ref: 0ae65c429d96f8cae1a959e7b51294ea90aaa427
dir: /player/audio_sdl.c/
#include <stddef.h> #include <stdlib.h> #include <sys/param.h> #include <SDL2/SDL.h> #include <assert.h> #include <stdio.h> #include <string.h> #include "audio_sdl.h" #define SDL2 typedef struct audio_ctx { #ifdef SDL2 int dev; #endif SDL_AudioSpec outputSpec; decoder *dec; } audio_ctx; static void audio_cb(void *udata, Uint8 *stream, int len) { audio_ctx *ctx = (audio_ctx *)udata; decode_samples(ctx->dec, stream, len); } int sdl_audio_init(void **audio_render, int samplerate, int channels, int format, int buffer) { *audio_render = 0; audio_ctx *ctx = calloc(1, sizeof(audio_ctx)); SDL_AudioSpec wanted; memset(&wanted, 0, sizeof(wanted)); wanted.freq = samplerate; wanted.format = format ? AUDIO_F32 : AUDIO_S16; wanted.channels = channels; wanted.samples = buffer ? buffer : 4096; wanted.callback = audio_cb; wanted.userdata = ctx; if (SDL_Init(SDL_INIT_AUDIO) < 0) { printf("error: sdl init failed: %s\n", SDL_GetError()); return 0; } #ifdef SDL2 int dev = SDL_OpenAudioDevice(NULL, 0, &wanted, &ctx->outputSpec, SDL_AUDIO_ALLOW_ANY_CHANGE); if (dev <= 0) { printf("error: couldn't open audio: %s\n", SDL_GetError()); free(ctx); return 0; } ctx->dev = dev; #else if (SDL_OpenAudio(&wanted, &ctx->outputSpec) < 0) { printf("error: couldn't open audio: %s\n", SDL_GetError()); return 0; } #endif *audio_render = ctx; return 1; } void sdl_audio_release(void *audio_render) { audio_ctx *ctx = (audio_ctx *)audio_render; #ifdef SDL2 if (ctx->dev) { SDL_CloseAudioDevice(ctx->dev); ctx->dev = 0; } #else SDL_PauseAudio(1); SDL_CloseAudio(); #endif free(ctx); } void sdl_audio_set_dec(void *audio_render, decoder *dec) { audio_ctx *ctx = (audio_ctx *)audio_render; #ifdef SDL2 SDL_PauseAudioDevice(ctx->dev, 1); #else SDL_PauseAudio(1); #endif ctx->dec = dec; if (dec) { #ifdef SDL2 SDL_PauseAudioDevice(ctx->dev, 0); #else SDL_PauseAudio(0); #endif } }