shithub: openh264

ref: 8e56711f93134071aa1917b1e600a96effd4de5e
dir: /codec/build/win32/enc/WelsEncCore.dsp/

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# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\expand_picture.asm
InputName=expand_picture

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\expand_picture.asm
InputName=expand_picture

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\idct_mmx.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\intra_pred.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\intra_pred.asm
InputName=intra_pred

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\intra_pred.asm
InputName=intra_pred

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\intra_pred_util.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\intra_pred_util.asm
InputName=intra_pred_util

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\intra_pred_util.asm
InputName=intra_pred_util

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\mb_copy.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mb_copy.asm
InputName=mb_copy

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mb_copy.asm
InputName=mb_copy

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\mc_chroma_mmx.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
InputName=mc_chroma_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_chroma_mmx.asm
InputName=mc_chroma_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\mc_copy_mmx.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm
InputName=mc_copy_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_copy_mmx.asm
InputName=mc_copy_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\mc_hc_mmx.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm
InputName=mc_hc_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_hc_mmx.asm
InputName=mc_hc_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\mc_mmx.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_mmx.asm
InputName=mc_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_mmx.asm
InputName=mc_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\mc_sse2.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_sse2.asm
InputName=mc_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_sse2.asm
InputName=mc_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\mc_sse2_1.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm
InputName=mc_sse2_1

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\mc_sse2_1.asm
InputName=mc_sse2_1

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\memzero.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\memzero.asm
InputName=memzero

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\memzero.asm
InputName=memzero

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\pixel_mmx.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm
InputName=pixel_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\pixel_mmx.asm
InputName=pixel_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\pixel_sse2.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm
InputName=pixel_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\pixel_sse2.asm
InputName=pixel_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\predenoise.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\predenoise.asm
InputName=predenoise

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\predenoise.asm
InputName=predenoise

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\quant_mmx.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\quant_mmx.asm
InputName=quant_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\quant_mmx.asm
InputName=quant_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\quant_sse2.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\quant_sse2.asm
InputName=quant_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
InputDir=\dev\tune\codec\Wels\project\encoder\core\asm
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\quant_sse2.asm
InputName=quant_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -I.\..\..\..\common\asm\ -I$(InputDir) -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\score.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\score.asm
InputName=score

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\score.asm
InputName=score

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\sse2inc.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\sse2inc.asm
InputName=sse2inc

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\sse2inc.asm
InputName=sse2inc

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\sub_scal_coeff2.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
InputName=sub_scal_coeff2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\sub_scal_coeff2.asm
InputName=sub_scal_coeff2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\..\encoder\core\asm\vaa_sse2.asm

!IF  "$(CFG)" == "WelsEncCore - Win32 Release"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Release
InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm
InputName=vaa_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "WelsEncCore - Win32 Debug"

# Begin Custom Build
IntDir=.\..\..\..\obj\encoder\core\Debug
InputPath=..\..\..\encoder\core\asm\vaa_sse2.asm
InputName=vaa_sse2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -O3 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# End Target
# End Project