ref: f8c0ccfded8a6d486a63061a31e39156332a21c7
dir: /src/ft2_scopes.c/
// for finding memory leaks in debug mode with Visual Studio #if defined _DEBUG && defined _MSC_VER #include <crtdbg.h> #endif #include <stdint.h> #include <stdbool.h> #include <math.h> // modf() #ifndef _WIN32 #include <unistd.h> // usleep() #endif #include "ft2_header.h" #include "ft2_events.h" #include "ft2_config.h" #include "ft2_audio.h" #include "ft2_gui.h" #include "ft2_midi.h" #include "ft2_bmp.h" #include "ft2_scopes.h" #include "ft2_mouse.h" #include "ft2_video.h" #include "ft2_scopedraw.h" #include "ft2_tables.h" #include "ft2_structs.h" enum { LOOP_NONE = 0, LOOP_FORWARD = 1, LOOP_PINGPONG = 2 }; #define SCOPE_HEIGHT 36 // data to be read from main update thread during sample trigger typedef struct scopeState_t { int8_t *pek; uint8_t typ; int32_t len, repS, repL, playOffset; } scopeState_t; static volatile bool scopesUpdatingFlag, scopesDisplayingFlag; static uint32_t scopeTimeLen, scopeTimeLenFrac; static uint64_t timeNext64, timeNext64Frac; static volatile scope_t scope[MAX_VOICES]; static SDL_Thread *scopeThread; static uint8_t *scopeMuteBMP_Ptrs[16]; lastChInstr_t lastChInstr[MAX_VOICES]; // global int32_t getSamplePosition(uint8_t ch) { volatile bool active, sample16Bit; volatile int32_t pos, len; volatile scope_t *sc; if (ch >= song.antChn) return -1; sc = &scope[ch]; // cache some stuff active = sc->active; pos = sc->SPos; len = sc->SLen; sample16Bit = sc->sample16Bit; if (!active || len == 0) return -1; if (pos >= 0 && pos < len) { if (sample16Bit) pos <<= 1; return pos; } return -1; // not active or overflown } void stopAllScopes(void) { // wait for scopes to finish updating while (scopesUpdatingFlag); for (uint8_t i = 0; i < MAX_VOICES; i++) scope[i].active = false; // wait for scope displaying to be done (safety) while (scopesDisplayingFlag); } // toggle mute static void setChannel(int32_t nr, bool on) { stmTyp *ch; ch = &stm[nr]; ch->stOff = !on; if (ch->stOff) { ch->effTyp = 0; ch->eff = 0; ch->realVol = 0; ch->outVol = 0; ch->oldVol = 0; ch->finalVol = 0; ch->outPan = 128; ch->oldPan = 128; ch->finalPan = 128; ch->status = IS_Vol; ch->envSustainActive = false; // non-FT2 bug fix for stuck piano keys } scope[nr].wasCleared = false; } static void drawScopeNumber(uint16_t scopeXOffs, uint16_t scopeYOffs, uint8_t channel, bool outline) { scopeXOffs++; scopeYOffs++; channel++; if (outline) { if (channel < 10) // one digit? { charOutOutlined(scopeXOffs, scopeYOffs, PAL_MOUSEPT, '0' + channel); } else { charOutOutlined(scopeXOffs, scopeYOffs, PAL_MOUSEPT, chDecTab1[channel]); charOutOutlined(scopeXOffs + 7, scopeYOffs, PAL_MOUSEPT, chDecTab2[channel]); } } else { if (channel < 10) // one digit? { charOut(scopeXOffs, scopeYOffs, PAL_MOUSEPT, '0' + channel); } else { charOut(scopeXOffs, scopeYOffs, PAL_MOUSEPT, chDecTab1[channel]); charOut(scopeXOffs + 7, scopeYOffs, PAL_MOUSEPT, chDecTab2[channel]); } } } static void redrawScope(int32_t ch) { const uint16_t *scopeLens; uint16_t x, y, scopeLen, muteGfxLen, muteGfxX; int32_t i, chanLookup, chansPerRow; chansPerRow = (uint32_t)song.antChn >> 1; chanLookup = chansPerRow - 1; scopeLens = scopeLenTab[chanLookup]; x = 2; y = 94; scopeLen = 0; // prevent compiler warning for (i = 0; i < song.antChn; i++) { scopeLen = scopeLens[i]; if (i == chansPerRow) // did we reach end of row? { // yes, go one row down x = 2; y += 39; } if (i == ch) break; // adjust position to next channel x += scopeLen + 3; } drawFramework(x, y, scopeLen + 2, 38, FRAMEWORK_TYPE2); // draw mute graphics if channel is muted if (!editor.chnMode[i]) { muteGfxLen = scopeMuteBMP_Widths[chanLookup]; muteGfxX = x + ((scopeLen - muteGfxLen) >> 1); blitFastClipX(muteGfxX, y + 6, scopeMuteBMP_Ptrs[chanLookup], 162, scopeMuteBMP_Heights[chanLookup], muteGfxLen); if (config.ptnChnNumbers) drawScopeNumber(x + 1, y + 1, (uint8_t)i, true); } scope[ch].wasCleared = false; } void refreshScopes(void) { for (int16_t i = 0; i < MAX_VOICES; i++) scope[i].wasCleared = false; } static void channelMode(int32_t chn) { bool m, m2, test; int32_t i; assert(chn < song.antChn); m = mouse.leftButtonPressed && !mouse.rightButtonPressed; m2 = mouse.rightButtonPressed && mouse.leftButtonPressed; if (m2) { test = false; for (i = 0; i < song.antChn; i++) { if (i != chn && !editor.chnMode[i]) test = true; } if (test) { for (i = 0; i < song.antChn; i++) editor.chnMode[i] = true; } else { for (i = 0; i < song.antChn; i++) editor.chnMode[i] = (i == chn); } } else if (m) { editor.chnMode[chn] ^= 1; } else { if (editor.chnMode[chn]) { config.multiRecChn[chn] ^= 1; } else { config.multiRecChn[chn] = true; editor.chnMode[chn] = true; m = true; } } for (i = 0; i < song.antChn; i++) setChannel(i, editor.chnMode[i]); if (m2) { for (i = 0; i < song.antChn; i++) redrawScope(i); } else { redrawScope(chn); } } bool testScopesMouseDown(void) { uint16_t x; const uint16_t *scopeLens; int32_t i, chansPerRow, chanToToggle; if (!ui.scopesShown) return false; if (mouse.y >= 95 && mouse.y <= 169 && mouse.x >= 3 && mouse.x <= 288) { if (mouse.y > 130 && mouse.y < 134) return true; chansPerRow = (uint32_t)song.antChn >> 1; scopeLens = scopeLenTab[chansPerRow-1]; // find out if we clicked inside a scope x = 3; for (i = 0; i < chansPerRow; i++) { if (mouse.x >= x && mouse.x < x+scopeLens[i]) break; x += scopeLens[i] + 3; } if (i == chansPerRow) return true; // scope framework was clicked instead chanToToggle = i; if (mouse.y >= 134) // second row of scopes? chanToToggle += chansPerRow; // yes, increase lookup offset channelMode(chanToToggle); return true; } return false; } static void scopeTrigger(int32_t ch, sampleTyp *s, int32_t playOffset) { bool sampleIs16Bit; uint8_t loopType; int32_t length, loopBegin, loopLength; volatile scope_t *sc; scope_t tempState; sc = &scope[ch]; length = s->len; loopBegin = s->repS; loopLength = s->repL; loopType = s->typ & 3; sampleIs16Bit = (s->typ >> 4) & 1; if (sampleIs16Bit) { assert(!(length & 1)); assert(!(loopBegin & 1)); assert(!(loopLength & 1)); length >>= 1; loopBegin >>= 1; loopLength >>= 1; } if (s->pek == NULL || length < 1) { sc->active = false; // shut down scope (illegal parameters) return; } if (loopLength < 1) // disable loop if loopLength is below 1 loopType = 0; if (sampleIs16Bit) tempState.sampleData16 = (const int16_t *)s->pek; else tempState.sampleData8 = (const int8_t *)s->pek; tempState.sample16Bit = sampleIs16Bit; tempState.loopType = loopType; tempState.backwards = false; tempState.SLen = (loopType > 0) ? (loopBegin + loopLength) : length; tempState.SRepS = loopBegin; tempState.SRepL = loopLength; tempState.SPos = playOffset; tempState.SPosDec = 0; // position fraction // if 9xx position overflows, shut down scopes if (tempState.SPos >= tempState.SLen) { sc->active = false; return; } // these has to be read tempState.wasCleared = sc->wasCleared; tempState.SFrq = sc->SFrq; tempState.DFrq = sc->DFrq; tempState.SVol = sc->SVol; tempState.active = true; /* Update live scope now. ** In theory it -can- be written to in the middle of a cached read, ** then the read thread writes its own non-updated cached copy back and ** the trigger never happens. So far I have never seen it happen, ** so it's probably very rare. Yes, this is not good coding... */ *sc = tempState; } static void updateScopes(void) { int32_t loopOverflowVal; volatile scope_t *sc; scope_t tempState; scopesUpdatingFlag = true; sc = scope; for (int32_t i = 0; i < song.antChn; i++, sc++) { tempState = *sc; // cache it if (!tempState.active) continue; // scope is not active, no need // scope position update tempState.SPosDec += tempState.SFrq; const uint32_t posAdd = tempState.SPosDec >> SCOPE_FRAC_BITS; if (tempState.backwards) tempState.SPos -= posAdd; else tempState.SPos += posAdd; tempState.SPosDec &= SCOPE_FRAC_MASK; // handle loop wrapping or sample end if (tempState.backwards && tempState.SPos < tempState.SRepS) // sampling backwards (definitely pingpong loop) { tempState.backwards = false; // change direction to forwards if (tempState.SRepL >= 2) tempState.SPos = tempState.SRepS + ((tempState.SRepS - tempState.SPos - 1) % tempState.SRepL); else tempState.SPos = tempState.SRepS; assert(tempState.SPos >= tempState.SRepS && tempState.SPos < tempState.SLen); } else if (tempState.SPos >= tempState.SLen) { if (tempState.SRepL >= 2) loopOverflowVal = (tempState.SPos - tempState.SLen) % tempState.SRepL; else loopOverflowVal = 0; if (tempState.loopType == LOOP_NONE) { tempState.active = false; } else if (tempState.loopType == LOOP_FORWARD) { tempState.SPos = tempState.SRepS + loopOverflowVal; assert(tempState.SPos >= tempState.SRepS && tempState.SPos < tempState.SLen); } else // pingpong loop { tempState.backwards = true; // change direction to backwards tempState.SPos = (tempState.SLen - 1) - loopOverflowVal; assert(tempState.SPos >= tempState.SRepS && tempState.SPos < tempState.SLen); } } assert(tempState.SPos >= 0); *sc = tempState; // update scope state } scopesUpdatingFlag = false; } void drawScopes(void) { int16_t scopeLineY; const uint16_t *scopeLens; uint16_t scopeXOffs, scopeYOffs, scopeDrawLen; int32_t chansPerRow; volatile scope_t *sc; scope_t s; scopesDisplayingFlag = true; chansPerRow = (uint32_t)song.antChn >> 1; scopeLens = scopeLenTab[chansPerRow-1]; scopeXOffs = 3; scopeYOffs = 95; scopeLineY = 112; for (int32_t i = 0; i < song.antChn; i++) { // if we reached the last scope on the row, go to first scope on the next row if (i == chansPerRow) { scopeXOffs = 3; scopeYOffs = 134; scopeLineY = 151; } scopeDrawLen = scopeLens[i]; if (!editor.chnMode[i]) // scope muted (mute graphics blit()'ed elsewhere) { scopeXOffs += scopeDrawLen + 3; // align x to next scope continue; } s = scope[i]; // cache scope to lower thread race condition issues if (s.active && s.SVol > 0 && !audio.locked) { // scope is active scope[i].wasCleared = false; // clear scope background clearRect(scopeXOffs, scopeYOffs, scopeDrawLen, SCOPE_HEIGHT); // draw scope bool linedScopes = !!(config.specialFlags & LINED_SCOPES); scopeDrawRoutineTable[(linedScopes * 6) + (s.sample16Bit * 3) + s.loopType](&s, scopeXOffs, scopeLineY, scopeDrawLen); } else { // scope is inactive sc = &scope[i]; if (!sc->wasCleared) { // clear scope background clearRect(scopeXOffs, scopeYOffs, scopeDrawLen, SCOPE_HEIGHT); // draw empty line hLine(scopeXOffs, scopeLineY, scopeDrawLen, PAL_PATTEXT); sc->wasCleared = true; } } // draw channel numbering (if enabled) if (config.ptnChnNumbers) drawScopeNumber(scopeXOffs, scopeYOffs, (uint8_t)i, false); // draw rec. symbol (if enabled) if (config.multiRecChn[i]) blit(scopeXOffs + 1, scopeYOffs + 31, bmp.scopeRec, 13, 4); scopeXOffs += scopeDrawLen + 3; // align x to next scope } scopesDisplayingFlag = false; } void drawScopeFramework(void) { drawFramework(0, 92, 291, 81, FRAMEWORK_TYPE1); for (uint8_t i = 0; i < song.antChn; i++) redrawScope(i); } void handleScopesFromChQueue(chSyncData_t *chSyncData, uint8_t *scopeUpdateStatus) { uint8_t status; syncedChannel_t *ch; volatile scope_t *sc; sc = scope; ch = chSyncData->channels; for (int32_t i = 0; i < song.antChn; i++, sc++, ch++) { status = scopeUpdateStatus[i]; if (status & IS_Vol) sc->SVol = (int8_t)(((ch->finalVol * SCOPE_HEIGHT) + (1 << 15)) >> 16); // rounded if (status & IS_Period) { sc->SFrq = getScopeFrequenceValue(ch->finalPeriod); sc->DFrq = (uint32_t)(sc->SFrq >> (SCOPE_FRAC_BITS - 10)); // amount of samples to skip after drawing a pixel } if (status & IS_NyTon) { if (instr[ch->instrNr] != NULL) { scopeTrigger(i, &instr[ch->instrNr]->samp[ch->sampleNr], ch->smpStartPos); // set some stuff used by Smp. Ed. for sampling position line if (ch->instrNr == 130 || (ch->instrNr == editor.curInstr && ch->sampleNr == editor.curSmp)) editor.curSmpChannel = (uint8_t)i; lastChInstr[i].instrNr = ch->instrNr; lastChInstr[i].sampleNr = ch->sampleNr; } } } } static int32_t SDLCALL scopeThreadFunc(void *ptr) { // this is needed for scope stability (confirmed) SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH); // set next frame time timeNext64 = SDL_GetPerformanceCounter() + scopeTimeLen; timeNext64Frac = scopeTimeLenFrac; while (editor.programRunning) { editor.scopeThreadMutex = true; updateScopes(); editor.scopeThreadMutex = false; uint64_t time64 = SDL_GetPerformanceCounter(); if (time64 < timeNext64) { time64 = timeNext64 - time64; if (time64 > UINT32_MAX) time64 = UINT32_MAX; const uint32_t diff32 = (uint32_t)time64; // convert to microseconds and round to integer const int32_t time32 = (int32_t)((diff32 * editor.dPerfFreqMulMicro) + 0.5); // delay until we have reached the next frame if (time32 > 0) usleep(time32); } // update next tick time timeNext64 += scopeTimeLen; timeNext64Frac += scopeTimeLenFrac; if (timeNext64Frac > 0xFFFFFFFF) { timeNext64Frac &= 0xFFFFFFFF; timeNext64++; } } (void)ptr; return true; } bool initScopes(void) { double dInt, dFrac; // calculate scope time for performance counters and split into int/frac dFrac = modf(editor.dPerfFreq / SCOPE_HZ, &dInt); // integer part scopeTimeLen = (int32_t)dInt; // fractional part (scaled to 0..2^32-1) dFrac *= UINT32_MAX; dFrac += 0.5; if (dFrac > UINT32_MAX) dFrac = UINT32_MAX; scopeTimeLenFrac = (uint32_t)dFrac; // setup scope mute BMP pointers assert(bmp.scopeMute != NULL); for (int32_t i = 0; i < 16; i++) scopeMuteBMP_Ptrs[i] = bmp.scopeMute + scopeMuteBMP_Offs[i]; scopeThread = SDL_CreateThread(scopeThreadFunc, NULL, NULL); if (scopeThread == NULL) { showErrorMsgBox("Couldn't create channel scope thread!"); return false; } SDL_DetachThread(scopeThread); return true; }