ref: ee4c8983a2b22d2b0ca25db8dec28c3fa7565e93
dir: /src/ft2_bmp.c/
// for finding memory leaks in debug mode with Visual Studio #if defined _DEBUG && defined _MSC_VER #include <crtdbg.h> #endif #include <stdint.h> #include <stdbool.h> #include <stdlib.h> #include <string.h> #include "ft2_palette.h" #include "ft2_gfxdata.h" #include "ft2_bmp.h" enum { COMP_RGB = 0, COMP_RLE8 = 1, COMP_RLE4 = 2 }; typedef struct bmpHeader_t { uint32_t bfSizebfSize; uint16_t bfReserved1; uint16_t bfReserved2; uint32_t bfOffBits; uint32_t biSize; int32_t biWidth; int32_t biHeight; uint16_t biPlanes; uint16_t biBitCount; uint32_t biCompression; uint32_t biSizeImage; int32_t biXPelsPerMeter; int32_t biYPelsPerMeter; int32_t biClrUsed; int32_t biClrImportant; } bmpHeader_t; static uint32_t *loadBMPTo32Bit(const uint8_t *src); static uint8_t *loadBMPTo1Bit(const uint8_t *src); static uint8_t *loadBMPTo4BitPal(const uint8_t *src); bmp_t bmp; // globalized // if you match a color in this table, you have the real palette index (LUT pos) #define NUM_CUSTOM_PALS 17 static const uint32_t bmpCustomPalette[NUM_CUSTOM_PALS] = { // 0xC0FFEE = spacers 0x000000, 0x5397FF, 0x000067, 0x4BFFFF, 0xAB7787, 0xFFFFFF, 0x7F7F7F, 0xC0FFEE, 0x733747, 0xF7CBDB, 0x434343, 0xD3D3D3, 0xFFFF00, 0xC0FFEE, 0xC0FFEE, 0xC0FFEE, 0xFF0000 // last value = loop pin line }; static int8_t getFT2PalNrFromPixel(uint32_t pixel32) { for (int32_t i = 0; i < NUM_CUSTOM_PALS; i++) { if (pixel32 == bmpCustomPalette[i]) return (int8_t)i; } return PAL_TRANSPR; } bool loadBMPs(void) { memset(&bmp, 0, sizeof (bmp)); bmp.ft2AboutLogo = loadBMPTo32Bit(ft2AboutLogoBMP); bmp.font1 = loadBMPTo1Bit(font1BMP); bmp.font2 = loadBMPTo1Bit(font2BMP); bmp.font3 = loadBMPTo1Bit(font3BMP); bmp.font4 = loadBMPTo1Bit(font4BMP); bmp.font6 = loadBMPTo1Bit(font6BMP); bmp.font7 = loadBMPTo1Bit(font7BMP); bmp.font8 = loadBMPTo1Bit(font8BMP); bmp.ft2LogoBadges = loadBMPTo4BitPal(ft2LogoBadgesBMP); bmp.ft2ByBadges = loadBMPTo4BitPal(ft2ByBadgesBMP); bmp.midiLogo = loadBMPTo4BitPal(midiLogoBMP); bmp.nibblesLogo = loadBMPTo4BitPal(nibblesLogoBMP); bmp.nibblesStages = loadBMPTo4BitPal(nibblesStagesBMP); bmp.loopPins = loadBMPTo4BitPal(loopPinsBMP); bmp.mouseCursors = loadBMPTo4BitPal(mouseCursorsBMP); bmp.mouseCursorBusyClock = loadBMPTo4BitPal(mouseCursorBusyClockBMP); bmp.mouseCursorBusyGlass = loadBMPTo4BitPal(mouseCursorBusyGlassBMP); bmp.whitePianoKeys = loadBMPTo4BitPal(whitePianoKeysBMP); bmp.blackPianoKeys = loadBMPTo4BitPal(blackPianoKeysBMP); bmp.vibratoWaveforms = loadBMPTo4BitPal(vibratoWaveformsBMP); bmp.scopeRec = loadBMPTo4BitPal(scopeRecBMP); bmp.scopeMute = loadBMPTo4BitPal(scopeMuteBMP); bmp.radiobuttonGfx = loadBMPTo4BitPal(radiobuttonGfxBMP); bmp.checkboxGfx = loadBMPTo4BitPal(checkboxGfxBMP); if (bmp.ft2AboutLogo == NULL || bmp.font1 == NULL || bmp.font2 == NULL || bmp.font3 == NULL || bmp.font4 == NULL || bmp.font6 == NULL || bmp.font7 == NULL || bmp.font8 == NULL || bmp.ft2LogoBadges == NULL || bmp.ft2ByBadges == NULL || bmp.midiLogo == NULL || bmp.nibblesLogo == NULL || bmp.nibblesStages == NULL || bmp.loopPins == NULL || bmp.mouseCursors == NULL || bmp.mouseCursorBusyClock == NULL || bmp.mouseCursorBusyGlass == NULL || bmp.whitePianoKeys == NULL || bmp.blackPianoKeys == NULL || bmp.vibratoWaveforms == NULL || bmp.scopeRec == NULL || bmp.scopeMute == NULL || bmp.radiobuttonGfx == NULL || bmp.checkboxGfx == NULL) return false; return true; } void freeBMPs(void) { if (bmp.ft2AboutLogo != NULL) { free(bmp.ft2AboutLogo); bmp.ft2AboutLogo = NULL; } if (bmp.font1 != NULL) { free(bmp.font1); bmp.font1 = NULL; } if (bmp.font2 != NULL) { free(bmp.font2); bmp.font2 = NULL; } if (bmp.font3 != NULL) { free(bmp.font3); bmp.font3 = NULL; } if (bmp.font4 != NULL) { free(bmp.font4); bmp.font4 = NULL; } if (bmp.font6 != NULL) { free(bmp.font6); bmp.font6 = NULL; } if (bmp.font7 != NULL) { free(bmp.font7); bmp.font7 = NULL; } if (bmp.font8 != NULL) { free(bmp.font8); bmp.font8 = NULL; } if (bmp.ft2LogoBadges != NULL) { free(bmp.ft2LogoBadges); bmp.ft2LogoBadges = NULL; } if (bmp.ft2ByBadges != NULL) { free(bmp.ft2ByBadges); bmp.ft2ByBadges = NULL; } if (bmp.midiLogo != NULL) { free(bmp.midiLogo); bmp.midiLogo = NULL; } if (bmp.nibblesLogo != NULL) { free(bmp.nibblesLogo); bmp.nibblesLogo = NULL; } if (bmp.nibblesStages != NULL) { free(bmp.nibblesStages); bmp.nibblesStages = NULL; } if (bmp.loopPins != NULL) { free(bmp.loopPins); bmp.loopPins = NULL; } if (bmp.mouseCursors != NULL) { free(bmp.mouseCursors); bmp.mouseCursors = NULL; } if (bmp.mouseCursorBusyClock != NULL) { free(bmp.mouseCursorBusyClock); bmp.mouseCursorBusyClock = NULL; } if (bmp.mouseCursorBusyGlass != NULL) { free(bmp.mouseCursorBusyGlass); bmp.mouseCursorBusyGlass = NULL; } if (bmp.whitePianoKeys != NULL) { free(bmp.whitePianoKeys); bmp.whitePianoKeys = NULL; } if (bmp.blackPianoKeys != NULL) { free(bmp.blackPianoKeys); bmp.blackPianoKeys = NULL; } if (bmp.vibratoWaveforms != NULL) { free(bmp.vibratoWaveforms); bmp.vibratoWaveforms = NULL; } if (bmp.scopeRec != NULL) { free(bmp.scopeRec); bmp.scopeRec = NULL; } if (bmp.scopeMute != NULL) { free(bmp.scopeMute); bmp.scopeMute = NULL; } if (bmp.radiobuttonGfx != NULL) { free(bmp.radiobuttonGfx); bmp.radiobuttonGfx = NULL; } if (bmp.checkboxGfx != NULL) { free(bmp.checkboxGfx); bmp.checkboxGfx = NULL; } } /* Very basic BMP loaders that supports top-down RLE-packed bitmaps, but only at 4-bit or 8-bit colors. ** This is only meant to be used for BMPs that are carefully crafted for this program! */ static uint32_t *loadBMPTo32Bit(const uint8_t *src) { const uint8_t *pData, *src8; int32_t len, byte, palIdx, i, x , y, lineEnd, palEntries, colorsInBitmap; uint32_t *outData, *dst32, *tmp32, color, color2, pal[256]; bmpHeader_t *hdr; hdr = (bmpHeader_t *)&src[2]; pData = &src[hdr->bfOffBits]; colorsInBitmap = 1 << hdr->biBitCount; if (hdr->biCompression == COMP_RGB || hdr->biClrUsed > 256 || colorsInBitmap > 256) return NULL; outData = (uint32_t *)malloc(hdr->biWidth * hdr->biHeight * sizeof (uint32_t)); if (outData == NULL) return NULL; // pre-fill image with first palette color palEntries = hdr->biClrUsed == 0 ? colorsInBitmap : hdr->biClrUsed; memcpy(pal, &src[0x36], palEntries * sizeof (uint32_t)); for (i = 0; i < hdr->biWidth * hdr->biHeight; i++) outData[i] = pal[0]; lineEnd = hdr->biWidth; src8 = pData; dst32 = outData; x = 0; y = hdr->biHeight - 1; while (true) { byte = *src8++; if (byte == 0) // escape control { byte = *src8++; if (byte == 0) // end of line { x = 0; y--; } else if (byte == 1) // end of bitmap { break; } else if (byte == 2) // add to x/y position { x += *src8++; y -= *src8++; } else // absolute bytes { if (hdr->biCompression == COMP_RLE8) { tmp32 = &dst32[(y * hdr->biWidth) + x]; for (i = 0; i < byte; i++) *tmp32++ = pal[*src8++]; if (byte & 1) src8++; x += byte; } else { len = byte >> 1; tmp32 = &dst32[y * hdr->biWidth]; for (i = 0; i < len; i++) { palIdx = *src8++; tmp32[x++] = pal[palIdx >> 4]; if (x < lineEnd) tmp32[x++] = pal[palIdx & 0xF]; } if (((byte + 1) >> 1) & 1) src8++; } } } else { palIdx = *src8++; if (hdr->biCompression == COMP_RLE8) { color = pal[palIdx]; tmp32 = &dst32[(y * hdr->biWidth) + x]; for (i = 0; i < byte; i++) *tmp32++ = color; x += byte; } else { color = pal[palIdx >> 4]; color2 = pal[palIdx & 0x0F]; len = byte >> 1; tmp32 = &dst32[y * hdr->biWidth]; for (i = 0; i < len; i++) { tmp32[x++] = color; if (x < lineEnd) tmp32[x++] = color2; } } } } return outData; } static uint8_t *loadBMPTo1Bit(const uint8_t *src) // supports 4-bit RLE only { const uint8_t *pData, *src8; uint8_t palIdx, color, color2, *outData, *dst8, *tmp8; int32_t len, byte, i, x , y, lineEnd, colorsInBitmap, palEntries; uint32_t pal[16]; bmpHeader_t *hdr; hdr = (bmpHeader_t *)&src[2]; pData = &src[hdr->bfOffBits]; colorsInBitmap = 1 << hdr->biBitCount; if (hdr->biCompression != COMP_RLE4 || hdr->biClrUsed > 16 || colorsInBitmap > 16) return NULL; outData = (uint8_t *)malloc(hdr->biWidth * hdr->biHeight * sizeof (uint8_t)); if (outData == NULL) return NULL; palEntries = hdr->biClrUsed == 0 ? colorsInBitmap : hdr->biClrUsed; memcpy(pal, &src[0x36], palEntries * sizeof (uint32_t)); // pre-fill image with first palette color color = pal[0] ? 1 : 0; for (i = 0; i < hdr->biWidth * hdr->biHeight; i++) outData[i] = color; lineEnd = hdr->biWidth; src8 = pData; dst8 = outData; x = 0; y = hdr->biHeight - 1; while (true) { byte = *src8++; if (byte == 0) // escape control { byte = *src8++; if (byte == 0) // end of line { x = 0; y--; } else if (byte == 1) // end of bitmap { break; } else if (byte == 2) // add to x/y position { x += *src8++; y -= *src8++; } else // absolute bytes { len = byte >> 1; tmp8 = &dst8[y * hdr->biWidth]; for (i = 0; i < len; i++) { palIdx = *src8++; tmp8[x++] = pal[palIdx >> 4] ? 1 : 0; if (x < lineEnd) tmp8[x++] = pal[palIdx & 0xF] ? 1 : 0; } if (((byte + 1) >> 1) & 1) src8++; } } else { palIdx = *src8++; color = pal[palIdx >> 4] ? 1 : 0; color2 = pal[palIdx & 0x0F] ? 1 : 0; len = byte >> 1; tmp8 = &dst8[y * hdr->biWidth]; for (i = 0; i < len; i++) { tmp8[x++] = color; if (x < lineEnd) tmp8[x++] = color2; } } } return outData; } static uint8_t *loadBMPTo4BitPal(const uint8_t *src) // supports 4-bit RLE only { const uint8_t *pData, *src8; uint8_t palIdx, *outData, *dst8, *tmp8, pal1, pal2; int32_t len, byte, i, x , y, lineEnd, colorsInBitmap, palEntries; uint32_t pal[16]; bmpHeader_t *hdr; hdr = (bmpHeader_t *)&src[2]; pData = &src[hdr->bfOffBits]; colorsInBitmap = 1 << hdr->biBitCount; if (hdr->biCompression != COMP_RLE4 || hdr->biClrUsed > 16 || colorsInBitmap > 16) return NULL; outData = (uint8_t *)malloc(hdr->biWidth * hdr->biHeight * sizeof (uint8_t)); if (outData == NULL) return NULL; palEntries = hdr->biClrUsed == 0 ? colorsInBitmap : hdr->biClrUsed; memcpy(pal, &src[0x36], palEntries * sizeof (uint32_t)); // pre-fill image with first palette color palIdx = getFT2PalNrFromPixel(pal[0]); for (i = 0; i < hdr->biWidth * hdr->biHeight; i++) outData[i] = palIdx; lineEnd = hdr->biWidth; src8 = pData; dst8 = outData; x = 0; y = hdr->biHeight - 1; while (true) { byte = *src8++; if (byte == 0) // escape control { byte = *src8++; if (byte == 0) // end of line { x = 0; y--; } else if (byte == 1) // end of bitmap { break; } else if (byte == 2) // add to x/y position { x += *src8++; y -= *src8++; } else // absolute bytes { tmp8 = &dst8[y * hdr->biWidth]; len = byte >> 1; for (i = 0; i < len; i++) { palIdx = *src8++; tmp8[x++] = getFT2PalNrFromPixel(pal[palIdx >> 4]); if (x < lineEnd) tmp8[x++] = getFT2PalNrFromPixel(pal[palIdx & 0xF]); } if (((byte + 1) >> 1) & 1) src8++; } } else { palIdx = *src8++; pal1 = getFT2PalNrFromPixel(pal[palIdx >> 4]); pal2 = getFT2PalNrFromPixel(pal[palIdx & 0x0F]); tmp8 = &dst8[y * hdr->biWidth]; len = byte >> 1; for (i = 0; i < len; i++) { tmp8[x++] = pal1; if (x < lineEnd) tmp8[x++] = pal2; } } } return outData; }