shithub: openh264

ref: 99faf1ec4a47c5362a6bde552d6097166e2fda16
dir: /processing/src/denoise/denoise.cpp/

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/*!
 * \copy
 *     Copyright (c)  2013, Cisco Systems
 *     All rights reserved.
 *
 *     Redistribution and use in source and binary forms, with or without
 *     modification, are permitted provided that the following conditions
 *     are met:
 *
 *        * Redistributions of source code must retain the above copyright
 *          notice, this list of conditions and the following disclaimer.
 *
 *        * Redistributions in binary form must reproduce the above copyright
 *          notice, this list of conditions and the following disclaimer in
 *          the documentation and/or other materials provided with the
 *          distribution.
 *
 *     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 *     "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 *     LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 *     FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *     COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 *     INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 *     BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 *     LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 *     CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 *     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
 *     ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 *     POSSIBILITY OF SUCH DAMAGE.
 *
 */

#include "denoise.h"
#include "../common/cpu.h"

WELSVP_NAMESPACE_BEGIN

#define CALC_BI_STRIDE(iWidth, iBitcount)  ((((iWidth) * (iBitcount) + 31) & ~31) >> 3)

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

CDenoiser::CDenoiser(int32_t iCpuFlag)
{
	m_CPUFlag = iCpuFlag;
	m_eMethod   = METHOD_DENOISE;
	WelsMemset(&m_pfDenoise, 0, sizeof(m_pfDenoise));

	m_uiSpaceRadius = DENOISE_GRAY_RADIUS;
	m_fSigmaGrey  = DENOISE_GRAY_SIGMA;
	m_uiType		 = DENOISE_ALL_COMPONENT;
	InitDenoiseFunc(m_pfDenoise, m_CPUFlag);
}

CDenoiser::~CDenoiser()
{	
}

void CDenoiser::InitDenoiseFunc(SDenoiseFuncs &denoiser,  int32_t iCpuFlag)
{
		denoiser.pfBilateralLumaFilter8 = BilateralLumaFilter8_c;
		denoiser.pfWaverageChromaFilter8 = WaverageChromaFilter8_c;
#if defined(X86_ASM)
	if ( iCpuFlag & WELS_CPU_SSE2 )
	{
		denoiser.pfBilateralLumaFilter8 = BilateralLumaFilter8_sse2;
		denoiser.pfWaverageChromaFilter8 = WaverageChromaFilter8_sse2;	
	}
#endif
}

EResult CDenoiser::Process(int32_t iType, SPixMap *pSrc, SPixMap *dst)
{
	uint8_t *pSrcY = (uint8_t *)pSrc->pPixel[0];
	uint8_t *pSrcU = (uint8_t *)pSrc->pPixel[1];
	uint8_t *pSrcV = (uint8_t *)pSrc->pPixel[2];
	if (pSrcY == NULL || pSrcU == NULL || pSrcV == NULL)
	{
		return RET_INVALIDPARAM;
	}

	int32_t iWidthY = pSrc->sRect.iRectWidth;
	int32_t iHeightY = pSrc->sRect.iRectHeight;
	int32_t iWidthUV = iWidthY >> 1;
	int32_t iHeightUV = iHeightY >> 1;

	if(m_uiType & DENOISE_Y_COMPONENT)
		BilateralDenoiseLuma(pSrcY, iWidthY, iHeightY, pSrc->iStride[0]);

	if(m_uiType & DENOISE_U_COMPONENT)
		WaverageDenoiseChroma(pSrcU, iWidthUV, iHeightUV, pSrc->iStride[1]);

	if(m_uiType & DENOISE_V_COMPONENT)
		WaverageDenoiseChroma(pSrcV, iWidthUV, iHeightUV, pSrc->iStride[2]);

	return RET_SUCCESS;
}

void CDenoiser::BilateralDenoiseLuma(uint8_t * pSrcY, int32_t iWidth, int32_t iHeight, int32_t iStride)
{
	int32_t w;

	pSrcY = pSrcY + m_uiSpaceRadius * iStride;
	for(int32_t h = m_uiSpaceRadius;h < iHeight - m_uiSpaceRadius; h++)
	{
		for(w = m_uiSpaceRadius; w < iWidth - m_uiSpaceRadius - TAIL_OF_LINE8; w+=8)
		{	
			m_pfDenoise.pfBilateralLumaFilter8(pSrcY + w, iStride);
		}
		for(w = w + TAIL_OF_LINE8; w < iWidth - m_uiSpaceRadius; w++)
		{
			Gauss3x3Filter(pSrcY + w, iStride);
		}
		pSrcY += iStride;
	}
}

void CDenoiser::WaverageDenoiseChroma(uint8_t *pSrcUV, int32_t iWidth, int32_t iHeight, int32_t iStride)
{
	int32_t w;

	pSrcUV = pSrcUV + UV_WINDOWS_RADIUS * iStride;
	for(int32_t h = UV_WINDOWS_RADIUS; h < iHeight - UV_WINDOWS_RADIUS; h++)
	{
		for( w = UV_WINDOWS_RADIUS; w < iWidth - UV_WINDOWS_RADIUS - TAIL_OF_LINE8; w+=8)
		{
			m_pfDenoise.pfWaverageChromaFilter8(pSrcUV + w, iStride);		
		}

		for(w = w + TAIL_OF_LINE8; w < iWidth - UV_WINDOWS_RADIUS; w++)
		{
			Gauss3x3Filter(pSrcUV + w,iStride);
		}
		pSrcUV += iStride;
	}
}


WELSVP_NAMESPACE_END