ref: f2f8ebf77b23d54ce91915df7dd4ae9dd938382b
dir: /src/mixer/ft2_silence_mix.c/
#include <stdint.h> #include "../ft2_audio.h" // used for the audio channel mixer when voice volume is zero void silenceMixRoutine(voice_t *v, int32_t numSamples) { const uint64_t newPos = v->delta * (uint64_t)numSamples; const uint32_t addPos = (uint32_t)(newPos >> MIXER_FRAC_BITS); uint64_t addFrac = newPos & MIXER_FRAC_MASK; addFrac += v->posFrac; int32_t pos = v->pos + addPos + (uint32_t)(addFrac >> MIXER_FRAC_BITS); uint64_t posFrac = addFrac & MIXER_FRAC_MASK; if (pos < v->end) // we haven't reached the sample's end yet { v->posFrac = posFrac; v->pos = pos; return; } // end of sample (or loop) reached if (v->loopType == LOOP_DISABLED) { v->active = false; // shut down voice return; } if (v->loopType == LOOP_FORWARD) { if (v->loopLength >= 2) pos = v->loopStart + ((pos - v->end) % v->loopLength); else pos = v->loopStart; } else // pingpong loop { if (v->loopLength >= 2) { const int32_t overflow = pos - v->end; const int32_t cycles = overflow / v->loopLength; const int32_t phase = overflow % v->loopLength; pos = v->loopStart + phase; v->backwards ^= !(cycles & 1); } else { pos = v->loopStart; } } v->hasLooped = true; v->posFrac = posFrac; v->pos = pos; }