ref: c8e0c5efe33319eb553525fbbde851cd0c625111
dir: /src/ft2_mouse.c/
// for finding memory leaks in debug mode with Visual Studio #if defined _DEBUG && defined _MSC_VER #include <crtdbg.h> #endif #include <stdio.h> #include <stdbool.h> #include "ft2_header.h" #include "ft2_gui.h" #include "ft2_video.h" #include "ft2_scopes.h" #include "ft2_help.h" #include "ft2_sample_ed.h" #include "ft2_inst_ed.h" #include "ft2_pattern_ed.h" #include "ft2_mouse.h" #include "ft2_config.h" #include "ft2_diskop.h" #include "ft2_audioselector.h" #include "ft2_midi.h" #include "ft2_bmp.h" #define NUM_CURSORS 6 static bool mouseBusyGfxBackwards; static int16_t mouseShape; static int32_t mouseModeGfxOffs, mouseBusyGfxFrame; static SDL_Cursor *cursors[NUM_CURSORS]; static bool setSystemCursor(SDL_Cursor *cursor) { if (cursor == NULL) { SDL_SetCursor(SDL_GetDefaultCursor()); return false; } SDL_SetCursor(cursor); return true; } void freeMouseCursors(void) { SDL_SetCursor(SDL_GetDefaultCursor()); for (uint32_t i = 0; i < NUM_CURSORS; i++) { if (cursors[i] != NULL) { SDL_FreeCursor(cursors[i]); cursors[i] = NULL; } } } bool createMouseCursors(void) // creates scaled SDL surfaces for current mouse pointer shape { freeMouseCursors(); const uint8_t *cursorsSrc = bmp.mouseCursors; switch (config.mouseType) { case MOUSE_IDLE_SHAPE_NICE: cursorsSrc += 0 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; case MOUSE_IDLE_SHAPE_UGLY: cursorsSrc += 1 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; case MOUSE_IDLE_SHAPE_AWFUL: cursorsSrc += 2 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; case MOUSE_IDLE_SHAPE_USABLE: cursorsSrc += 3 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; default: break; } for (uint32_t i = 0; i < NUM_CURSORS; i++) { int32_t scaleFactor = video.yScale; SDL_Surface *surface = SDL_CreateRGBSurface(0, MOUSE_CURSOR_W*scaleFactor, MOUSE_CURSOR_H*scaleFactor, 32, 0, 0, 0, 0); if (surface == NULL) { freeMouseCursors(); config.specialFlags2 &= ~HARDWARE_MOUSE; // enable software mouse return false; } uint32_t colorkey = SDL_MapRGB(surface->format, 0x00, 0xFF, 0x00); // colorkey uint32_t fg = SDL_MapRGB(surface->format, 0xFF, 0xFF, 0xFF); // foreground uint32_t border = SDL_MapRGB(surface->format, 0x00, 0x00, 0x00); // border SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); SDL_SetColorKey(surface, SDL_TRUE, colorkey); SDL_SetSurfaceRLE(surface, SDL_TRUE); const uint8_t *srcPixels8; if (i == 3) // text edit cursor srcPixels8 = &bmp.mouseCursors[12 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H)]; else if (i == 4) // mouse busy (wall clock) srcPixels8 = &bmp.mouseCursorBusyClock[2 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H)]; // pick a good still-frame else if (i == 5) // mouse busy (hourglass) srcPixels8 = &bmp.mouseCursorBusyGlass[2 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H)]; // pick a good still-frame else // normal idle cursor + disk op. "delete/rename" cursors srcPixels8 = &cursorsSrc[i * (4 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H))]; SDL_LockSurface(surface); uint32_t *dstPixels32 = (uint32_t *)surface->pixels; for (int32_t k = 0; k < surface->w*surface->h; k++) // fill surface with colorkey pixels dstPixels32[k] = colorkey; // blit upscaled cursor to surface for (uint32_t y = 0; y < MOUSE_CURSOR_H; y++) { uint32_t *outX = &dstPixels32[(y * scaleFactor) * surface->w]; for (int32_t yScale = 0; yScale < scaleFactor; yScale++) { for (int32_t x = 0; x < MOUSE_CURSOR_W; x++) { uint8_t srcPix = srcPixels8[(y * MOUSE_CURSOR_W) + x]; if (srcPix != PAL_TRANSPR) { uint32_t pixel = colorkey; if (srcPix == PAL_MOUSEPT) pixel = fg; else if (srcPix == PAL_BCKGRND) pixel = border; for (int32_t xScale = 0; xScale < scaleFactor; xScale++) outX[xScale] = pixel; } outX += video.xScale; } } } SDL_UnlockSurface(surface); uint32_t hotX = 0; uint32_t hotY = 0; if (i == 3) // text edit cursor bias { hotX = 2 * video.xScale; hotY = 6 * video.yScale; } cursors[i] = SDL_CreateColorCursor(surface, hotX, hotY); if (cursors[i] == NULL) { SDL_FreeSurface(surface); freeMouseCursors(); config.specialFlags2 &= ~HARDWARE_MOUSE; // enable software mouse return false; } SDL_FreeSurface(surface); } if (config.specialFlags2 & HARDWARE_MOUSE) { if (mouse.mode == MOUSE_MODE_NORMAL) setSystemCursor(cursors[0]); else if (mouse.mode == MOUSE_MODE_DELETE) setSystemCursor(cursors[1]); else if (mouse.mode == MOUSE_MODE_RENAME) setSystemCursor(cursors[2]); } return true; } void setMousePosToCenter(void) { if (video.fullscreen) { mouse.setPosX = video.displayW >> 1; mouse.setPosY = video.displayH >> 1; } else { mouse.setPosX = video.renderW >> 1; mouse.setPosY = video.renderH >> 1; } mouse.setPosFlag = true; } void animateBusyMouse(void) { if (config.mouseAnimType == MOUSE_BUSY_SHAPE_CLOCK) { if (config.specialFlags2 & HARDWARE_MOUSE) { setSystemCursor(cursors[4]); return; } if ((editor.framesPassed % 7) == 6) { if (mouseBusyGfxBackwards) { if (--mouseBusyGfxFrame <= 0) { mouseBusyGfxFrame = 0; mouseBusyGfxBackwards = false; } } else { if (++mouseBusyGfxFrame >= MOUSE_CLOCK_ANI_FRAMES-1) { mouseBusyGfxFrame = MOUSE_CLOCK_ANI_FRAMES - 1; mouseBusyGfxBackwards = true; } } changeSpriteData(SPRITE_MOUSE_POINTER, &bmp.mouseCursorBusyClock[(mouseBusyGfxFrame % MOUSE_CLOCK_ANI_FRAMES) * (MOUSE_CURSOR_W * MOUSE_CURSOR_H)]); } } else { if (config.specialFlags2 & HARDWARE_MOUSE) { setSystemCursor(cursors[5]); return; } if ((editor.framesPassed % 5) == 4) { mouseBusyGfxFrame = (mouseBusyGfxFrame + 1) % MOUSE_GLASS_ANI_FRAMES; changeSpriteData(SPRITE_MOUSE_POINTER, &bmp.mouseCursorBusyGlass[mouseBusyGfxFrame * (MOUSE_CURSOR_W * MOUSE_CURSOR_H)]); } } } void setMouseShape(int16_t shape) { const uint8_t *gfxPtr; if (editor.busy) { if (config.mouseAnimType == MOUSE_BUSY_SHAPE_CLOCK) gfxPtr = &bmp.mouseCursorBusyClock[(mouseBusyGfxFrame % MOUSE_GLASS_ANI_FRAMES) * (MOUSE_CURSOR_W * MOUSE_CURSOR_H)]; else gfxPtr = &bmp.mouseCursorBusyGlass[(mouseBusyGfxFrame % MOUSE_CLOCK_ANI_FRAMES) * (MOUSE_CURSOR_W * MOUSE_CURSOR_H)]; } else { gfxPtr = &bmp.mouseCursors[mouseModeGfxOffs]; switch (shape) { case MOUSE_IDLE_SHAPE_NICE: gfxPtr += 0 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; case MOUSE_IDLE_SHAPE_UGLY: gfxPtr += 1 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; case MOUSE_IDLE_SHAPE_AWFUL: gfxPtr += 2 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; case MOUSE_IDLE_SHAPE_USABLE: gfxPtr += 3 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; case MOUSE_IDLE_TEXT_EDIT: gfxPtr += 12 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); break; default: return; } } mouseShape = shape; changeSpriteData(SPRITE_MOUSE_POINTER, gfxPtr); if (config.specialFlags2 & HARDWARE_MOUSE) { if (mouse.mode == MOUSE_MODE_NORMAL) setSystemCursor(cursors[0]); else if (mouse.mode == MOUSE_MODE_DELETE) setSystemCursor(cursors[1]); else if (mouse.mode == MOUSE_MODE_RENAME) setSystemCursor(cursors[2]); } } static void setTextEditMouse(void) { setMouseShape(MOUSE_IDLE_TEXT_EDIT); mouse.xBias = -2; mouse.yBias = -6; if (config.specialFlags2 & HARDWARE_MOUSE) setSystemCursor(cursors[3]); } static void clearTextEditMouse(void) { setMouseShape(config.mouseType); mouse.xBias = 0; mouse.yBias = 0; if (config.specialFlags2 & HARDWARE_MOUSE) setSystemCursor(cursors[0]); } static void changeCursorIfOverTextBoxes(void) { int32_t i, mx, my; textBox_t *t; mouse.mouseOverTextBox = false; if (editor.busy || mouse.mode != MOUSE_MODE_NORMAL) return; mx = mouse.x; my = mouse.y; for (i = 0; i < NUM_TEXTBOXES; i++) { if (editor.ui.sysReqShown && i > 0) continue; t = &textBoxes[i]; if (!t->visible) continue; if (!t->changeMouseCursor && (!editor.editTextFlag || i != mouse.lastEditBox)) continue; // some kludge of sorts if (my >= t->y && my < t->y+t->h && mx >= t->x && mx < t->x+t->w) { mouse.mouseOverTextBox = true; setTextEditMouse(); return; } } // we're not inside a text edit box, set back mouse cursor if (i == NUM_TEXTBOXES && mouseShape == MOUSE_IDLE_TEXT_EDIT) clearTextEditMouse(); } void setMouseMode(uint8_t mode) { switch (mode) { case MOUSE_MODE_NORMAL: { mouse.mode = mode; mouseModeGfxOffs = 0 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); } break; case MOUSE_MODE_DELETE: { mouse.mode = mode; mouseModeGfxOffs = 4 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); } break; case MOUSE_MODE_RENAME: { mouse.mode = mode; mouseModeGfxOffs = 8 * (MOUSE_CURSOR_W * MOUSE_CURSOR_H); } break; default: return; } setMouseShape(config.mouseType); } void resetMouseBusyAnimation(void) { mouseBusyGfxBackwards = false; mouseBusyGfxFrame = 0; } void setMouseBusy(bool busy) // can be called from other threads { if (busy) { editor.ui.setMouseIdle = false; editor.ui.setMouseBusy = true; } else { editor.ui.setMouseBusy = false; editor.ui.setMouseIdle = true; } } void mouseAnimOn(void) { editor.ui.setMouseBusy = false; editor.ui.setMouseIdle = false; editor.busy = true; setMouseShape(config.mouseAnimType); } void mouseAnimOff(void) { editor.ui.setMouseBusy = false; editor.ui.setMouseIdle = false; editor.busy = false; setMouseShape(config.mouseType); } static void mouseWheelDecRow(void) { int16_t pattPos; if (songPlaying) return; pattPos = editor.pattPos - 1; if (pattPos < 0) pattPos = pattLens[editor.editPattern] - 1; setPos(-1, pattPos, true); } static void mouseWheelIncRow(void) { int16_t pattPos; if (songPlaying) return; pattPos = editor.pattPos + 1; if (pattPos > (pattLens[editor.editPattern] - 1)) pattPos = 0; setPos(-1, pattPos, true); } void mouseWheelHandler(bool directionUp) { if (editor.ui.sysReqShown || editor.editTextFlag) return; if (editor.ui.extended) { if (mouse.y <= 52) { if (mouse.x <= 111) directionUp ? decSongPos() : incSongPos(); else if (mouse.x >= 386) directionUp ? decCurIns() : incCurIns(); } else { directionUp ? mouseWheelDecRow() : mouseWheelIncRow(); } return; } if (mouse.y < 173) { // top screens if (editor.ui.helpScreenShown) { // help screen if (directionUp) { helpScrollUp(); helpScrollUp(); } else { helpScrollDown(); helpScrollDown(); } } else if (editor.ui.diskOpShown) { // disk op - 3x speed if (mouse.x <= 355) { if (directionUp) { pbDiskOpListUp(); pbDiskOpListUp(); pbDiskOpListUp(); } else { pbDiskOpListDown(); pbDiskOpListDown(); pbDiskOpListDown(); } } } else if (editor.ui.configScreenShown) { if (editor.currConfigScreen == CONFIG_SCREEN_IO_DEVICES) { // audio device selectors if (mouse.x >= 110 && mouse.x <= 355 && mouse.y <= 173) { if (mouse.y < 87) directionUp ? scrollAudOutputDevListUp() : scrollAudOutputDevListDown(); else directionUp ? scrollAudInputDevListUp() : scrollAudInputDevListDown(); } } #ifdef HAS_MIDI else if (editor.currConfigScreen == CONFIG_SCREEN_MIDI_INPUT) { // midi input device selector if (mouse.x >= 110 && mouse.x <= 503 && mouse.y <= 173) directionUp ? scrollMidiInputDevListUp() : scrollMidiInputDevListDown(); } #endif } if (!editor.ui.aboutScreenShown && !editor.ui.helpScreenShown && !editor.ui.configScreenShown && !editor.ui.nibblesShown) { if (mouse.x >= 421 && mouse.y <= 173) { if (mouse.y <= 93) directionUp ? decCurIns() : incCurIns(); else if (mouse.y >= 94) directionUp ? decCurSmp() : incCurSmp(); } else if (!editor.ui.diskOpShown && mouse.x <= 111 && mouse.y <= 76) { directionUp ? decSongPos() : incSongPos(); } } } else { // bottom screens if (editor.ui.sampleEditorShown) { if (mouse.y >= 174 && mouse.y <= 328) directionUp ? mouseZoomSampleDataIn() : mouseZoomSampleDataOut(); } else if (editor.ui.patternEditorShown) { directionUp ? mouseWheelDecRow() : mouseWheelIncRow(); } } } static bool testSamplerDataMouseDown(void) { if (editor.ui.sampleEditorShown && mouse.y >= 174 && mouse.y <= 327 && editor.ui.sampleDataOrLoopDrag == -1) { handleSampleDataMouseDown(false); return true; } return false; } static bool testPatternDataMouseDown(void) { uint16_t y1, y2; if (editor.ui.patternEditorShown) { y1 = editor.ui.extended ? 56 : 176; y2 = editor.ui.pattChanScrollShown ? 382 : 396; if (mouse.y >= y1 && mouse.y <= y2 && mouse.x >= 29 && mouse.x <= 602) { handlePatternDataMouseDown(false); return true; } } return false; } void mouseButtonUpHandler(uint8_t mouseButton) { if (mouseButton == SDL_BUTTON_LEFT) { mouse.leftButtonPressed = false; mouse.leftButtonReleased = true; if (editor.ui.leftLoopPinMoving) { setLeftLoopPinState(false); editor.ui.leftLoopPinMoving = false; } if (editor.ui.rightLoopPinMoving) { setRightLoopPinState(false); editor.ui.rightLoopPinMoving = false; } } else if (mouseButton == SDL_BUTTON_RIGHT) { mouse.rightButtonPressed = false; mouse.rightButtonReleased = true; if (editor.editSampleFlag) { // right mouse button released after hand-editing sample data if (instr[editor.curInstr] != NULL) fixSample(&instr[editor.curInstr]->samp[editor.curSmp]); resumeAudio(); if (editor.ui.sampleEditorShown) writeSample(true); setSongModifiedFlag(); editor.editSampleFlag = false; } } mouse.firstTimePressingButton = false; mouse.buttonCounter = 0; editor.textCursorBlinkCounter = 0; // if we used both mouse button at the same time and released *one*, don't release GUI object if ( mouse.leftButtonPressed && !mouse.rightButtonPressed) return; if (!mouse.leftButtonPressed && mouse.rightButtonPressed) return; if (editor.ui.sampleEditorShown) testSmpEdMouseUp(); mouse.lastX = 0; mouse.lastY = 0; editor.ui.sampleDataOrLoopDrag = -1; // check if we released a GUI object testDiskOpMouseRelease(); testPushButtonMouseRelease(true); testCheckBoxMouseRelease(); testScrollBarMouseRelease(); testRadioButtonMouseRelease(); // revert "delete/rename" mouse modes (disk op.) if (mouse.mode != MOUSE_MODE_NORMAL) { if (mouse.lastUsedObjectID != PB_DISKOP_DELETE && mouse.lastUsedObjectID != PB_DISKOP_RENAME) setMouseMode(MOUSE_MODE_NORMAL); } mouse.lastUsedObjectID = OBJECT_ID_NONE; mouse.lastUsedObjectType = OBJECT_NONE; } void mouseButtonDownHandler(uint8_t mouseButton) { // if already holding left button and clicking right, don't do mouse down handling if (mouseButton == SDL_BUTTON_RIGHT && mouse.leftButtonPressed) { if (editor.ui.sampleDataOrLoopDrag == -1) { mouse.rightButtonPressed = true; mouse.rightButtonReleased = false; } // kludge - we must do scope solo/unmute all here if (!editor.ui.sysReqShown) testScopesMouseDown(); return; } // if already holding right button and clicking left, don't do mouse down handling if (mouseButton == SDL_BUTTON_LEFT && mouse.rightButtonPressed) { if (editor.ui.sampleDataOrLoopDrag == -1) { mouse.leftButtonPressed = true; mouse.leftButtonReleased = false; } // kludge - we must do scope solo/unmute all here if (!editor.ui.sysReqShown) testScopesMouseDown(); return; } // mouse 0,0 = open exit dialog if (mouse.x == 0 && mouse.y == 0) { if (quitBox(false) == 1) editor.throwExit = true; // release button presses from okBox() mouse.leftButtonPressed = false; mouse.rightButtonPressed = false; mouse.leftButtonReleased = false; mouse.rightButtonReleased = false; return; } if (mouseButton == SDL_BUTTON_LEFT) mouse.leftButtonPressed = true; else if (mouseButton == SDL_BUTTON_RIGHT) mouse.rightButtonPressed = true; mouse.leftButtonReleased = false; mouse.rightButtonReleased = false; // don't do mouse down testing here if we already are using an object if (mouse.lastUsedObjectType != OBJECT_NONE) return; // kludge #2 if (mouse.lastUsedObjectType != OBJECT_PUSHBUTTON && mouse.lastUsedObjectID != OBJECT_ID_NONE) return; // kludge #3 :( if (!mouse.rightButtonPressed) mouse.lastUsedObjectID = OBJECT_ID_NONE; // check if we pressed a GUI object /* test objects like this - clickable things *never* overlap, so no need to test all ** other objects if we clicked on one already */ testInstrSwitcherMouseDown(); // kludge: allow right click to both change ins. and edit text if (testTextBoxMouseDown()) return; if (testPushButtonMouseDown()) return; if (testCheckBoxMouseDown()) return; if (testScrollBarMouseDown()) return; if (testRadioButtonMouseDown()) return; // at this point, we don't need to test more widgets if a system request is shown if (editor.ui.sysReqShown) return; if (testInstrVolEnvMouseDown(false)) return; if (testInstrPanEnvMouseDown(false)) return; if (testDiskOpMouseDown(false)) return; if (testPianoKeysMouseDown(false)) return; if (testSamplerDataMouseDown()) return; if (testPatternDataMouseDown()) return; if (testScopesMouseDown()) return; if (testAudioDeviceListsMouseDown()) return; #ifdef HAS_MIDI if (testMidiInputDeviceListMouseDown()) return; #endif } void handleLastGUIObjectDown(void) { if (mouse.lastUsedObjectType == OBJECT_NONE) return; if (mouse.leftButtonPressed || mouse.rightButtonPressed) { if (mouse.lastUsedObjectID != OBJECT_ID_NONE) { switch (mouse.lastUsedObjectType) { case OBJECT_PUSHBUTTON: handlePushButtonsWhileMouseDown(); break; case OBJECT_RADIOBUTTON: handleRadioButtonsWhileMouseDown(); break; case OBJECT_CHECKBOX: handleCheckBoxesWhileMouseDown(); break; case OBJECT_SCROLLBAR: handleScrollBarsWhileMouseDown(); break; case OBJECT_TEXTBOX: handleTextBoxWhileMouseDown(); break; default: break; } } else { // test non-standard GUI elements switch (mouse.lastUsedObjectType) { case OBJECT_INSTRSWITCH: testInstrSwitcherMouseDown(); break; case OBJECT_PATTERNMARK: handlePatternDataMouseDown(true); break; case OBJECT_DISKOPLIST: testDiskOpMouseDown(true); break; case OBJECT_SMPDATA: handleSampleDataMouseDown(true); break; case OBJECT_PIANO: testPianoKeysMouseDown(true); break; case OBJECT_INSVOLENV: testInstrVolEnvMouseDown(true); break; case OBJECT_INSPANENV: testInstrPanEnvMouseDown(true); break; default: break; } } /* Hack to send "mouse button up" events if we released the mouse button(s) ** outside of the window... */ if (mouse.x < 0 || mouse.x >= SCREEN_W || mouse.y < 0 || mouse.y >= SCREEN_H) { if (mouse.leftButtonPressed && !(mouse.buttonState & SDL_BUTTON_LMASK)) sendMouseButtonUpEvent(SDL_BUTTON_LEFT); if (mouse.rightButtonPressed && !(mouse.buttonState & SDL_BUTTON_RMASK)) sendMouseButtonUpEvent(SDL_BUTTON_RIGHT); } } } void updateMouseScaling(void) { if (video.renderW > 0.0) video.dMouseXMul = (double)SCREEN_W / video.renderW; if (video.renderH > 0.0) video.dMouseYMul = (double)SCREEN_H / video.renderH; } void sendMouseButtonUpEvent(uint8_t button) { SDL_Event event; memset(&event, 0, sizeof (event)); event.type = SDL_MOUSEBUTTONUP; event.button.button = button; SDL_PushEvent(&event); } void readMouseXY(void) { int32_t mx, my, windowX, windowY; if (mouse.setPosFlag) { if (!video.windowHidden) SDL_WarpMouseInWindow(video.window, mouse.setPosX, mouse.setPosY); mouse.setPosFlag = false; return; } mouse.buttonState = SDL_GetGlobalMouseState(&mx, &my); if (video.fullscreen) { /* If fullscreen without filtering mode, translate coords and warp mouse ** inside the render space. ** Fullscreen + filtering mode takes up 100% of the screen area used, so no ** need to translate coords in that mode. */ if (!(config.windowFlags & FILTERING)) { if (!(config.specialFlags2 & HARDWARE_MOUSE)) { bool warpMouse = false; if (mx < video.renderX) { mx = video.renderX; warpMouse = true; } else if (mx >= video.renderX+video.renderW) { mx = (video.renderX + video.renderW) - 1; warpMouse = true; } if (my < video.renderY) { my = video.renderY; warpMouse = true; } else if (my >= video.renderY+video.renderH) { my = (video.renderY + video.renderH) - 1; warpMouse = true; } if (warpMouse) SDL_WarpMouseInWindow(video.window, mx, my); } // convert fullscreen coords to window (centered image) coords mx -= video.renderX; my -= video.renderY; } } else { // convert desktop coords to window coords // (a call to this function is really fast in windowed mode) SDL_GetWindowPosition(video.window, &windowX, &windowY); mx -= windowX; my -= windowY; } // multiply coords by video upscaling factors (don't round) mouse.x = (int32_t)(mx * video.dMouseXMul); mouse.y = (int32_t)(my * video.dMouseYMul); if (config.specialFlags2 & HARDWARE_MOUSE) { // hardware mouse mode (OS) hideSprite(SPRITE_MOUSE_POINTER); } else { // software mouse mode (FT2 mouse) setSpritePos(SPRITE_MOUSE_POINTER, mouse.x + mouse.xBias, mouse.y + mouse.yBias); } changeCursorIfOverTextBoxes(); }