ref: 130786c234c46c8ab4bc9f35b5b78f62d296e877
dir: /codec/build/win32/enc/WelsEncCore.dsp/
# Microsoft Developer Studio Project File - Name="WelsEncCore" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=WelsEncCore - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "WelsEncCore.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "WelsEncCore.mak" CFG="WelsEncCore - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "WelsEncCore - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "WelsEncCore - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "WelsEncCore - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\..\..\bin\Release" # PROP Intermediate_Dir "..\..\..\obj\encoder\core\Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Zd /O2 /I "..\..\..\encoder\core\inc" /I "..\..\..\api\svc" /I "..\..\..\WelsThreadLib\api" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WELS_SVC" /D "ENCODER_CORE" /D "HAVE_MMX" /D "HAVE_CACHE_LINE_ALIGN" /YX /FD /c # 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End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\idct_mmx.asm InputName=idct_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\intra_pred.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\intra_pred.asm InputName=intra_pred "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\intra_pred.asm InputName=intra_pred "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # 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End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\mb_copy.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\mb_copy.asm InputName=mb_copy "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\mb_copy.asm InputName=mb_copy "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\mc_chroma_mmx.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm InputName=mc_chroma_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm InputName=mc_chroma_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\mc_copy_mmx.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm InputName=mc_copy_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm InputName=mc_copy_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\mc_hc_mmx.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm InputName=mc_hc_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm InputName=mc_hc_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\mc_mmx.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\mc_mmx.asm InputName=mc_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\mc_mmx.asm InputName=mc_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\mc_sse2.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\mc_sse2.asm InputName=mc_sse2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\mc_sse2.asm InputName=mc_sse2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\mc_sse2_1.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm InputName=mc_sse2_1 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm InputName=mc_sse2_1 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\memzero.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\memzero.asm InputName=memzero "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\memzero.asm InputName=memzero "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\pixel_mmx.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm InputName=pixel_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm InputName=pixel_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\pixel_sse2.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm InputName=pixel_sse2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm InputName=pixel_sse2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\predenoise.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\predenoise.asm InputName=predenoise "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\predenoise.asm InputName=predenoise "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\quant_mmx.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\quant_mmx.asm InputName=quant_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\quant_mmx.asm InputName=quant_mmx "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\quant_sse2.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\quant_sse2.asm InputName=quant_sse2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build InputDir=\dev\tune\codec\Wels\project\encoder\core\asm IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\quant_sse2.asm InputName=quant_sse2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\score.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\score.asm InputName=score "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\score.asm InputName=score "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\sse2inc.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\sse2inc.asm InputName=sse2inc "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\sse2inc.asm InputName=sse2inc "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\sub_scal_coeff2.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm InputName=sub_scal_coeff2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm InputName=sub_scal_coeff2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\encoder\core\asm\vaa_sse2.asm !IF "$(CFG)" == "WelsEncCore - Win32 Release" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Release InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm InputName=vaa_sse2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "WelsEncCore - Win32 Debug" # Begin Custom Build IntDir=.\..\..\..\obj\encoder\core\Debug InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm InputName=vaa_sse2 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath) # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project