ref: 004f6f57af8b5bbc2ff07b0f8fce148ba4c1c24d
dir: /libnpe/hypotf.c/
#include <math.h> /* taken from musl */ float hypotf(float x, float y) { union {float f; u32int i;} ux = {x}, uy = {y}, ut; float z; union { float f; u32int x; }oneP[] = { {.x = 0x6c800000}, {.x = 0x12800000}, }; ux.i &= -1U>>1; uy.i &= -1U>>1; if (ux.i < uy.i) { ut = ux; ux = uy; uy = ut; } x = ux.f; y = uy.f; if (uy.i == 0xff<<23) return y; if (ux.i >= 0xff<<23 || uy.i == 0 || ux.i - uy.i >= 25<<23) return x + y; z = 1; if (ux.i >= (0x7f+60)<<23) { z = oneP[0].f; x *= oneP[1].f; y *= oneP[1].f; } else if (uy.i < (0x7f-60)<<23) { z = oneP[1].f; x *= oneP[0].f; y *= oneP[0].f; } return z*sqrtf((double)x*x + (double)y*y); }