void pauseAudio(void); void resumeAudio(void); bool setNewAudioSettings(void); void resetAudioDither(void); void lockAudio(void); void unlockAudio(void); void lockMixerCallback(void); void unlockMixerCallback(void); void updateSendAudSamplesRoutine(bool lockMixer); void mix_SaveIPVolumes(void); void mix_UpdateChannelVolPanFrq(void); uint32_t mixReplayerTickToBuffer(uint8_t *stream, uint8_t bitDepth);