shithub: libvpx

ref: 1c9fd977aa5e8a2f115554a15e4a5e804e638ccb
dir: /vp9/common/vp9_scale.c/

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/*
 *  Copyright (c) 2013 The WebM project authors. All Rights Reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#include "./vpx_dsp_rtcd.h"
#include "vp9/common/vp9_filter.h"
#include "vp9/common/vp9_scale.h"
#include "vpx_dsp/vpx_filter.h"

static INLINE int scaled_x(int val, const struct scale_factors *sf) {
  return (int)((int64_t)val * sf->x_scale_fp >> REF_SCALE_SHIFT);
}

static INLINE int scaled_y(int val, const struct scale_factors *sf) {
  return (int)((int64_t)val * sf->y_scale_fp >> REF_SCALE_SHIFT);
}

static int unscaled_value(int val, const struct scale_factors *sf) {
  (void)sf;
  return val;
}

static int get_fixed_point_scale_factor(int other_size, int this_size) {
  // Calculate scaling factor once for each reference frame
  // and use fixed point scaling factors in decoding and encoding routines.
  // Hardware implementations can calculate scale factor in device driver
  // and use multiplication and shifting on hardware instead of division.
  return (other_size << REF_SCALE_SHIFT) / this_size;
}

MV32 vp9_scale_mv(const MV *mv, int x, int y, const struct scale_factors *sf) {
  const int x_off_q4 = scaled_x(x << SUBPEL_BITS, sf) & SUBPEL_MASK;
  const int y_off_q4 = scaled_y(y << SUBPEL_BITS, sf) & SUBPEL_MASK;
  const MV32 res = { scaled_y(mv->row, sf) + y_off_q4,
                     scaled_x(mv->col, sf) + x_off_q4 };
  return res;
}

#if CONFIG_VP9_HIGHBITDEPTH
void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
                                       int other_h, int this_w, int this_h,
                                       int use_highbd) {
#else
void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
                                       int other_h, int this_w, int this_h) {
#endif
  if (!valid_ref_frame_size(other_w, other_h, this_w, this_h)) {
    sf->x_scale_fp = REF_INVALID_SCALE;
    sf->y_scale_fp = REF_INVALID_SCALE;
    return;
  }

  sf->x_scale_fp = get_fixed_point_scale_factor(other_w, this_w);
  sf->y_scale_fp = get_fixed_point_scale_factor(other_h, this_h);
  sf->x_step_q4 = scaled_x(16, sf);
  sf->y_step_q4 = scaled_y(16, sf);

  if (vp9_is_scaled(sf)) {
    sf->scale_value_x = scaled_x;
    sf->scale_value_y = scaled_y;
  } else {
    sf->scale_value_x = unscaled_value;
    sf->scale_value_y = unscaled_value;
  }

  // TODO(agrange): Investigate the best choice of functions to use here
  // for EIGHTTAP_SMOOTH. Since it is not interpolating, need to choose what
  // to do at full-pel offsets. The current selection, where the filter is
  // applied in one direction only, and not at all for 0,0, seems to give the
  // best quality, but it may be worth trying an additional mode that does
  // do the filtering on full-pel.

  if (sf->x_step_q4 == 16) {
    if (sf->y_step_q4 == 16) {
      // No scaling in either direction.
      sf->predict[0][0][0] = vpx_convolve_copy;
      sf->predict[0][0][1] = vpx_convolve_avg;
      sf->predict[0][1][0] = vpx_convolve8_vert;
      sf->predict[0][1][1] = vpx_convolve8_avg_vert;
      sf->predict[1][0][0] = vpx_convolve8_horiz;
      sf->predict[1][0][1] = vpx_convolve8_avg_horiz;
    } else {
      // No scaling in x direction. Must always scale in the y direction.
      sf->predict[0][0][0] = vpx_scaled_vert;
      sf->predict[0][0][1] = vpx_scaled_avg_vert;
      sf->predict[0][1][0] = vpx_scaled_vert;
      sf->predict[0][1][1] = vpx_scaled_avg_vert;
      sf->predict[1][0][0] = vpx_scaled_2d;
      sf->predict[1][0][1] = vpx_scaled_avg_2d;
    }
  } else {
    if (sf->y_step_q4 == 16) {
      // No scaling in the y direction. Must always scale in the x direction.
      sf->predict[0][0][0] = vpx_scaled_horiz;
      sf->predict[0][0][1] = vpx_scaled_avg_horiz;
      sf->predict[0][1][0] = vpx_scaled_2d;
      sf->predict[0][1][1] = vpx_scaled_avg_2d;
      sf->predict[1][0][0] = vpx_scaled_horiz;
      sf->predict[1][0][1] = vpx_scaled_avg_horiz;
    } else {
      // Must always scale in both directions.
      sf->predict[0][0][0] = vpx_scaled_2d;
      sf->predict[0][0][1] = vpx_scaled_avg_2d;
      sf->predict[0][1][0] = vpx_scaled_2d;
      sf->predict[0][1][1] = vpx_scaled_avg_2d;
      sf->predict[1][0][0] = vpx_scaled_2d;
      sf->predict[1][0][1] = vpx_scaled_avg_2d;
    }
  }

  // 2D subpel motion always gets filtered in both directions

  if ((sf->x_step_q4 != 16) || (sf->y_step_q4 != 16)) {
    sf->predict[1][1][0] = vpx_scaled_2d;
    sf->predict[1][1][1] = vpx_scaled_avg_2d;
  } else {
    sf->predict[1][1][0] = vpx_convolve8;
    sf->predict[1][1][1] = vpx_convolve8_avg;
  }

#if CONFIG_VP9_HIGHBITDEPTH
  if (use_highbd) {
    if (sf->x_step_q4 == 16) {
      if (sf->y_step_q4 == 16) {
        // No scaling in either direction.
        sf->highbd_predict[0][0][0] = vpx_highbd_convolve_copy;
        sf->highbd_predict[0][0][1] = vpx_highbd_convolve_avg;
        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
      } else {
        // No scaling in x direction. Must always scale in the y direction.
        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_vert;
        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_vert;
        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
      }
    } else {
      if (sf->y_step_q4 == 16) {
        // No scaling in the y direction. Must always scale in the x direction.
        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_horiz;
        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_horiz;
        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
      } else {
        // Must always scale in both directions.
        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8;
        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg;
        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
      }
    }
    // 2D subpel motion always gets filtered in both directions.
    sf->highbd_predict[1][1][0] = vpx_highbd_convolve8;
    sf->highbd_predict[1][1][1] = vpx_highbd_convolve8_avg;
  }
#endif
}