ref: a80af55313ca99a442b2574dd53ebedfb9e736fc
dir: /LEAF/Inc/sfx.h/
/* * sfx.h * * Created on: Dec 23, 2019 * Author: josnyder */ #ifndef SFX_H_ #define SFX_H_ #include "audiostream.h" #include "ui.h" #define NUM_VOC_VOICES 8 #define NUM_OSC_PER_VOICE 3 #define NUM_VOC_OSC 1 #define INV_NUM_VOC_VOICES 0.125 #define INV_NUM_VOC_OSC 1 #define NUM_AUTOTUNE 2 #define NUM_RETUNE 1 #define OVERSAMPLER_RATIO 8 #define OVERSAMPLER_HQ FALSE extern float presetKnobValues[PresetNil][NUM_ADC_CHANNELS]; extern uint8_t knobActive[NUM_ADC_CHANNELS]; extern tPoly poly; extern tRamp polyRamp[NUM_VOC_VOICES]; extern tSawtooth osc[NUM_VOC_VOICES * NUM_OSC_PER_VOICE]; extern PlayMode samplerMode; extern float sampleLength; extern uint32_t freeze; void initGlobalSFXObjects(); //1 vocoder internal poly extern uint8_t numVoices; extern uint8_t internalExternal; void SFXVocoderAlloc(); void SFXVocoderFrame(); void SFXVocoderTick(float audioIn); void SFXVocoderFree(void); //4 pitch shift void SFXPitchShiftAlloc(); void SFXPitchShiftFrame(); void SFXPitchShiftTick(float audioIn); void SFXPitchShiftFree(void); //5 neartune extern uint8_t autotuneChromatic; void SFXNeartuneAlloc(); void SFXNeartuneFrame(); void SFXNeartuneTick(float audioIn); void SFXNeartuneFree(void); //6 autotune void SFXAutotuneAlloc(); void SFXAutotuneFrame(); void SFXAutotuneTick(float audioIn); void SFXAutotuneFree(void); //7 sampler - button press extern uint8_t samplePlaying; void SFXSamplerBPAlloc(); void SFXSamplerBPFrame(); void SFXSamplerBPTick(float audioIn); void SFXSamplerBPFree(void); //8 sampler - auto ch1 extern uint8_t triggerChannel; void SFXSamplerAutoAlloc(); void SFXSamplerAutoFrame(); void SFXSamplerAutoTick(float audioIn); void SFXSamplerAutoFree(void); //10 distortion tanh extern uint8_t distortionMode; void SFXDistortionAlloc(); void SFXDistortionFrame(); void SFXDistortionTick(float audioIn); void SFXDistortionFree(void); //12 distortion wave folder void SFXWaveFolderAlloc(); void SFXWaveFolderFrame(); void SFXWaveFolderTick(float audioIn); void SFXWaveFolderFree(void); //13 bitcrusher void SFXBitcrusherAlloc(); void SFXBitcrusherFrame(); void SFXBitcrusherTick(float audioIn); void SFXBitcrusherFree(void); //14 delay extern int delayShaper; void SFXDelayAlloc(); void SFXDelayFrame(); void SFXDelayTick(float audioIn); void SFXDelayFree(void); //15 reverb void SFXReverbAlloc(); void SFXReverbFrame(); void SFXReverbTick(float audioIn); void SFXReverbFree(void); //16 reverb2 void SFXReverb2Alloc(); void SFXReverb2Frame(); void SFXReverb2Tick(float audioIn); void SFXReverb2Free(void); //17 living string void SFXLivingStringAlloc(); void SFXLivingStringFrame(); void SFXLivingStringTick(float audioIn); void SFXLivingStringFree(void); //17 living string void SFXLivingStringSynthAlloc(); void SFXLivingStringSynthFrame(); void SFXLivingStringSynthTick(float audioIn); void SFXLivingStringSynthFree(void); //17 living string void SFXClassicSynthAlloc(); void SFXClassicSynthFrame(); void SFXClassicSynthTick(float audioIn); void SFXClassicSynthFree(void); //17 living string void SFXRhodesAlloc(); void SFXRhodesFrame(); void SFXRhodesTick(float audioIn); void SFXRhodesFree(void); // MIDI FUNCTIONS void noteOn(int key, int velocity); void noteOff(int key, int velocity); void pitchBend(int data); void sustainOn(void); void sustainOff(void); void toggleBypass(void); void toggleSustain(void); void calculateFreq(int voice); float calculateTunedMidiNote(float tempNote); void calculateNoteArray(void); //void calculatePeriodArray(void); float nearestNote(float period); //float nearestPeriod(float period); void clearNotes(void); void ctrlInput(int ctrl, int value); #endif /* SFX_H_ */