shithub: leaf

ref: ee1acb645d0683b97bbd1f65a2e708a8aadea34d
dir: /LEAF/Inc/leaf-effects.h/

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/*==============================================================================
 
 leaf-effects.h
 Created: 20 Jan 2017 12:01:54pm
 Author:  Michael R Mulshine
 
 ==============================================================================*/

#ifndef LEAF_EFFECTS_H_INCLUDED
#define LEAF_EFFECTS_H_INCLUDED

#ifdef __cplusplus
extern "C" {
#endif
    
    //==============================================================================
    
#include "leaf-global.h"
#include "leaf-math.h"
#include "leaf-analysis.h"
    
    //==============================================================================
    
    /* tTalkbox */
#define NUM_TALKBOX_PARAM 4
    
    typedef struct _tTalkbox
    {
        float param[NUM_TALKBOX_PARAM];
        
        int bufsize;
        float* car0;
        float* car1;
        float* window;
        float* buf0;
        float* buf1;
        
        float emphasis;
        int32_t K, N, O, pos;
        float wet, dry, FX;
        float d0, d1, d2, d3, d4;
        float u0, u1, u2, u3, u4;
        
    } _tTalkbox;
    
    typedef _tTalkbox* tTalkbox;
    
    void        tTalkbox_init        (tTalkbox* const, int bufsize);
    void        tTalkbox_free        (tTalkbox* const);
    float       tTalkbox_tick        (tTalkbox* const, float synth, float voice);
    void        tTalkbox_update      (tTalkbox* const);
    void        tTalkbox_suspend     (tTalkbox* const);
    void        tTalkbox_lpcDurbin   (float *r, int p, float *k, float *g);
    void        tTalkbox_lpc         (float *buf, float *car, int32_t n, int32_t o);
    void        tTalkbox_setQuality  (tTalkbox* const, float quality);
    
    //==============================================================================
    
    /* tVocoder */
#define NUM_VOCODER_PARAM 8
#define NBANDS 16
    
    typedef struct _tVocoder
    {
        float param[NUM_VOCODER_PARAM];
        
        float gain;         //output level
        float thru, high;   //hf thru
        float kout;         //downsampled output
        int32_t  kval;      //downsample counter
        int32_t  nbnd;      //number of bands
        
        //filter coeffs and buffers - seems it's faster to leave this global than make local copy
        float f[NBANDS][13]; //[0-8][0 1 2 | 0 1 2 3 | 0 1 2 3 | val rate]
        
    } _tVocoder;
    
    typedef _tVocoder* tVocoder;
    
    void        tVocoder_init        (tVocoder* const);
    void        tVocoder_free        (tVocoder* const);
    float       tVocoder_tick        (tVocoder* const, float synth, float voice);
    void        tVocoder_update      (tVocoder* const);
    void        tVocoder_suspend     (tVocoder* const);
    
    //==============================================================================
    
    
    //==============================================================================
    
    // ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    
    /* tSOLAD : pitch shifting algorithm that underlies tRetune etc */
#define LOOPSIZE (2048*2)      // (4096*2) // loop size must be power of two
#define LOOPMASK (LOOPSIZE - 1)
#define PITCHFACTORDEFAULT 1.0f
#define INITPERIOD 64.0f
#define MAXPERIOD (float)((LOOPSIZE - w->blocksize) * 0.8f)
#define MINPERIOD 8.0f
    
    typedef struct _tSOLAD
    {
        uint16_t timeindex;              // current reference time, write index
        uint16_t blocksize;              // signal input / output block size
        float pitchfactor;        // pitch factor between 0.25 and 4
        float readlag;            // read pointer's lag behind write pointer
        float period;             // period length in input signal
        float jump;               // read pointer jump length and direction
        float xfadelength;        // crossfade length expressed at input sample rate
        float xfadevalue;         // crossfade phase and value
        
        float* delaybuf;
        
    } _tSOLAD;
    
    typedef _tSOLAD* tSOLAD;
    
    void    tSOLAD_init             (tSOLAD* const);
    void    tSOLAD_free             (tSOLAD* const);
    // send one block of input samples, receive one block of output samples
    void    tSOLAD_ioSamples        (tSOLAD *w, float* in, float* out, int blocksize);
    // set periodicity analysis data
    void    tSOLAD_setPeriod        (tSOLAD *w, float period);
    // set pitch factor between 0.25 and 4
    void    tSOLAD_setPitchFactor   (tSOLAD *w, float pitchfactor);
    // force readpointer lag
    void    tSOLAD_setReadLag       (tSOLAD *w, float readlag);
    // reset state variables
    void    tSOLAD_resetState       (tSOLAD *w);
    
    // Pitch shift
    typedef struct _tPitchShift
    {
        tSOLAD sola;
        tHighpass hp;
        tPeriodDetection* p;
        
        float* outBuffer;
        int frameSize;
        int bufSize;
        
        int framesPerBuffer;
        int curBlock;
        int lastBlock;
        int index;
        
        float pitchFactor;
        float timeConstant;
        float radius;
    } _tPitchShift;
    
    typedef _tPitchShift* tPitchShift;
    
    void        tPitchShift_init                (tPitchShift* const, tPeriodDetection* const, float* out, int bufSize);
    void        tPitchShift_free                (tPitchShift* const);
    float       tPitchShift_shift               (tPitchShift* const);
    float       tPitchShift_shiftToFunc         (tPitchShift* const, float (*fun)(float));
    float       tPitchShift_shiftToFreq         (tPitchShift* const, float freq);
    void        tPitchShift_setPitchFactor      (tPitchShift* const, float pf);
    
    // Retune
    typedef struct _tRetune
    {
        tPeriodDetection pd;
        tPitchShift* ps;
        
        float* inBuffer;
        float** outBuffers;
        float* tickOutput;
        int frameSize;
        int bufSize;
        
        uint16_t hopSize;
        uint16_t windowSize;
        uint8_t fba;
        
        float* pitchFactor;
        float timeConstant;
        float radius;
        
        float inputPeriod;
        
        int numVoices;
    } _tRetune;
    
    typedef _tRetune* tRetune;
    
    void        tRetune_init                (tRetune* const, int numVoices, int bufSize, int frameSize);
    void        tRetune_free                (tRetune* const);
    
    float*      tRetune_tick                (tRetune* const, float sample);
    void        tRetune_setNumVoices        (tRetune* const, int numVoices);
    void        tRetune_setPitchFactors     (tRetune* const, float pf);
    void        tRetune_setPitchFactor      (tRetune* const, float pf, int voice);
    void        tRetune_setTimeConstant     (tRetune* const, float tc);
    void        tRetune_setHopSize          (tRetune* const, int hs);
    void        tRetune_setWindowSize       (tRetune* const, int ws);
    float       tRetune_getInputPeriod      (tRetune* const);
    float       tRetune_getInputFreq        (tRetune* const);
    
    // Autotune
    typedef struct _tAutotune
    {
        tPeriodDetection pd;
        tPitchShift* ps;
        
        float* inBuffer;
        float** outBuffers;
        float* tickOutput;
        int frameSize;
        int bufSize;
        
        uint16_t hopSize;
        uint16_t windowSize;
        uint8_t fba;
        
        float* freq;
        float timeConstant;
        float radius;
        
        float inputPeriod;
        
        int numVoices;
    } _tAutotune;
    
    typedef _tAutotune* tAutotune;
    
    void        tAutotune_init                (tAutotune* const, int numVoices, int bufSize, int frameSize);
    void        tAutotune_free                (tAutotune* const);
    
    float*      tAutotune_tick                (tAutotune* const, float sample);
    void        tAutotune_setNumVoices        (tAutotune* const, int numVoices);
    void        tAutotune_setFreqs            (tAutotune* const, float f);
    void        tAutotune_setFreq             (tAutotune* const, float f, int voice);
    void        tAutotune_setTimeConstant     (tAutotune* const, float tc);
    void        tAutotune_setHopSize          (tAutotune* const, int hs);
    void        tAutotune_setWindowSize       (tAutotune* const, int ws);
    float       tAutotune_getInputPeriod      (tAutotune* const);
    float       tAutotune_getInputFreq        (tAutotune* const);
    
    //==============================================================================
    
    
#define FORD 7
#define FORMANT_BUFFER_SIZE 2048
    
    typedef struct _tFormantShifter
    {
        int ford;
        int bufsize;
        float falph;
        float flamb;
        float* fk;
        float* fb;
        float* fc;
        float* frb;
        float* frc;
        float* fsig;
        float* fsmooth;
        float fhp;
        float flp;
        float flpa;
        float** fbuff;
        float* ftvec;
        float fmute;
        float fmutealph;
        unsigned int cbi;
        float shiftFactor;
        float intensity, invIntensity;
        
    } _tFormantShifter;
    
    typedef _tFormantShifter* tFormantShifter;
    
    void        tFormantShifter_init            (tFormantShifter* const, int bufsize, int order);
    void        tFormantShifter_free            (tFormantShifter* const);
    
    float       tFormantShifter_tick            (tFormantShifter* const, float input);
    float       tFormantShifter_remove          (tFormantShifter* const, float input);
    float       tFormantShifter_add             (tFormantShifter* const, float input);
    void        tFormantShifter_ioSamples       (tFormantShifter* const, float* in, float* out, int size, float fwarp);
    void        tFormantShifter_setShiftFactor  (tFormantShifter* const, float shiftFactor);
    void        tFormantShifter_setIntensity    (tFormantShifter* const, float intensity);
    
    //==============================================================================
    
#ifdef __cplusplus
}
#endif

#endif  // LEAF_EFFECTS_H_INCLUDED

//==============================================================================