ref: ef7cce3d148e206f2b34f967cee1b545bc08127d
dir: /codec/processing/src/scenechangedetection/SceneChangeDetection.h/
/*! * \copy * Copyright (c) 2011-2013, Cisco Systems * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * \file : SceneChangeDetection.h * * \brief : scene change detection class of wels video processor class * * \date : 2011/03/14 * * \description : 1. rewrite the package code of scene change detection class * ************************************************************************************* */ #ifndef WELSVP_SCENECHANGEDETECTION_H #define WELSVP_SCENECHANGEDETECTION_H #include "util.h" #include "memory.h" #include "cpu.h" #include "WelsFrameWork.h" #include "IWelsVP.h" #include "common.h" #define HIGH_MOTION_BLOCK_THRESHOLD 320 #define SCENE_CHANGE_MOTION_RATIO_LARGE_VIDEO 0.85f #define SCENE_CHANGE_MOTION_RATIO_MEDIUM 0.50f #define SCENE_CHANGE_MOTION_RATIO_LARGE_SCREEN 0.80f WELSVP_NAMESPACE_BEGIN typedef struct { int32_t iWidth; int32_t iHeight; int32_t iBlock8x8Width; int32_t iBlock8x8Height; uint8_t* pRefY; uint8_t* pCurY; int32_t iRefStride; int32_t iCurStride; uint8_t* pStaticBlockIdc; } SLocalParam; class CSceneChangeDetectorVideo { public: CSceneChangeDetectorVideo (SSceneChangeResult& sParam, int32_t iCpuFlag) : m_sParam (sParam) { m_pfSad = WelsSampleSad8x8_c; #ifdef X86_ASM if (iCpuFlag & WELS_CPU_SSE2) { m_pfSad = WelsSampleSad8x8_sse21; } #endif #ifdef HAVE_NEON if (iCpuFlag & WELS_CPU_NEON) { m_pfSad = WelsProcessingSampleSad8x8_neon; } #endif m_fSceneChangeMotionRatioLarge = SCENE_CHANGE_MOTION_RATIO_LARGE_VIDEO; m_fSceneChangeMotionRatioMedium = SCENE_CHANGE_MOTION_RATIO_MEDIUM; } virtual ~CSceneChangeDetectorVideo() { } void operator() (SLocalParam& sLocalParam) { int32_t iRefRowStride = 0, iCurRowStride = 0; uint8_t* pRefY = sLocalParam.pRefY; uint8_t* pCurY = sLocalParam.pCurY; uint8_t* pRefTmp = NULL, *pCurTmp = NULL; iRefRowStride = sLocalParam.iRefStride << 3; iCurRowStride = sLocalParam.iCurStride << 3; for (int32_t j = 0; j < sLocalParam.iBlock8x8Height; j++) { pRefTmp = pRefY; pCurTmp = pCurY; for (int32_t i = 0; i < sLocalParam.iBlock8x8Width; i++) { int32_t iSad = m_pfSad (pCurTmp, sLocalParam.iCurStride, pRefTmp, sLocalParam.iRefStride); m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; pRefTmp += 8; pCurTmp += 8; } pRefY += iRefRowStride; pCurY += iCurRowStride; } } float GetSceneChangeMotionRatioLarge() const { return m_fSceneChangeMotionRatioLarge; } float GetSceneChangeMotionRatioMedium() const { return m_fSceneChangeMotionRatioMedium; } protected: SadFuncPtr m_pfSad; SSceneChangeResult& m_sParam; float m_fSceneChangeMotionRatioLarge; float m_fSceneChangeMotionRatioMedium; }; class CSceneChangeDetectorScreen : public CSceneChangeDetectorVideo { public: CSceneChangeDetectorScreen (SSceneChangeResult& sParam, int32_t iCpuFlag) : CSceneChangeDetectorVideo (sParam, iCpuFlag) { m_fSceneChangeMotionRatioLarge = SCENE_CHANGE_MOTION_RATIO_LARGE_SCREEN; m_fSceneChangeMotionRatioMedium = SCENE_CHANGE_MOTION_RATIO_MEDIUM; } virtual ~CSceneChangeDetectorScreen() { } void operator() (SLocalParam& sLocalParam) { bool bScrollDetectFlag = m_sParam.sScrollResult.bScrollDetectFlag; int32_t iScrollMvX = m_sParam.sScrollResult.iScrollMvX; int32_t iScrollMvY = m_sParam.sScrollResult.iScrollMvY; int32_t iRefRowStride = 0, iCurRowStride = 0; uint8_t* pRefY = sLocalParam.pRefY; uint8_t* pCurY = sLocalParam.pCurY; uint8_t* pRefTmp = NULL, *pCurTmp = NULL; int32_t iWidth = sLocalParam.iWidth; int32_t iHeight = sLocalParam.iHeight; iRefRowStride = sLocalParam.iRefStride << 3; iCurRowStride = sLocalParam.iCurStride << 3; for (int32_t j = 0; j < sLocalParam.iBlock8x8Height; j++) { pRefTmp = pRefY; pCurTmp = pCurY; for (int32_t i = 0; i < sLocalParam.iBlock8x8Width; i++) { int32_t iBlockPointX = i << 3; int32_t iBlockPointY = j << 3; uint8_t uiBlockIdcTmp = NO_STATIC; int32_t iSad = m_pfSad (pCurTmp, sLocalParam.iCurStride, pRefTmp, sLocalParam.iRefStride); if (iSad == 0) { uiBlockIdcTmp = COLLOCATED_STATIC; } else if (bScrollDetectFlag && (!iScrollMvX || !iScrollMvY) && (iBlockPointX + iScrollMvX >= 0) && (iBlockPointX + iScrollMvX <= iWidth - 8) && (iBlockPointY + iScrollMvY >= 0) && (iBlockPointY + iScrollMvY <= iHeight - 8)) { uint8_t* pRefTmpScroll = pRefTmp + iScrollMvY * sLocalParam.iRefStride + iScrollMvX; int32_t iSadScroll = m_pfSad (pCurTmp, sLocalParam.iCurStride, pRefTmpScroll, sLocalParam.iRefStride); if (iSadScroll == 0) { uiBlockIdcTmp = SCROLLED_STATIC; } else { m_sParam.iFrameComplexity += iSad; m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; } } else { m_sParam.iFrameComplexity += iSad; m_sParam.iMotionBlockNum += iSad > HIGH_MOTION_BLOCK_THRESHOLD; } * (sLocalParam.pStaticBlockIdc) ++ = uiBlockIdcTmp; pRefTmp += 8; pCurTmp += 8; } pRefY += iRefRowStride; pCurY += iCurRowStride; } } }; template<typename T> class CSceneChangeDetection : public IStrategy { public: CSceneChangeDetection (EMethods eMethod, int32_t iCpuFlag): m_cDetector (m_sSceneChangeParam, iCpuFlag) { m_eMethod = eMethod; WelsMemset (&m_sSceneChangeParam, 0, sizeof (m_sSceneChangeParam)); } ~CSceneChangeDetection() { } EResult Process (int32_t iType, SPixMap* pSrcPixMap, SPixMap* pRefPixMap) { EResult eReturn = RET_INVALIDPARAM; m_sLocalParam.iWidth = pSrcPixMap->sRect.iRectWidth; m_sLocalParam.iHeight = pSrcPixMap->sRect.iRectHeight; m_sLocalParam.iBlock8x8Width = m_sLocalParam.iWidth >> 3; m_sLocalParam.iBlock8x8Height = m_sLocalParam.iHeight >> 3; m_sLocalParam.pRefY = (uint8_t*)pRefPixMap->pPixel[0]; m_sLocalParam.pCurY = (uint8_t*)pSrcPixMap->pPixel[0]; m_sLocalParam.iRefStride = pRefPixMap->iStride[0]; m_sLocalParam.iCurStride = pSrcPixMap->iStride[0]; m_sLocalParam.pStaticBlockIdc = m_sSceneChangeParam.pStaticBlockIdc; int32_t iBlock8x8Num = m_sLocalParam.iBlock8x8Width * m_sLocalParam.iBlock8x8Height; int32_t iSceneChangeThresholdLarge = WelsStaticCast (int32_t, m_cDetector.GetSceneChangeMotionRatioLarge() * iBlock8x8Num + 0.5f + PESN); int32_t iSceneChangeThresholdMedium = WelsStaticCast (int32_t, m_cDetector.GetSceneChangeMotionRatioMedium() * iBlock8x8Num + 0.5f + PESN); m_sSceneChangeParam.iMotionBlockNum = 0; m_sSceneChangeParam.iFrameComplexity = 0; m_sSceneChangeParam.eSceneChangeIdc = SIMILAR_SCENE; m_cDetector (m_sLocalParam); if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdLarge) { m_sSceneChangeParam.eSceneChangeIdc = LARGE_CHANGED_SCENE; } else if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdMedium) { m_sSceneChangeParam.eSceneChangeIdc = MEDIUM_CHANGED_SCENE; } eReturn = RET_SUCCESS; return eReturn; } EResult Get (int32_t iType, void* pParam) { if (pParam == NULL) { return RET_INVALIDPARAM; } * (SSceneChangeResult*)pParam = m_sSceneChangeParam; return RET_SUCCESS; } EResult Set (int32_t iType, void* pParam) { if (pParam == NULL) { return RET_INVALIDPARAM; } m_sSceneChangeParam = * (SSceneChangeResult*)pParam; return RET_SUCCESS; } private: SSceneChangeResult m_sSceneChangeParam; SLocalParam m_sLocalParam; T m_cDetector; }; IStrategy* BuildSceneChangeDetection (EMethods eMethod, int32_t iCpuFlag); WELSVP_NAMESPACE_END #endif