ref: 1928b9a1ba6f7c18ebc058835f308c3d7016a1da
dir: /processing/src/denoise/denoise.cpp/
/*!
* \copy
* Copyright (c) 2013, Cisco Systems
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "denoise.h"
#include "../common/cpu.h"
WELSVP_NAMESPACE_BEGIN
#define CALC_BI_STRIDE(iWidth, iBitcount) ((((iWidth) * (iBitcount) + 31) & ~31) >> 3)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
CDenoiser::CDenoiser(int32_t iCpuFlag)
{
m_CPUFlag = iCpuFlag;
m_eMethod = METHOD_DENOISE;
WelsMemset(&m_pfDenoise, 0, sizeof(m_pfDenoise));
m_uiSpaceRadius = DENOISE_GRAY_RADIUS;
m_fSigmaGrey = DENOISE_GRAY_SIGMA;
m_uiType = DENOISE_ALL_COMPONENT;
InitDenoiseFunc(m_pfDenoise, m_CPUFlag);
}
CDenoiser::~CDenoiser()
{
}
void CDenoiser::InitDenoiseFunc(SDenoiseFuncs &denoiser, int32_t iCpuFlag)
{
denoiser.pfBilateralLumaFilter8 = BilateralLumaFilter8_c;
denoiser.pfWaverageChromaFilter8 = WaverageChromaFilter8_c;
#if defined(X86_ASM)
if ( iCpuFlag & WELS_CPU_SSE2 )
{
denoiser.pfBilateralLumaFilter8 = BilateralLumaFilter8_sse2;
denoiser.pfWaverageChromaFilter8 = WaverageChromaFilter8_sse2;
}
#endif
}
EResult CDenoiser::Process(int32_t iType, SPixMap *pSrc, SPixMap *dst)
{
uint8_t *pSrcY = (uint8_t *)pSrc->pPixel[0];
uint8_t *pSrcU = (uint8_t *)pSrc->pPixel[1];
uint8_t *pSrcV = (uint8_t *)pSrc->pPixel[2];
if (pSrcY == NULL || pSrcU == NULL || pSrcV == NULL)
{
return RET_INVALIDPARAM;
}
int32_t iWidthY = pSrc->sRect.iRectWidth;
int32_t iHeightY = pSrc->sRect.iRectHeight;
int32_t iWidthUV = iWidthY >> 1;
int32_t iHeightUV = iHeightY >> 1;
if(m_uiType & DENOISE_Y_COMPONENT)
BilateralDenoiseLuma(pSrcY, iWidthY, iHeightY, pSrc->iStride[0]);
if(m_uiType & DENOISE_U_COMPONENT)
WaverageDenoiseChroma(pSrcU, iWidthUV, iHeightUV, pSrc->iStride[1]);
if(m_uiType & DENOISE_V_COMPONENT)
WaverageDenoiseChroma(pSrcV, iWidthUV, iHeightUV, pSrc->iStride[2]);
return RET_SUCCESS;
}
void CDenoiser::BilateralDenoiseLuma(uint8_t * pSrcY, int32_t iWidth, int32_t iHeight, int32_t iStride)
{
int32_t w;
pSrcY = pSrcY + m_uiSpaceRadius * iStride;
for(int32_t h = m_uiSpaceRadius;h < iHeight - m_uiSpaceRadius; h++)
{
for(w = m_uiSpaceRadius; w < iWidth - m_uiSpaceRadius - TAIL_OF_LINE8; w+=8)
{
m_pfDenoise.pfBilateralLumaFilter8(pSrcY + w, iStride);
}
for(w = w + TAIL_OF_LINE8; w < iWidth - m_uiSpaceRadius; w++)
{
Gauss3x3Filter(pSrcY + w, iStride);
}
pSrcY += iStride;
}
}
void CDenoiser::WaverageDenoiseChroma(uint8_t *pSrcUV, int32_t iWidth, int32_t iHeight, int32_t iStride)
{
int32_t w;
pSrcUV = pSrcUV + UV_WINDOWS_RADIUS * iStride;
for(int32_t h = UV_WINDOWS_RADIUS; h < iHeight - UV_WINDOWS_RADIUS; h++)
{
for( w = UV_WINDOWS_RADIUS; w < iWidth - UV_WINDOWS_RADIUS - TAIL_OF_LINE8; w+=8)
{
m_pfDenoise.pfWaverageChromaFilter8(pSrcUV + w, iStride);
}
for(w = w + TAIL_OF_LINE8; w < iWidth - UV_WINDOWS_RADIUS; w++)
{
Gauss3x3Filter(pSrcUV + w,iStride);
}
pSrcUV += iStride;
}
}
WELSVP_NAMESPACE_END