shithub: openh264

ref: b9cc9b1199b9d305e38f1840bb34ce917ac70a45
dir: /codec/build/windowsphone/all/CodecRTComponent.vcxproj/

View raw version
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{fe5bf241-f4ea-4b94-b36a-23511e5908ec}</ProjectGuid>
    <RootNamespace>CodecRTComponent</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
    <WinMDAssembly>true</WinMDAssembly>
    <ApplicationType>Windows Phone Silverlight</ApplicationType>
    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <OutDir>..\..\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <OutDir>..\..\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <CompileAsWinRT>true</CompileAsWinRT>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateWindowsMetadata>true</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PreprocessorDefinitions>_WINRT_DLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <CompileAsWinRT>true</CompileAsWinRT>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateWindowsMetadata>true</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <ClCompile>
      <PreprocessorDefinitions>_WINRT_DLL;WINDOWS_PHONE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <CompileAsWinRT>true</CompileAsWinRT>
      <AdditionalIncludeDirectories>..\..\..\console\dec\inc;..\..\..\console\common\inc;..\..\..\api\svc;..\..\..\common\inc;..\..\..\console\enc\inc;..\..\..\encoder\core\inc;..\..\..\processing\interface</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateWindowsMetadata>true</GenerateWindowsMetadata>
      <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>openh264.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <ClCompile>
      <PreprocessorDefinitions>_WINRT_DLL;WINDOWS_PHONE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <CompileAsWinRT>true</CompileAsWinRT>
      <AdditionalIncludeDirectories>..\..\..\console\dec\inc;..\..\..\console\common\inc;..\..\..\api\svc;..\..\..\common\inc;..\..\..\console\enc\inc;..\..\..\encoder\core\inc;..\..\..\processing\interface</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateWindowsMetadata>true</GenerateWindowsMetadata>
      <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <AdditionalDependencies>openh264.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <Reference Include="platform.winmd">
      <IsWinMDFile>true</IsWinMDFile>
      <Private>false</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\..\console\common\inc\read_config.h" />
    <ClInclude Include="CodecRTComponent.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\console\common\src\read_config.cpp" />
    <ClCompile Include="..\..\..\console\dec\src\d3d9_utils.cpp" />
    <ClCompile Include="..\..\..\console\dec\src\h264dec.cpp" />
    <ClCompile Include="..\..\..\console\enc\src\welsenc.cpp" />
    <ClCompile Include="CodecRTComponent.cpp" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>