ref: 4da932426cd55708d3fc0227c4b7cc59f125fcad
dir: /codec/build/windowsphone/all/CodecRTComponent.vcxproj/
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|ARM"> <Configuration>Debug</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM"> <Configuration>Release</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{fe5bf241-f4ea-4b94-b36a-23511e5908ec}</ProjectGuid> <RootNamespace>CodecRTComponent</RootNamespace> <DefaultLanguage>en-US</DefaultLanguage> <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion> <WinMDAssembly>true</WinMDAssembly> <ApplicationType>Windows Phone Silverlight</ApplicationType> <ApplicationTypeRevision>8.1</ApplicationTypeRevision> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>true</WholeProgramOptimization> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <GenerateManifest>false</GenerateManifest> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <OutDir>..\..\..\..\bin\$(Platform)\$(Configuration)\</OutDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> <OutDir>..\..\..\..\bin\$(Platform)\$(Configuration)\</OutDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories> <CompileAsWinRT>true</CompileAsWinRT> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateWindowsMetadata>true</GenerateWindowsMetadata> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PreprocessorDefinitions>_WINRT_DLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories> <CompileAsWinRT>true</CompileAsWinRT> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateWindowsMetadata>true</GenerateWindowsMetadata> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <ClCompile> <PreprocessorDefinitions>_WINRT_DLL;WINDOWS_PHONE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories> <CompileAsWinRT>true</CompileAsWinRT> <AdditionalIncludeDirectories>..\..\..\console\dec\inc;..\..\..\console\common\inc;..\..\..\api\svc;..\..\..\common\inc;..\..\..\console\enc\inc;..\..\..\encoder\core\inc;..\..\..\processing\interface</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateWindowsMetadata>true</GenerateWindowsMetadata> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>openh264.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> <ClCompile> <PreprocessorDefinitions>_WINRT_DLL;WINDOWS_PHONE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories> <CompileAsWinRT>true</CompileAsWinRT> <AdditionalIncludeDirectories>..\..\..\console\dec\inc;..\..\..\console\common\inc;..\..\..\api\svc;..\..\..\common\inc;..\..\..\console\enc\inc;..\..\..\encoder\core\inc;..\..\..\processing\interface</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateWindowsMetadata>true</GenerateWindowsMetadata> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>openh264.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemGroup> <Reference Include="platform.winmd"> <IsWinMDFile>true</IsWinMDFile> <Private>false</Private> </Reference> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\console\common\inc\read_config.h" /> <ClInclude Include="CodecRTComponent.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\..\console\common\src\read_config.cpp" /> <ClCompile Include="..\..\..\console\dec\src\d3d9_utils.cpp" /> <ClCompile Include="..\..\..\console\dec\src\h264dec.cpp" /> <ClCompile Include="..\..\..\console\enc\src\welsenc.cpp" /> <ClCompile Include="CodecRTComponent.cpp" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>